1. Liftoff
  2. News

Liftoff News

Announcing Liftoff Physics 6.0

[p][/p][p]
Liftoff’s technology framework has reshaped how FPV flight is simulated. Instead of scripting how a drone should fly, like most simulators do, Liftoff actually replicates it. Every element of a real drone is simulated: the virtual LiPo powering the motors, the propellers generating lift, and the frame defined by real-world dimensions, drag, and weight. [/p][p][/p][p]Learn more about Liftoff's simulated systems[/p][p]

In that sense, Liftoff isn’t just a drone simulator, it’s a LiPo simulator, a motor simulator, a frame simulator, a flight controller simulator, and more. All these systems work together to create the drone you fly virtually.

What pilots feel in Liftoff is the result of these intricate layers of simulation coming to life. However no simulation is ever perfect and with todays announcement we are excited to share with you how in the coming months we will introduce the next evolution in FPV simulation with Liftoff Physics 6.0

Liftoff Physics 6.0 doesn’t just refine existing parts of our simulation, it introduces new layers that influence how flight feels, not just how it behaves.


[/p][h2]Making the good even better[/h2][p]
Here’s some of the things we have refined for Liftoff Physics 6.0: [/p]
  • [p]Full drag system rework
    We’ve rebuilt how drag is calculated to deliver more realistic free-fall and top speeds, without compromising flight control or cornering performance. Drones will now feel more grounded and less “floaty.”
    [/p]
  • [p]Refined propeller aerodynamics
    Propellers now play a bigger role in how drones handle crosswinds and turns. More blades create more drag, but also more “grip” through corners, resulting in a sharper, more responsive flying experience.
    [/p]
  • [p]Realistic motor power limits
    Some of the fastest setups in Liftoff combined high KV motors with oversized props, pushing beyond real-world performance. We’re refining these configurations for greater realism, without invalidating any workshop drones, by calculating the point at which they go over the maximum power limits of their motors and then dialling them back as such. Each setup now respects realistic motor power limits, ensuring fairer and more authentic competition on the leaderboards. [/p][p][/p]
[h2]
Whats new?[/h2][p]
In the early days of Liftoff’s physics, progress came in leaps, every tweak brought dramatic improvements. But the closer you get to realism, the harder each step becomes. Refinement shifts from bold innovation to subtle perfection, where even the smallest adjustments demand immense effort.[/p][p]At that stage, progress isn’t about chasing big changes,  it’s about capturing the invisible details that make something feel real, where the difference between 99% and 100% becomes the hardest part to achieve.

That’s why we asked ourselves the important question: beyond flight physics what aspects that influence the flight feel are still missing in Liftoff?

[/p]
  • [p]Wind simulation[/p][p]Over the past few months, we’ve developed a sophisticated wind simulation that goes far beyond a simple, linear force. It features variable strength, turbulence, shifting directions, and, most importantly, a dynamic system that interacts with the world around your drone. Wind flows realistically through the terrain, just like your drone does. Flying behind a building can shield you from the gusts, or throw you into a zone of wild turbulence.

    It’s not just simulating wind in a dynamic environment, we also apply this force to the pilot’s drone as Wind-Relative Drag and Asymmetric Propeller Loading.[/p][p]Beyond authenticity, we designed this real-time wind system to be efficient, so it won’t strain your computer’s performance. Even better, it’s fully adjustable on the fly, giving you complete control over wind direction and strength.[/p][p]
    [/p]
  • [p]Lens FX [/p][p]Introducing a new optional lens effect that adds realistic distortion to Liftoff, mimicking the subtle warping and curvature of real FPV cameras. This not only enhances visual immersion but also changes how you perceive and react to your flight in the simulator.


    [/p]
[p][/p][h2]When? How? What? Join in![/h2][p]We can talk all we want and dress it up with the finest physics jargon, but in the end, our words mean nothing without your approval. You, the Liftoff pilots, now over a million strong, are our ultimate validation.[/p][p]In the coming months, we’ll test every announced change together with our community through an experimental branch. Only when each update is confirmed to be a true improvement will we roll out Physics 6.0 to the main simulator. Its release date will depend entirely on the outcome of this testing campaign.

We’ll be running our tests through the Liftoff Discord channel, creating a direct line between developers and players. Want to help out? Join us on Discord!

