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UPDATE 0.653 [SIEGE #3 - ATTACKERS VS DEFENDERS]

Welcome, lords and ladies of KINGDOMS!

0.653
New siege update has come. Changelog is quite large, mostly containing sieges and AI fighting fixes. Some important things I want to mention:
  • Attackers and defenders now can properly react to each other;
  • Soldiers now can properly use trebuchet animation places;
  • Barricades and gates now can be destroyed with a sword or other weapon;

We're still missing siege towers and rams, but I'm working on it at the moment - with settlers acting properly against each other during siege it became more epic than before, so we're almost at finish line of wars = diplomacy updates are very close.

CHANGELOG & BUGFIXING
  • Fixed issue when settler could still receive a damage after siege is over;
  • Fixed issue when settlers list was calculated incorrect sometimes after loading the game;
  • Fixed issue when settler could join the settlement when being very far away from it;
  • Now general can not only hire army and soldiers but also fire already hired ones;
  • Animals behavior script was changed a bit in order to increase overall performance;
  • Now player can see separate army and guards amount on milita management window;
  • Now size of an army that general can hire in players settlement depends on players commanding perks;
  • Now player can't send an army to enemy settlement without having war-camp build;
  • Fixed false warning notification when declaring a war;
  • Fixed issue when "Create a war-camp" button text went missing after pressing "Diplomacy" button;
  • Now settlers of sieged settlement will be aggressive to the player during siege if player is a leader of attackers;
  • Fixed issue when "Recall army" button didn't work properly;
  • Fixed performance issue when after unpausing the game all AI animators could be enabled for a moment causing a lag;
  • Fixed visual issue when AI could start flickering when being at march after game was unpaused;
  • Camera movement on global map was 2x times increased when using "Run" button;
  • Fixed issue when non-soldiers could march to war-camp sometimes;
  • Fixed issue when some soldiers could stay in the war-camp after sending an army to enemy settlement;
  • Fixed issue when player could assign soldiers to trebuchets even if there weren't enough of soldiers;
  • Soldiers now can use trebuchets and play animations there during sieges;
  • New quest was added "Bring healing herbs for wounded soldier";
  • Russian translation was updated;
  • French translation was updated;
  • Some errors in English translation were fixed;
  • Now barricades HP depends on wall type (100, 200, 400, 750, 1000);
  • Now Barricades can be damaged with sword or other weapon;
  • Distance when settlers of a settlement will attack aggressive player was increased from 30m to 100m;
  • Now after killing a settler player will improve siege effectiveness;
  • Trebuchet target choice was changed a bit - now it will mostly attack the houses, the wall and barricades;
  • Fixed issue when AI could start to vanish during the fight sometimes;
  • Fixed issue when AI could stuck near house entrance during the fight sometimes;
  • Fixed issue when settlers could be killed by invisible enemy during siege;
  • Now player receives no damage when being attacked in god mode by AI;
  • Now attacking army can kill civilians;
FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.645 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!

0.645
Today's bugfixing is mostly about fixing old and quite annoying bugs. Big thanks for all the player who is participating in reporting (F11) - your help is priceless, it really is. Full list of fixes follows:

CHANGELOG & BUGFIXING
  • Fixed issue when controls could be reset to default without any reason during the play;
  • Fixed issue when custom controls weren't properly saved and loaded sometimes;
  • Fixed issue when control could disappear from mappings list, causing various bugs (I.e. player couldn't sprint because of that);
  • Settlement management text was proofread (BIG thanks to Amiiban TNMRN YT!);
  • Building speeds were tweaked a bit;
  • Fixed issue when settler could teleport to animation place sometimes in the middle of walking without reaching house entrance;
  • Fixed issue when settler could use already taken animation place inside of structures sometimes;
  • Fixed issue when settler could start play hammering animation without reaching house sometimes;
  • Trail render was added to arrows;
  • Fixed issue when dead bear could stuck in "warning" animation;
  • Fixed issue when dead wolf could stuck in "warning" animation;
  • Spotting distance for various animals were tweaked a bit;
  • Amount of farmers on the map was increased a bit (new game is needed);
  • Amount of traders was increased a bit (new game is needed);
  • Fixed issue when jump button couldn't be remapped and "space" was used as default;
  • Fixed issue when "talking" button couldn't be remapped and "E" was used all the time;
  • Fixed issue when "interaction" text could gone missing sometimes;
  • Fixed issue when player couldn't interact with "Sale" paper when house was previously empty and was taken by player;
  • Fixed issue when AI could still play "breath" animation after death;
  • Fixed when even after remapping action key "E" was still a tip when gathering vegetables;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.643 [ANIMALS HITBOXES FIXED]

Welcome, lords and ladies of KINGDOMS!

