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UPDATE 0.7815 [ASKING FOR SINGLE SETTLERS]

Welcome, lords and ladies of KINGDOMS!
We're moving further and further along the roadmap and today's update will be about additional dialogs. Now player can ask about single male or female settlers in the settlement. This should help a bit in finding a potential partner. Also, as you remember last update added wetness mechanics and new type of tools - rusty ones. Now player can fix these in blacksmiths.
Also, few bugs were fixed, some (i.e. looped animations in war-camp) were quite annoying. That's it for today, have a nice play!

CHANGES
  • Now player can ask settler to mark random male settler without a couple on the map;
  • Now player can ask settler to mark random female settler without a couple on the map;
  • Now player can fix rusty tools in blacksmith ("Novice blacksmith" perk is required);
  • Now settlers can be withdrawn from the war-camp just by changing their job;
  • New quest was added "Wife is asking for crystals";
  • New quest was added "Baker needs a LOT of flour";
  • Now when settlement was conquered all settlers professions will be automatically reset;
FIXES
  • Fixed issue with bugged emerald rings naming;
  • Fixed issue when settler couldn't be withdrawn from the war-camp even if removed from the army completely;
  • Fixed issue when settlers could "stuck" at the war-camp in the same position sometimes;
  • Fixed issue when settler could stuck in the looped war camp building animation;
  • Fixed text error in Quest "Bring onion for trader";
  • Fixed issue when farmer could stuck in front of his house for a long time sometimes;
  • Fixed issue when animals models could suddenly disappear in front of player sometimes;
  • Fixed issue when no crystals could spawn in the cave;
  • Fixed issue when blacksmith in the settlement didn't craft rings sometimes;
  • Fixed issue when guard was fired he/she still was doing the duty;
  • Fixed issue when farmers couldn't buy food in tavern sometimes;
LOCALIZATIONS
  • Russian translation was updated;
ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.781 [NEW ITEMS]

Welcome, lords and ladies of KINGDOMS!
Today's update is about new items and new gameplay features. First of, more jewelry types were added + jewels mining mechanics. When mining stone or iron player has a chance to find one of 4 jewels: diamonds, rubies, sapphire and emeralds. The chance depends on mining skills (2%, 5%, 8%). Also player can craft iron and steel rings with these jewels as well.
The second change is wetness mechanic. Now player can get wet under the rain or under the water - if parameter will reach 100% equipped tool can become rusty. To get dry player have to find a shelter or wait until rain will stop.
The rest of changes/fixes follow:

CHANGES
  • 4 New jewels types were added: diamond, ruby, sapphire and emerald;
  • New jewels can be collected from stone or iron while mining, the chance depends on mining perks (1%, 3% and 5%);
  • Settlers now can gather and sell diamonds, rubies, sapphire and emeralds and sell it in shops;
  • New rings were added: iron and steel rings with 4 new jewels = 8 total;
  • New rings can be crafted in blacksmith (Masterful blacksmith is required);
  • Wood and jewels were added as a "resource" gift;
  • Rings with new jewels were added as a "jewelry" gift;
  • New player parameter was added for player - "wetness";
  • Player's equipment could get wet under the water or under the rain;
  • If rain drops couldn't reach the player equipment got dry;
  • If wetness reaches 100% player's equipped tool will become rusty;
  • Items mining and chopping formula was changed;
  • "Mining" parameter description was added for pickaxe and rusty pickaxe;
  • New quest "Gossips with blacksmith" were added;
  • Balance: attack for steel axe was decreased to 20 in order to balance crafted weapon usage;
FIXES
  • Fixed issue when players couple from another settlement was still counted as previous settlement settler;
  • Fixed issue when rain particles were moving with player;
  • Fixed issue when chopping tree with a pickaxe was too fast;
  • Fixed issue when weather was saved and loaded incorrect;
  • "Chopping" and "mining" descriptions were removed for bows and arrow;
LOCALIZATIONS
  • Russian translation was updated;
ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.775 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!
Todays is Friday and that means that fixes are coming! For this update I focused only on fixing, the final list is quite large. Fixes are various - from serious ones like sliding wolves, to hilarious when settlers married themselves. As usual - full list can be found below.
A BIG thanks to all the players who is participations in bug-reporting (f11 in game) - your help is precious, friends! That's it for today! Have a nice play and weekend!

