UPDATE 0.701
Welcome, lords and ladies of KINGDOMS!
We're finally back on track! Before reading this update news, please make sure you've checked updated roadmap I've published recently. Basically, this update is kind of preparation before real battle - it contains a lot various fixes I've made during this months - some are big ones (like fixing 16Gb RAM performance issue - it was tricky one), some are small, but important. New feature is new quest type - killing a human. Now we can improve bandits activities a bit (i.e. when player joined a gang or made new one) or create some interesting little stories here.
CHANGES
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
We're finally back on track! Before reading this update news, please make sure you've checked updated roadmap I've published recently. Basically, this update is kind of preparation before real battle - it contains a lot various fixes I've made during this months - some are big ones (like fixing 16Gb RAM performance issue - it was tricky one), some are small, but important. New feature is new quest type - killing a human. Now we can improve bandits activities a bit (i.e. when player joined a gang or made new one) or create some interesting little stories here.
CHANGES
- New quest type was added - killing a human;
- New quest "Bandit asks to kill a farmer near by";
- New quest "Baker asks to kill another baker";
- !!! Fixed critical performance issue on systems with 16Gb RAM;
- Fixed issue when vegetation spawn system could use too much RAM sometimes, causing crashes;
- Fixed issue when player model proportions in inventory menu was too big + fixed camera position;
- Fixed camera position in player creation menu;
- Fixed issue when player's puppet became invisible when loading save right after exiting player creation menu;
- Fixed issue when quest could become bugged sometimes when quest giver was killed;
- Fixed issue when inventory window could become bugged sometimes not reacting on button pressing;
- Fixed issue when right after loading game could use too much RAM sometime trying to fix settlements IDs errors;
- Fixed issue when navigation grid could be calculated incorrect around large bandit house sometimes;
- Fixed issue when bandit could stuck in walking animation in his house sometimes;
- Fixed various AI animation issues both in small bandits lair and large one;
- Fixed issue when player stamina wasn't correctly calculated during melee fight sometimes;
- Fixed issue when quest animal was killed by AI quest became bugged sometimes;
- Fixed issue when game could freeze and crash sometimes when calculation road from one settlement to another;
- Fixed issue when bandits lair became invisible on the global map after exiting diplomacy menu;
- Fixed issue when game could freeze or crash when calculating and compilating AI cloth textures;
- Fixed missing eating sound when using some vegetables types right after exiting the battle;
- Fixed issue when time flow could stop sometimes when pressing inventory button during sleeping;
- Fixed issue when AI animation time was calculated incorrect sometimes during player's sleep;
- Fixed issue when houses models were missing sometimes when having too much houses of the same type in the settlement;
- Fixed issue when "Search for ruins" quest marked iron bank instead of ruins sometimes;
- Fixed issue when all AI had same appearance or bugged textures after world generation when player pressed inventory button during generation.
- Russian translation was updated;
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd