1. Liftoff
  2. News

Liftoff News

You broke our player record. Again.

[p]


“We’ll support Liftoff as long as there’s a community.”
we declared when we first launched Liftoff on Steam. [/p][p][/p][p]Well… you absolute legends never left. It’s been over 10 years. Ten. A whole decade. Some of you learned to solder, crashed 40,000 virtual quads, and possibly grew actual children in that time.[/p][p][/p][p]Today we just broke our concurrent player numbers for Liftoff! [/p][p]No wonder, 20,000 new pilots joined in 2026 already (and its only February 🤯)[/p][p][/p][p]At this rate, we’ll be pushing updates from a retirement home:[/p][p]“Patch 86.7.4 is live. Please excuse the delay, bingo night ran long.”[/p][p][/p][p]Seriously though, thank you for sticking with us. To celebrate we have some eye-candy for you!



[/p][p][/p][p] Marina Bay is moving into its optimisation phase, the content phase is officially complete [/p][p]This is our next true Liftoff level, and it’s a big one: towering skyscrapers, winding canals, boats, metro lines, hotels, and dense city blocks layered with flyable space. Because of that scale and complexity, it’s been in production for a long while.[/p][p]Now comes optimisation, making sure everything runs as smoothly as it looks. That takes a bit more time, but we’re getting close. Hard to say exactly when it’s done… but not too long anymore.
[/p]

Milestone 1.7.0 released!

[h2][/h2][p]It’s here, a new milestone for Liftoff: FPV Drone Racing.[/p][p]For many of you, this won’t come as a surprise. All of the features in this update have been available on the Experimental Branch for the past few months. Thanks to your invaluable feedback, and the overwhelmingly positive response, we’ve been able to fine-tune what this milestone truly represents.[/p][p]This update brings:[/p]
  • [p]Physics 6.0 – the most accurate FPV physics on the market Not replicated, actually simulated[/p]
  • [p]Complex wind simulation, including realistic and dynamic wind effects[/p]
  • [p]Real-world hardware constraints that meaningfully impact flight behavior[/p]
  • [p]A wide range of bug fixes and improvements
    [/p]
[h2]Changelist[/h2][p][/p]
  • [p]Physics 6.0[/p]
    • [p]Improved drag system[/p]
    • [p]Improved propeller aerodynamics[/p]
    • [p]Realistic motor power limits: Drone setups with an unrealistic battery and motor combination are now limited in their power.[/p]
    • [p]Updated internal statistics of motors and batteries to better reflect their actual performance.[/p]
    • [p]Drone setups that have their power reduced will now see a warning message during the drone selection and in the drone editor.[/p]
    • [p]Added new OSD editor elements related to the battery: Current, milliAmpHour drawn, and Voltage per cell.[/p]
  • [p]Added Wind simulation to the game options.[/p]
    • [p]Only available in single player Free Flight[/p]
    • [p]Added 5 different wind presets with varying winds speeds and behavior[/p]
    • [p]Wind can be visualized using the F10 key on your keyboard[/p]
  • [p]Introducing Lens FX to the graphics options[/p]
    • [p]Added several lens presets[/p]
    • [p]Added options to enable or disable the letterbox effect[/p]
  • [p]Soft reset of the leaderboards. All leaderboard up until now have been archived under the 'Legacy - Physics 5.0' dropdown option.[/p]
  • [p]Fixed small memory allocation issue in The Drawing Board environment[/p]
  • [p]Fixed issue in the race editor, where creating a new race would not properly close the window[/p]
  • [p]Fixed issue with fixed drone setups in multiplayer, where a player could get soft-locked in the drone selection window[/p]
  • [p]Fixed excessive logging in some environments due to colliders having a negative scale -- this may positively impact loading times[/p]
  • [p]Fixed auto-input issue when opening the pause menu in some environments, where the selected button would constantly scroll down

    [/p]
[previewyoutube][/previewyoutube][h2]
Leaderboard Soft Reset[/h2][p]New physics bring new competitive opportunities.[/p][p]To keep things fair and ensure everyone is flying on the same playing field, we’ve reset the leaderboards.[/p][p]Don’t worry, your previous records haven’t been lost. All existing times are preserved in-game as Legacy Times, so your perfect runs (and bragging rights) live on forever.[/p][h2]

