Dropping Platforms, Fixes
Hello playtesters! In this update, the main feature is the addition of dropping platforms (and a pleasant little bobble when landing on platforms that don't drop) to both the Intro Level as a main feature in the platform jumping section, as well as in a few places for the Wastelands level.
Thanks to some helpful playtesters, there is also a fix that should keep dialog text from upgrade terminals from bleeding outside of the dialog window bounds in 16:10 and other nearly-16:9 aspect ratios, and several of the "input helper" pop-ups in the Intro Level now appear more quickly for better readability and less "what was that?" back tracking.
I've also reduced the HP of the most basic flying enemies back to "minion" status (1 hit to kill), along with a few other minor fixes.
There's not much of a chance to see it just yet, but eagle eyed players may spot some new shapes in the background of the Intro Level's boss room as well...as I have started early block-out for that level's boss! Hopefully more to come on that soon :)
Thanks to some helpful playtesters, there is also a fix that should keep dialog text from upgrade terminals from bleeding outside of the dialog window bounds in 16:10 and other nearly-16:9 aspect ratios, and several of the "input helper" pop-ups in the Intro Level now appear more quickly for better readability and less "what was that?" back tracking.
I've also reduced the HP of the most basic flying enemies back to "minion" status (1 hit to kill), along with a few other minor fixes.
There's not much of a chance to see it just yet, but eagle eyed players may spot some new shapes in the background of the Intro Level's boss room as well...as I have started early block-out for that level's boss! Hopefully more to come on that soon :)