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Rebel Core Playtest News

Small Update - 12/1/25

Fixes to the main menu in preparation for adding an Intro Level - the big screen in the top right is now a display for all selection choices on the main menu and "continue" is selected from the 3 smaller screens below it. Eventually this will separate "play game" (loads intro level) from "continue" (goes to level select screen).

Fixes to jump timing ("coyote time" is back - a window after leaving an edge where the player can still jump), and to dash/dash-jump stability eliminating some accidental-double-jump bugs.

Tracking Down an Audio Issue

This update contains a pass at fixing an intermittent audio issue that some users have experienced where the music is overwhelmingly loud when all audio sliders in the options panel are set to 100%.

With this patch, both the music and sound fx volumes should be at a level where both are easily audible when all audio sliders are set to 100%.

Minor Update: 11-13-25 | Audio Settings Adjustments

A % numerator along with additional redundancies have been added to ensure volume settings remain consistent in loading, displaying, and updating after being changed.

Minor Update 11-10-25: Energy Pickups

a small update to add a new version of energy pickups that won't get picked up if you already have 100% energy

Early Test Builds: 11-09-25

This update includes the first environment art pass on the Wastelands level, along with several changes to enemies and a few other tweaks.