FIXES
  • Fixed issue when player puppet became invisible in inventory sometimes;
  • Fixed issue when camera became bugged sometimes when riding a horse;
  • Fixed issue when camera stayed active in building confirmation window;
  • Fixed issue when camera became bugged when exiting to main menu from board of the ship;
  • Fixed issue when camera couldn't sometimes focus on the settler when dialog was enables;
  • Fixed issue when settler could choose himself/herself as a couple;
  • Fixed issue when building too large wall resources were taken from the player even if wall wasn't eventually build;
  • Marching animation was replaced;
  • Fixing issue when player's camera spring effects didn't work correct sometimes after loading;
  • Fixed sword position in settlers hands;
  • Fixed issue when sword model was clipping through settlers neck during march animation;
  • Fixed issue when 2 swords were visible when settler was marching;
  • Fixed incorrect settlers running animation speed;
  • Low-res siege fire texture was replaced with high-res one;
  • Fixed issue when settler could enter and exit structure at once without playing any animations inside;
  • Fixed issue when wolf rotation was incorrect;
  • Settlers and economy balance: now flowers will be sold in shops, not in taverns - that way settlers will buy it (in taverns they looking only for food);
LOCALIZATIONS
  • Russian translation was updated;
  • Fixed some grammar errors in English text;
ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.773 [TRACKING SETTLERS]

Welcome, lords and ladies of KINGDOMS!
Today's update content was initially set a bit later on the roadmap, but after previous update, when marriage proposals were added, I decided to move it. From now on player can add any settler with >10 friendship to the journal. Found good teacher? Write his name to journal. Found someone useful? Add to journal as well! Family member are in the list by default, but the rest of the list can be changed - there are 3 types of marked settlers - family (is added automatically), teachers and friends (player adds them using dialog option). I'm sure this feature will be very useful for the players, especially in finding teachers.
Now to the fixes. The main one is the fix for female character who couldn't make proper relationship with male settlers. Fixed. Plus I've fixed issue with F button for AZERTY users. The rest of changes/fixes follows:

CHANGES
  • Now player can add settlers to journal tracking list;
  • Added settler can be found in Inventory >> Journal >> Tracking >> Settlers;
  • Family will be added to tracking list by default;
  • Player can add settler as a teacher;
  • Player can add settler to journal as a friend;
  • Settler can be eased from the journal as well;
  • Settler can be added to journal only if friendship is higher than 10;
  • New quest was added "Wife asks for flowers";
FIXES
  • Fixed issue when wife didn't live in husband's house sometimes;
  • "F" key is no more responsible for taking weapons away - should be useful for AZERTY users;
  • Quest "Baker asks to kill a baker was fixed";
  • Fixed issue when female character couldn't make any relationship interactions with male characters;
  • Fixed issue when female character couldn't make a marriage proposal to male character;
  • Fixed issue when family name was sometimes changed incorrect after marriage;
  • Fixed issue when female couldn't marry female when "semi couples" option is on;
  • Fixed issue when game loading could stuck in the middle of roads calculation sometimes;
LOCALIZATIONS
  • Russian translation was updated;
ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.771 [MARRIAGE PROPOSALS]

Welcome, lords and ladies of KINGDOMS!
As it was announced last week today's update will finally add marriage proposals for the player. Player can ask about marriage if relationship is higher than 50. Gaining nobility or title will work for the player the same way they work for the AI - if someone from the couple is noble - after marriage both will become noble. When making a proposal player can also choose place to live - in players last build house (in that case wife/husband will change their settlement and join the one where family house is build) or in AI house. If player will flirt with someone when already having a family - relationship and friendship with in the family will decrease.
According to roadmap next update will improve in-family dialogs a bit, plus I'm working at family quests at the moment, so stay tuned and watch for KINGDOM's updates!

CHANGES
  • Now player can make marriage proposals;
  • To make a proposal player should have at lease 50 relationship points;
  • Player can't make marriage proposal if he already has a family;
  • Players family can move to AI house (if finished);
  • Players family can move to last build players living house (if finished);
  • Married settler can move to new settlement, depends where last players house was set;
  • If player's family moves to player's house, settlers change settlement to those, where house belongs to;
  • If player is a noble, couple will also become a noble;
  • If couple is a noble, player will also become a noble;
  • Couple will get players title if having lower title previously;
  • If player is flirting with someone when having a family, relationship and friendship with partner will decrease;
FIXES
  • Fixed issue when players title wasn't visible in the inventory menu;
  • Fixed issue when perk description font on character creation page wasn't fully visible for some perks;
  • Logs physics was tweaked a bit - now after 6 sec log will stop - that should help is cases when tree was cut on the hill;
LOCALIZATIONS
  • Russian translation was updated;

ROADMAP FULL LIST OF UPDATES PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd