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Starbrew Station v1.5.28 Patch Notes

[p]
Hey Station Managers!

New update! This one covers a solid mix of fixes and improvements based on your feedback.

[/p][h2]What's New[/h2]
  • [p] Add visual feedback features for improved early gameplay engagement
    [/p]
[p]
[/p][h2]Quality of Life[/h2]
  • [p] Improve first 10 minutes and core gameplay loop pacing
    [/p]
[p]
[/p][h2]Bug Fixes[/h2]
  • [p] Fix window minimizing on launch on Windows
    [/p]
  • [p] Fix TLS handshake errors, loading screen crash, and button juice meta error
    [/p]
  • [p] Fix additional crash vectors in AudioManager and PrestigeUI
    [/p]
  • [p] Fix multiple crash-to-desktop vectors on Windows
    [/p]
  • [p] Fix Escape key closing prestige shop instead of pausing game
    [/p]
[p]
[/p][h2]Performance[/h2]
  • [p] Change default display mode from exclusive fullscreen to borderless
    [/p]
  • [p] Fix SaveManager exit hang and await safety on Windows
    [/p]
[hr][/hr][p]
Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps!

Brew on, Commanders!
- David McHale (HeartCoded) & the Lost Rabbit Digital team

Discord · Steam[/p]

Starbrew Station v1.5.27

Starbrew Station v1.5.27 Patch Notes
[p]
Hey Station Managers!

Big update incoming! We've been heads-down working through your feedback and this patch has a lot in it.

[/p][h2]What's New[/h2]
  • [p] Implement Joy & Delight audit improvements across UI, audio, and feedback systems
    [/p]
  • [p] Add comprehensive Joy & Delight audit for player experience
    [/p]
  • [p] Add 0.5s minimum delay before unit speech bubbles
    [/p]
  • [p] Enable ANGLE and D3D12 renderer fallbacks for Windows builds
    [/p]
[p]
[/p][h2]Gameplay[/h2]
  • [p] Reposition Run Modifiers menu to bottom-right above Next Goals
    [/p]
  • [p] Redesign run modifiers menu as single-panel list
    [/p]
  • [p] Move prestige shop close button to upper-right corner
    [/p]
  • [p] Style prestige shop close button as X in upper right
    [/p]
  • [p] Align Run Modifiers UI style to match Statistics menu
    [/p]
  • [p] Style Run Modifiers panels to match Next Goals menu
    [/p]
  • [p] Start run modifiers menu minimized by default
    [/p]
  • [p] Show run modifiers and tokens on prestige in statistics page
    [/p]
  • [p] Unify sidebar toggle sounds with Next Goals/Run Modifier menus
    [/p]
  • [p] Close prestige menu on Escape instead of pausing game
    [/p]
  • [p] Unify Next Goals and Run Modifiers sound effects with prestige menu
    [/p]
[p]
[/p][h2]Minigames[/h2]
  • [p] Fix missing asset paths in pachinko game_overlay.tscn
    [/p]
  • [p] Move garden X button to upper right of full panel, remove Close Garden button
    [/p]
  • [p] Remove statistics from basketball help menu
    [/p]
[p]
[/p][h2]Quality of Life
[/h2]
  • [p] Unify menu open/close sounds to use achievements menu sound effect
    [/p]
  • [p] Updating "X" button size on the stats menu
    [/p]
  • [p] Redesign achievements menu close button to X in upper right
    [/p]
  • [p] Move decorations menu close button to upper right as X button
    [/p]
  • [p] Remove Coffee amount label from decorations menu header
    [/p]
  • [p] Move stats menu close button to upper-right as X with 8px padding
    [/p]
  • [p] Set sidebar toggle button to 50% opacity when not hovered
    [/p]
  • [p] Standardize Twitch settings toggles to use OptionButton style
    [/p]
  • [p] Align Next Goals UI styling with Statistics menu
    [/p]
  • [p] Updating decoration scales and positions
    [/p]
  • [p] Redesign bottom bar separators: one separator between floor and action buttons
    [/p]
  • [p] Disable and tint decoration purchase button red when player can't afford it
    [/p]
  • [p] Fade out save icon after 5 seconds instead of hard-hiding at 10s
    [/p]
  • [p] Reduce sidebar tooltip decay time from 0.65s to 0.2s
    [/p]
  • [p] Updating achievements > awards [/p]
[p]
[/p][h2]Bug Fixes[/h2]
  • [p] Fix critical signal disconnect bug and additional crash safety issues
    [/p]
  • [p] Harden crash safety across all Joy & Delight additions, bump to v1.5.26
    [/p]
  • [p] Fix next goals menu sounds and separator visibility
    [/p]
  • [p] Fix loading screen dismissing before game is fully initialized
    [/p]
  • [p] Fix Escape closing stats menu instead of opening pause
    [/p]
  • [p] Fix spin wheel displaying wrong reward tile vs actual gems awarded
    [/p]
  • [p] Fix Escape key closing pause menu instead of statistics menu
    [/p]
  • [p] Fix sidebar tooltip: dismiss on tooltip hover, keep open over hire/sell buttons
    [/p]
  • [p] Fix bottom bar spacing and capitalise button labels
    [/p]
  • [p] Fix bloom settings null errors by adding GraphicsQualitySettings to scene
    [/p]
  • [p] Fix bottom bar separators to match top bar style
    [/p]
[p]
[/p][h2]Performance[/h2]
  • [p] Fix language_changed signal connected on every input event in StatsMenu
    [/p]
  • [p] Refactor bloom toggles to match framerate limit style
    [/p]
[p]
[/p][h2]Localization[/h2]
  • [p] Apply dark transparent theme to language dropdown popup
    [/p]
[hr][/hr][p]
Thanks for playing Starbrew Station and for all the feedback - it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps!