Physics 5.0 Still Available[/h2][p]We’re excited to move the community forward on the new physics iteration and enjoy the results of months of development and feedback together. Teamwork makes the dream work.[/p][p]That said, if you’re still adjusting to the new physics (you’ve got this 💪), or in the middle of a training program that requires consistency. We’ve got you covered.[/p][p]Physics 5.0 will remain accessible for a limited time via a dedicated branch (instructions below).[/p][p]To fly multiplayer or participate in competitions, simply switch back to the latest public Physics 6.0 version at any time.[/p]
  • [p]Open Steam[/p]
  • [p]Go to your Library[/p]
  • [p]Right-click LiftoffProperties[/p]
  • [p]Open the Game Versions & Betas tab[/p]
  • [p]Select liftoff_physics5.0 from the dropdown[/p]
  • [p]Close the window and let Liftoff update[/p]
[p]That’s it![/p]

We won!

[p]Last night, something incredible happened: we, the Liftoff team and every single one of you in this community, were honoured with the Best Tech Provider award at the Belgian Game Awards.[/p][p]To say we’re grateful doesn’t even come close. In a rapidly growing industry filled with amazing studios and brilliant creators, being recognized like this is deeply humbling. And we know, without question, that this moment exists because of you.[/p][p]Your support over the years, your reviews, videos, posts, feedback, and enthusiasm, has carried us further than we ever thought possible. You’ve opened doors for Liftoff that we could never have opened alone.[/p][p]Because of you, the technology behind Liftoff is now being used in places we once only dreamed of:[/p]
  • [p]versions of our sim helping AI learn to fly,[/p]
  • [p]tools contributing to a NASA project,[/p]
  • [p]our involvement in an international effort to simulate drone-based organ transport between hospitals.[/p]
  • [p]versions of Liftoff designed to teach STEM competencies to students.[/p]
  • [p]and much more![/p]
[p]
All of this is built on Liftoff Core, a framework that exists thanks to the trust and momentum you’ve given us over the years. And everything we learn from these projects finds its way back to you, in better physics, smarter telemetry, deeper features, and a stronger FPV community![/p][p][/p][p][/p][p][/p][p]We don’t take your support for granted. Not for a moment. Every purchase, every recommendation, every comment, every bit of shared excitement, it all comes back to the community that made Liftoff possible in the first place.[/p][p]Thank you for believing in us.
Thank you for pushing us forward.
Thank you for letting us be part of something bigger than any award.[/p][p]This achievement belongs to all of you.


[/p]

Test Physics 6.0 now!

[p][/p][previewyoutube][/previewyoutube][p]
[/p][p]Over the last few weeks, we’ve received incredible feedback on our new Physics 6.0 development from a group of dedicated testers on the Liftoff Discord, each generously giving us their time and committing to honest, critical feedback.[/p][h2]
Join the Experimental Branch![/h2][p]Now its your turn! The first iteration of Physics 6.0 is now available for everyone to test on our (optional) Experimental Branch. The Experimental Branch lets us test major physics updates and other features while they’re still in development. Because these changes can greatly impact Liftoff, we invite players to try them early and share feedback. [/p][h2]
How?[/h2][p]To get access to the Experimental Branch you have to change some “Properties” settings on Steam. To do this, follow these steps:  [/p]
  • [p]Right click on “Liftoff: FPV Drone Racing” in your Steam Library  [/p]
  • [p]Click “Properties”  [/p]
  • [p]In the “Properties” menu, click the “BETAS” tab  [/p]
  • [p]Select “Experimental Branch” in the dropdown menu[/p]
  • [p]Happy testing!  [/p]
[p]In order to switch back to the normal version of Liftoff, follow the same instructions, but instead of selecting “Experimental Branch” in the last step, select “NONE - Opt out of all beta programs”.[/p][h2]

Thank you testers![/h2][p]A huge thank-you to our test team: Samarth HS, Mara Huldra, Lex FPV, Harry, GoogleCheese, Ian, Aitchkay, Eamon Keating, Fussel, Sander, AMPW, Brett Crouch, Karel.zone, Fotis Ntimeris, GJ99_FPV, Quark | Emilio, Dapaca, D3C4Y, CrashAirlines, guntis.laurins, Andere Tom, Delagone, Jean-Jacques Du Caque, DAnke, Betelgeuze.
[/p][p]And of course: thank you as well for joining them in testing our public Experimental Branch Physics 6.0.[/p][p][/p]

