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  3. [Dev Update #3] — What We Love About The Games That Inspired Us

[Dev Update #3] — What We Love About The Games That Inspired Us

[p]When we look back at the games that subconsciously inspired PUNCH ARENA, it’s not really about specific titles — it’s about the feelings they created.[/p][p]From hyper-casual games, we always loved how simple inputs could create instantly satisfying actions.
Fast feedback, quick hits, clean readability…
And honestly, the idea of an extending punch mechanic felt incredibly fun in those games — so we knew we wanted to explore that in our own way.[/p][p]From battle royales, we loved the competition, the intensity, and the constant pressure to outplay the other players.
That part of the genre — the adrenaline and the chaos — definitely shaped the energy we wanted in PUNCH ARENA.[/p][p]But the feeling of “every match plays differently” actually comes much more from roguelites.
What really hooked us in roguelites was the progression loop:
getting stronger each run, experimenting with different builds, and discovering unexpected combinations.
That replayability — the urge to try one more run — is something we wanted to bring into multiplayer.[/p][p]In PUNCH ARENA, this means your choices between rounds matter.
Those upgrade decisions aren’t just stat bumps — they’re tactical paths that change how the rest of the match plays out.
Two players entering the same arena can walk out with completely different builds, strengths, and strategies.[/p][p]So when all these ideas mixed together, PUNCH ARENA became something we personally wanted to play:
fast, chaotic, competitive — but also full of small, meaningful decisions that make every round feel fresh.[/p][p]👉 If you want to support us, checking out the Steam page and adding to your wishlist helps a ton.
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