Brew on, Commanders!
- David (HeartCoded) & the Lost Rabbit Digital team

Discord · Steam[/p]

Starbrew Station v1.5.25d Patch Notes

[p] Hey Station Managers! [/p][p]Quick patch for you today, a few targeted fixes to keep things running smoothly. [/p][h2]What's New[/h2]
  • [p] Enable ANGLE and D3D12 renderer fallbacks for Windows builds
    [/p]
[p]Thanks for playing Starbrew Station and for all the feedback, it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps! [/p][p]Brew on, Commanders! ☕ [/p][p]- David McHale (HeartCoded) & the Lost Rabbit Digital team

Discord · Steam

Full changelog: View on GitHub[/p]

Starbrew Station v1.5.25c Patch Notes

[p]
Hey Station Managers!

Quick patch for you today — a few targeted fixes to keep things running smoothly.

[/p][hr][/hr][p]
Thanks for playing Starbrew Station and for all the feedback — it genuinely shapes where this game goes next. If you run into any issues, drop a note in the discussions or leave a review. It really helps!

Brew on, Commanders! ☕
— David McHale (HeartCoded) & the Lost Rabbit Digital team

Discord · Steam

Full changelog: View on GitHub[/p]

Starbrew Station v1.5.25 Hotfix

[p] Hey Station Managers! [/p][p]Quick hotfix addressing save system stability and a boss fight issue that some players were running into.[/p][p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed boss fight getting stuck in "Training Active" state - Loading a save after defeating the boss could leave you unable to re-summon or fight the boss again. This is now properly reset on load
    [/p]
  • [p]Fixed save data loss for boss variant, minigame tutorials, and prestige sub-modules - Boss alien name/type, minigame tutorial completion, specializations, milestones, and challenges now correctly persist across save/load cycles
    [/p]
  • [p]Fixed save corruption race condition - Auto-save could fire during a load, snapshotting a partially-restored state. Saves are now locked during loading
    [/p]
  • [p]Fixed playtime and daily rewards resetting on prestige - Total playtime and daily reward streaks are now properly preserved when you prestige
    [/p]
  • [p]Fixed atomic save writes - Save file writes now use a safer 3-step rename pattern to prevent data loss if the game crashes mid-save
    [/p]
  • [p] Fixed stuck states after force-quitting during boss fight or prestige
    [/p]
  • [p] Fixed minigame data loss after loading a legacy save
    [/p]
  • [p] Fixed dialog leak in save compatibility prompt
    [/p]
  • [p] Fixed various type validation and boundary checks in the save system
    [/p]
[p]
[/p][h2]Improvements[/h2]
  • [p] Achievements window now has a close button (X) in the upper right corner
    [/p]
  • [p] Achievements window can now be closed with the cancel/back input even when the tutorial overlay is active
    [/p]
[p]
Thanks for the bug reports - this hotfix should make saves much more reliable. If you run into any issues, please let us know in the discussions or leave a review!

See you on the station!
- The Lost Rabbit Digital Team
[/p]