Announcing Liftoff Physics 6.0

[p][/p][p]
Liftoff’s technology framework has reshaped how FPV flight is simulated. Instead of scripting how a drone should fly, like most simulators do, Liftoff actually replicates it. Every element of a real drone is simulated: the virtual LiPo powering the motors, the propellers generating lift, and the frame defined by real-world dimensions, drag, and weight. [/p][p][/p][p]Learn more about Liftoff's simulated systems[/p][p]

In that sense, Liftoff isn’t just a drone simulator, it’s a LiPo simulator, a motor simulator, a frame simulator, a flight controller simulator, and more. All these systems work together to create the drone you fly virtually.

What pilots feel in Liftoff is the result of these intricate layers of simulation coming to life. However no simulation is ever perfect and with todays announcement we are excited to share with you how in the coming months we will introduce the next evolution in FPV simulation with Liftoff Physics 6.0

Liftoff Physics 6.0 doesn’t just refine existing parts of our simulation, it introduces new layers that influence how flight feels, not just how it behaves.


[/p][h2]Making the good even better[/h2][p]
Here’s some of the things we have refined for Liftoff Physics 6.0: [/p]
  • [p]Full drag system rework
    We’ve rebuilt how drag is calculated to deliver more realistic free-fall and top speeds, without compromising flight control or cornering performance. Drones will now feel more grounded and less “floaty.”
    [/p]
  • [p]Refined propeller aerodynamics
    Propellers now play a bigger role in how drones handle crosswinds and turns. More blades create more drag, but also more “grip” through corners, resulting in a sharper, more responsive flying experience.
    [/p]
  • [p]Realistic motor power limits
    Some of the fastest setups in Liftoff combined high KV motors with oversized props, pushing beyond real-world performance. We’re refining these configurations for greater realism, without invalidating any workshop drones, by calculating the point at which they go over the maximum power limits of their motors and then dialling them back as such. Each setup now respects realistic motor power limits, ensuring fairer and more authentic competition on the leaderboards. [/p][p][/p]
[h2]
Whats new?[/h2][p]
In the early days of Liftoff’s physics, progress came in leaps, every tweak brought dramatic improvements. But the closer you get to realism, the harder each step becomes. Refinement shifts from bold innovation to subtle perfection, where even the smallest adjustments demand immense effort.[/p][p]At that stage, progress isn’t about chasing big changes,  it’s about capturing the invisible details that make something feel real, where the difference between 99% and 100% becomes the hardest part to achieve.

That’s why we asked ourselves the important question: beyond flight physics what aspects that influence the flight feel are still missing in Liftoff?

[/p]
  • [p]Wind simulation[/p][p]Over the past few months, we’ve developed a sophisticated wind simulation that goes far beyond a simple, linear force. It features variable strength, turbulence, shifting directions, and, most importantly, a dynamic system that interacts with the world around your drone. Wind flows realistically through the terrain, just like your drone does. Flying behind a building can shield you from the gusts, or throw you into a zone of wild turbulence.

    It’s not just simulating wind in a dynamic environment, we also apply this force to the pilot’s drone as Wind-Relative Drag and Asymmetric Propeller Loading.[/p][p]Beyond authenticity, we designed this real-time wind system to be efficient, so it won’t strain your computer’s performance. Even better, it’s fully adjustable on the fly, giving you complete control over wind direction and strength.[/p][p]
    [/p]
  • [p]Lens FX [/p][p]Introducing a new optional lens effect that adds realistic distortion to Liftoff, mimicking the subtle warping and curvature of real FPV cameras. This not only enhances visual immersion but also changes how you perceive and react to your flight in the simulator.


    [/p]
[p][/p][h2]When? How? What? Join in![/h2][p]We can talk all we want and dress it up with the finest physics jargon, but in the end, our words mean nothing without your approval. You, the Liftoff pilots, now over a million strong, are our ultimate validation.[/p][p]In the coming months, we’ll test every announced change together with our community through an experimental branch. Only when each update is confirmed to be a true improvement will we roll out Physics 6.0 to the main simulator. Its release date will depend entirely on the outcome of this testing campaign.

We’ll be running our tests through the Liftoff Discord channel, creating a direct line between developers and players. Want to help out? Join us on Discord!

Liftoff Discord[/p]