Liftoff Discord[/p]

Update 1.6.17 released

[p][/p][p][/p][p][/p][p]Over the years, we’ve teamed up with some of the coolest brands in the drone world to bring iconic FPV machines to Liftoff. And while that list keeps growing, every now and then, something awesome pops up right under our noses![/p][p]Recently, longtime community legend Lex from Xistence Innovation has been sharing their latest drone frame design on our Discord, and wow, the creativity and passion blew us away. [/p][p]So, we decided it deserves a spot in the ever-expanding Liftoff fleet.[/p][p]Say hello to the Cinegon![/p][p][/p][p][/p][p] It’s so awesome, it deserves a changelist all for itself![/p][h2]
Changelist
[/h2]
[p][/p]
  • [p]Added the Cinegon frame[/p]
[p] [/p][p][/p]

Halloween event

[p]

Hear ye, daring pilots!
As the moon rises and shadows stir, an epic Halloween challenge awaits!
Hunt down every pumpkin and claim their hidden treasures to unlock the “Trick or Treat” achievement!
[/p][p]Haunt me or flaunt me,[/p][p]I’ll still pull through,[/p][p]just charge me a LiPo or two.
[/p][p]Take up the quest in true style with the legendary Halloween Talon skin, and let your eerie glow light up the skies. Fly bold and fly fearless! 🎃 [/p]

Update 1.6.16 released!

[p][/p][p][/p][p]This update improves stability, security, and multiplayer reliability.[/p][p][/p][h2]Changelist
[/h2]
[p][/p]
  • [p]Updated Unity game engine to mitigate a code execution vulnerability,[/p]
  • [p]Updated the conditions for a player to start in a multiplayer game to be less strict e.g., not having to wait until all players have selected their drone, or that their avatar is loaded in,[/p]
  • [p]Fixed issue when attempting to share a custom OSD Layout,[/p]
  • [p]Fixed issue where the lighting in the main menu didn't display correctly on lower graphics settings,[/p]
  • [p]Fixed several multiplayer issues where it could freeze the loading of the game,[/p]
  • [p]Fixed issue in the multiplayer leaderboards being viewed in-game, where it wouldn't scroll to the player's personal entry,[/p]
  • [p]Fixed issue with starting a multiplayer session where there could be a version mismatch when a track creator recently updated their custom tracks or races,[/p]
  • [p]Fixed issue with the Steam Friends block list not being used properly in Liftoff to ward blocked players from entering your session,[/p]
  • [p]Fixed issue with personal race ghosts and tournament ghosts not properly finishing their last lap,[/p]
  • [p]Fixed a performance issue which could cause a framerate spike when flying through a checkpoint and the race guides were visible,[/p]
  • [p]Fixed an input issue in the main menu and pause menu where input would constantly scroll the selected item up or down[/p]
  • [p]Fixed a rounding issue of the display of times in multiplayer[/p]

Update 1.6.15 released!

[p] Some time ago, we shared our vision of Liftoff evolving from a simulator we build for you into one you can completely shape yourself. Today, we’re taking another step toward that future with the launch of the OSD Editor. [/p][p][/p][h2]Changelist[/h2]
[p][/p]
  • [p]Added OSD editor tool,[/p]
  • [p]Added a 'friend' icon on the leaderboards to highlight the scores of pilots you're friends with on Steam,[/p]
  • [p]Added a 'Delete Record' button for pilots to delete their record on a leaderboard,[/p]
  • [p]Updated the leaderboards where clicking on your personal entry will make it scroll to that entry on the leaderboard,[/p]
  • [p]Fixed issue in multiplayer where returning to the game lobby from a race score screen will put you back in that result screen when coming back from the game lobby[/p]
[h2]

Pimp My HUD[/h2][p]Now you decide how your On-Screen Display looks and feels: pick the elements you need, choose their colors, and place them wherever you like. Go for a razor-sharp pro racer setup or unleash something totally off-the-wall.[/p][p]And here’s where it gets fun: every layout can be shared on the Steam Workshop.[/p][p][/p][p]That means you won’t just be downloading cool ideas, you’ll probably stumble across some of the most brilliant, ridiculous, and downright unhinged layouts you never knew you needed. How it works: [dynamiclink][/dynamiclink][/p]