[Dev Update #2] What Games Inspired Us to Make PUNCH ARENA
[p]When people ask what inspired PUNCH ARENA, the truth is… there wasn’t one single game.
It started more as a mix of feelings — the quick satisfaction you get from hyper-casual mobile games, the chaos and fun of battle royales, and the replayability of roguelite systems.[/p][p]For a long time, we wanted to build something that combined all of that:
a dynamic, round-based multiplayer experience where each match feels different — not just because of the players, but because of the upgrades you pick between rounds.[/p][p]The idea of a multiplayer roguelite battle arena stuck in our heads and never left.
So we just decided to make it real.[/p][p]If you enjoy games that mix fast-paced action with light strategy and progression,
we think you’ll feel right at home in PUNCH ARENA. 💥[/p][p]👉 Check it out on Steam and add to your wishlist
Your support before the demo helps us a ton! 🙏[/p]
It started more as a mix of feelings — the quick satisfaction you get from hyper-casual mobile games, the chaos and fun of battle royales, and the replayability of roguelite systems.[/p][p]For a long time, we wanted to build something that combined all of that:
a dynamic, round-based multiplayer experience where each match feels different — not just because of the players, but because of the upgrades you pick between rounds.[/p][p]The idea of a multiplayer roguelite battle arena stuck in our heads and never left.
So we just decided to make it real.[/p][p]If you enjoy games that mix fast-paced action with light strategy and progression,
we think you’ll feel right at home in PUNCH ARENA. 💥[/p][p]👉 Check it out on Steam and add to your wishlist
Your support before the demo helps us a ton! 🙏[/p]