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  3. Mall Rivals Demo Patch Notes — March 18, 2026 (v0.1.170 - v0.1.211)

Mall Rivals Demo Patch Notes — March 18, 2026 (v0.1.170 - v0.1.211)

[p]Hello everyone! We've been patching daily in Early Access, and we've compiled all the latest additions, fixes, and improvements from our recent updates into one massive list.[/p][p]Here is everything new in the game:[/p][p]✨ NEW FEATURES & ADDITIONS[/p]
  • [p]Camera Tracking: Carried objects now follow the camera when looking up/down, keeping items out of your field of view.[/p]
  • [p]View Distance Setting: Added a "View Distance" setting in graphics options to control how far away objects stay detailed, independent of your overall quality preset.[/p]
  • [p]Store Accessibility: Store accessibility is now properly calculated based on distance from the entrance, floor level, and nearby landmarks.[/p]
  • [p]Head Bob Toggle: Added a "Head Bob" toggle in display settings for players sensitive to camera motion.[/p]
  • [p]Intuitive Furniture Snapping: Furniture snap now prioritizes nearby furniture over walls for much more intuitive placement.[/p]
  • [p]Stocker AI Improvements: Stockers now spread out to unique positions in storage areas instead of clustering together.[/p]
[p]🛠️ BUG FIXES[/p]
  • [p]Multiplayer & Connection:[/p]
    • [p]Pause menu no longer freezes the game for other players in multiplayer.[/p]
    • [p]Fixed connection issues when rejoining a game before the old session fully disconnected.[/p]
  • [p]Employees & NPCs:[/p]
    • [p]Stockers can now successfully reach boxes stored on racks instead of getting stuck walking into the shelf.[/p]
    • [p]Employees no longer get stuck trying to restock unreachable boxes.[/p]
    • [p]NPCs no longer walk through placed furniture.[/p]
    • [p]Fixed a rare issue where hiring could result in duplicate or missing employees.[/p]
  • [p]Gameplay & Interactions:[/p]
    • [p]Loading a save no longer spawns a flood of extra customers on top of the ones already in the mall.[/p]
    • [p]Checkout queue lines now form a path toward the store entrance instead of extending into the register.[/p]
    • [p]Box stock count now updates correctly when placing products on shelves.[/p]
    • [p]Players can no longer escape through revolving doors by crouching.[/p]
    • [p]Jail countdown timer now shows correctly after loading a save, and jailed players are properly released when their sentence ends.[/p]
    • [p]The Fashion Starter license is no longer missing a product.[/p]
  • [p]Settings & Menus:[/p]
    • [p]Graphics settings now save properly when changed in the pause menu.[/p]
    • [p]Audio volume, Theme, UI scale, and text size changes are no longer lost when clicking "Back" instead of "Apply".[/p]
[p]⚙️ UI, PERFORMANCE & TUNING[/p]
  • [p]\[TUNE] Mall Tier Progression: Progression now scales with team count — solo play requires more revenue, while multiplayer is proportionally easier.[/p]
  • [p]\[UI] Throwing Mechanics: Throwing now shows an aiming reticle, an animated flick instruction, and an object weight indicator.[/p]
  • [p]\[PERF] Better Out-of-the-Box FPS: V-Sync is now disabled by default for a smoother initial experience.[/p]
[p]Thank you all for the bug reports and feedback. Keep them coming![/p]