0.643
Todays update was made thanks to your participation in game community discussion. As you know current animals hitboxes are messed up - it time to change it! I've looked through every animal, checked/changed/tweaked every collider in their bodies to make colliders perfectly match body shape - it took quite a time, but the result is totally worth it - now killing animals feels not so clunky and in-intuitive as before. Also, damaging animals head now will take 2x HP. Colliders tweaks will also fix various animals looting issues. As usual - thanks a lot for participation - every discussion is matter, so feel free to leave your feedback in game community. Full list of changes follows:

CHANGELOG & BUGFIXING
  • Fixed issue when mouse cursor was sometimes visible on the screen even if UI was closed;
  • Now when animal is hit/shot in the head it receives 2x damage;
  • Fixed issue when AI became invincible when wearing plate armor;
  • Now player can add materials to structure without worker perk in order to have chance to finish buildings that don't require Worker perk to be set up;
  • Now after pressing "Take All" button on dead AI or animal body this body becomes in-active in order of interaction (fixes issue with multiple dead bodies at one spot - now they can be looted one by one);
  • Colliders parameters in bear's body were tweaked and fixed, missing body parts colliders were added;
  • Colliders parameters in deer's body were tweaked and fixed, missing body parts colliders were added;
  • Colliders parameters in buffalo's body were tweaked and fixed, missing body parts colliders were added;
  • Colliders parameters in wolves body were tweaked and fixed, missing body parts colliders were added;
  • Fixed physics issue with wolves dead body;
  • Colliders parameters in rabbit's body were tweaked and fixed, missing body parts colliders were added;
  • Colliders parameters in racoon's body were tweaked and fixed, missing body parts colliders were added;
  • Colliders parameters in foxes' body were tweaked and fixed, missing body parts colliders were added;
  • ~30% of English text was proofread (BIG thanks to Amiiban TNMRN YT!);


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.635 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!

0.635
It is time for weekly bugfixing at Friday. Main fixes I would like to focus at are some performance improvements, that were made there and there in some scripts. According to game profiler game now has 15-20% more FPS in 1000+ populated worlds. As usual - BIG thanks to all who is participating in bug reporting. By doing that you help not only me or the game, but also other players, who will have better game experience thanks to your reports and my fixes, so feel free to use bug reporting button (f11) any time you feel it has to be used. The rest changes follow:

CHANGELOG & BUGFIXING
  • AI pathfinding script was changed a bit in order to increase performance in large settlements;
  • Fixed issue when AI defense wasn't calculated properly when AI was attacked by wild animals;
  • Fixed issue when AI didn't buy logs for building in shops sometimes, looking for sword instead;
  • Now AI will buy in shops not only logs for building but also wooden planks;
  • Fixed rare issue when after AI bought a house it was still on sale = player got money over and over again;
  • Now AI can move in in empty houses that were left after owners were killed;
  • Now after conquer a settlement players friendship with all settlers alive will be decreased on -50;
  • Now player can take the settlement after killing ALL settlers there, but the chance for new settlers coming after that is significally decreased;
  • House building script was changed a bit in order to increase performance in large populated worlds;
  • AI spreading and smooth across the island was tweaked again in order of balance;
  • Fixed issue when AI could stop in front of building and freeze there without doing anything;
  • Default building speed value was changed to 300%;
  • Fixed script issue when damage dealt by AI was calculated incorrect;
  • German translation was updated (big thanks to MadCad!);
  • French translation was updated (big thanks to KiFouine!);
  • Translation Brazilian Portuguese was updated (big thanks to Kyo!);
  • Russian translation was updated;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd

UPDATE 0.633 [PROTECTING GUARDS]

Welcome, lords and ladies of KINGDOMS!

0.633
Todays update can be basically called "sieges#2.5" because main new feature will find use (and partly already did) in sieges. Now guards in settlement can react to enemies around - kill wild animals, attack passing by bandits, attack enemy army during siege - the attack range is 100m. I've also made some tweaks there and there to increase damage delivered by AIs weapon - now guards should survive bear or wolf attack and not to die one by one. For player it will be also a bit more challenging to fight AI and good defense (=good armor) is now really matter. Army men will do the same, but only in case they're not at march or in war-camp. The only exception is siege - in that case army will return to settlement to defend it.
The rest changes follow:

CHANGELOG & BUGFIXING
  • Fixed critical issue, when AI wasn't properly set up to the terrain sometimes, spawning underground;
  • Fixed critical issue when structures could disappear without any reason after travelling at long distances;
  • Fixed critical issue when all AI around started to attack the animal, that was far away;
  • Fixed issue when army couldn't properly start to march when general was fired (or killed) with army active;
  • Fixed issue when army couldn't properly win the war, when there is no general hired;
  • Fixed issue when general could hire himself as a guard, becoming common milita;
  • Now guards in the settlement or army (if not at march or in war-camp) will defend settlement from wild animals around the settlement;
  • Now guards in the settlement or army (if not at march) will defend settlement attacking army;
  • Fixed issue when soldiers in war-camps sometimes took wrong position to perform war-camp animations;
  • Fixed issue when AI soldiers stood at place after sending to war-camp sometimes;
  • AI weapon damage was increased a bit;
  • Now AI will use strike animation in fights more often;
  • Fixed issue when AI's swords were visualized wrong sometimes - with wrong blades, pommels, length etc.
  • Fixed issue when AI used long two-handed swords instead of one-handed sometimes (new game is needed);
  • AI sword start parameters were slightly changed to more damage dealing (new game is needed);
  • Fixed issue when AI can fall under terrain sometimes when player is approaching;
  • Fixed issue when guards or soldiers didn't properly changed their gear in city hall in case they previously owned shop or tavern;


FULL LIST OF UPDATES

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!
Cyfieithydd