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Liftoff News

Update 1.6.2 released!


Update alert! Experience more competition with additional A.I. opponents in Surtur and Permafrost races, and enjoy various fixes to enhance your experience.

[h2]Changelist:[/h2]
  • Added additional A.I. opponents for races in the Surtur and Permafrost environments.
  • Updated the Straw Bale track 01 - Field Day to have the battery recharge and propeller repair stations closer to the ground so hovering is no longer needed.
  • Updated personal race ghosts that didn't finish the race to not show in first place in the finish screen.
  • Updated personal race ghosts that didn't finish the race to show 'DNF' in their name, rather than '00: 00:000' as their time.
  • Fixed a background error when switching in-game level settings in single player from infinite race to another game mode.
  • Fixed popup showing when leaving a tournament in the finish screen after a tryout.
  • Fixed the single player in-game level selection to not block the 'Play' button if The Drawing Board environment was set as the only favorited environment.
  • Fixed some typos.


[h2]Dquad Fixaton semi-finals[/h2]

The Fixation Tournament's semi-finals kick off with Chapter 11, determining who moves on to the ultimate Chapter 12 showdown in a few months. This final stage will unveil an exciting new tournament format that will revolutionize future Liftoff Pro League competitions.

Huge thanks to our incredible partner, Dquad, for their essential role in bringing these tournaments to life.

Update 1.6.1 released


A small but useful update, addressing minor issues for an improved user experience

[h2]Changelist[/h2]
  • Updated: Battery simulation now takes prop size into account, as larger props are more efficient.
  • Added: Disabling time synchronization in multiplayer when a drone with illegal parts is used.
  • Added: ability to quick tab through rate values in the flight controller settings.
  • Fixed: time display discrepancies on leaderboards compared to on-screen time.
  • Fixed: resolving memory issues when viewing in-game leaderboards.
  • Whitelisting race leaderboards when mods are used (adjustable in the race editor with a toggle) - see text below.
  • A system message in the multiplayer chat window will let you know if leaderboard updates are disabled when you play with game mods or with a drone setup that has conflicting parts.
  • Fixed issue with player avatars not loading correctly on leaderboards.
  • Fixed the idle throttle minimum value being reverted to 0.02 when the value was set to be lower than that in the flight controller settings menu.


[h2]Track builders who use mods[/h2]
All custom tracks and races created for Liftoff will not allow competitive features when game mods are active by default to preserve the integrity of Liftoff's competitive elements. However, if you want your race to still allow leaderboards to be updated while players are using game mods, you can mark your race as such. In the Race Editor menu, you can now find a button Race Settings, where you can alter a race's name, add a description and a toggle to mark your race to be compatible with game mods. This toggle will only be available when you're signed in with your Liftoff Pro account - we make a secure call to our servers and Steam's servers to see whether you own the content, and if you have mods currently active - no point in showing the toggle if no mods are involved anyway.
When you share your race on the Steam Workshop, it will register your race to our leaderboard whitelist. Likewise, if you want to disable the whitelisting, simply toggle the option off and share you race on the Steam Workshop again.

If you already have a race shared on the Steam Workshop, and want your race's leaderboards to be available with game mods active, then turn on the option as described above, and simply reshare the race on the Steam Workshop.


[h2]Fixation Tournament update[/h2]
[previewyoutube][/previewyoutube]

Milestone Update 1.6.0



A completely revamped battery simulation and the implementation of a more intricate pro pilot ranking system represent a significant step in Liftoff's ongoing evolution. This 1.6.0 Milestone update incorporates numerous additional features and enhancements, enabling us to further elevate the quality of our simulator. Enjoy!

[h2]Changelist[/h2]
  • Completely revamped the battery simulation to be more unforgivingly realistic.
  • Added: the bounds of an environment are now visualized with a grid when flying too close. This visualization can be disabled in the game options menu.
  • Added: In-game Liftoff Pro ranks are awarded to players when they finish in a top spot. Top spots are visualized on the leaderboards and in the multiplayer game lobby, and the amount of top spots changes based on the amount of participants in the tournament. All previous top spots in completed tournaments will also receive a badge.
  • Updated: your multiplayer profile (click on a name in the game lobby to bring up a player's profile) now shows off your earned Liftoff Pro badges.
  • Added: In multiplayer, you can now access the relevant multiplayer leaderboards from the pause menu, and interacting with the text ticker in the MP lobby operates similarly.
  • Updated: the set of full-screen options in the graphics menu now properly reflects which modes are supported by the platform.
  • Liftoff now detects when mods are installed. Competitive features might be disabled when mods are detected. Removing or disabling the mods will make them become active again.
  • Updated: added the `Velocity` data stream to the Drone Telemetry feature.
  • Fixed: the lighting in the main menu to showcase the drone has been fixed to not be so reflective.
  • Fixed: when returning to the main menu from a Free Flight session while walking around to place the drone's spawnpoint, it now shows the drone properly in the main menu again.
  • Fixed: the sensor data visualizer can now be toggled on/off again (F9 on the keyboard by default)
  • Fixed: the multiplayer lobby would show the 'Fixed drone setup' and 'Battery restriction' game modifiers, even when they were not active.
  • Fixed: when the drone spawns in a drone trigger (repair propeller damage, recharge battery, etc.), it would sometimes keep the respective icons flashing on screen, even when the drone was already out of the trigger range.
  • Fixed: the Scaling gizmo in the track editor would scale a track item on the wrong axes.
  • Fixed: the tournament's tryout recharge timers now properly display when a recharge will actually happen on the server.
  • Fixed: Fisheye level-of-detail issue, where switching environments or changing game settings while fisheye was active would cause performance issues.



[h2]Gold, Silver and Bronze ranks[/h2]

We're excited to announce the introduction of Gold, Silver, and Bronze positions in our tournament leaderboards. These prestigious ranks will be prominently displayed on leaderboards and in the multiplayer lobby, adding depth and significance to your tournament wins. Our goal is to recognize and better reward the dedication of those who actively participate in tournaments.



Once you reach one of these tiers, you'll be recognized as a Gold, Silver, or Bronze player, and you can advance your tier position three times by achieving more placements within that tier, or by moving up to the next tier by finishing even higher.

Our goal is to broaden the appeal of our tournaments to a wider audience of pilots. Instead of solely emphasizing the top 3 positions dominated by elite pilots, tournament success will now be measured by aiming for a top 15 placement, enabling a more gradual and inclusive ranking progression. This new feature is designed to improve the overall experience and provide a more rewarding journey for all participants.


[h2]New battery simulation[/h2]

Battery life is an important factor in drone applications and often presents a bottleneck for specific flight sessions. An accurate and realistic simulation of the battery discharge is therefore critical part of the Liftoff simulators.

We've update battery simulation to be much closer to reality. Previously, amp draw was calculated too low, which resulted in most setups flying at well below the continuous discharge rate of the battery, even at max throttle. This caused the battery to behave, as some players pointed out, like a timer. We've rectified this, so now your choice of battery will have a significant impact when using battery simulation.

Low capacity batteries might die before the end of a race, and low c-ratings might cause the battery to overheat and die when you push them too much.
We've also updated battery sag, to make it more responsive. There is now a small drop in voltage when load increases, which recovers quickly, as well as a slower, longer lasting drop in voltage when you push the battery too hard.


[h2]Dquad Fixation Tournament[/h2]

The Fixation Tournament charges ahead with thrilling outcomes. As we approach the semi-finals with Chapter 11, we will soon learn who will earn coveted spots in the ultimate showdown in the Final race in a few months time.

[previewyoutube]https://youtu.be/ZUByGOI-J0I?si=vvwYUcY2UI-ki4YO[/previewyoutube]

[previewyoutube][/previewyoutube]

Easter egg hunt!



Through the skies, they swiftly roam,
Bringing Easter joy to every home


Find all easter eggs in a single environment during the Easter event and unlock the "Easter Egg Hunting" achievement. Have an egg-cellent hunt!

Launching: AI pilots



Attention Liftoff Pilots!

Collecting coins in Liftoff isn't just a score, it's training our AI to revolutionize FPV flying! Your gameplay is shaping the future of racing and freestyle competitions. Help us replace real pilots with automated drones by mastering the skies in Liftoff. Collect those coins and soar towards the future of FPV! #LiftoffRevolution #AutomatedFPV