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Liftoff News

Update 1.3.13 released!



The team at LuGus Studios has been hard at work to bring you this latest update! We know we have been spoiling you the past few years, but wait until you see what we have in store now!

[h3]Changelist [/h3]
  • Added a cow to Straw Bale


What does it mean? What does it do? Are we alone in the universe? 

Update 1.3.12 released!


Enjoying the HangarC03 and The Green revamp? There's more! Update 1.3.12 introduces a massive upgrade to the Liftoff Arena, featuring 3 interior floors to explore. On top we introduce battery spec racing features to the multiplayer.

[h2]Changelist:[/h2]
  • Updated Liftoff Arena to have interior spaces to explore. The Night Fever version has been updated too.
  • Added: Multiplayer battery specification restrictions. The room host can set up a restriction to only use drone setups that have a certain type of battery (based on the amount of cells). Multiplayer rooms can be filtered on this restriction.
  • Updated: Camera angle limits in the workbench are now based on a per-frame basis, rather than on per-camera part basis.
  • Updated: Some frames now have access to different camera parts and restricted for others that would or wouldn't realistically fit on the frame.
  • Updated: Removed the need for selecting a track first when playing a race game mode. The selected race will infer the track.
  • Updated: Significantly reduced build size for Liftoff - Night Fever (from ±9.5GB to ±3GB). This also reduces update sizes for people having this DLC pack installed.
  • Fixed: Leaving a level with certain custom tracks would make the game hang in the loading screen or a black screen.
  • Fixed: Some drone setups would still get build with skins that the player didn't unlock yet.
  • Fixed: The drone in the main menu now switches to the correct model when starting the game if a custom drone setup is selected.
  • Fixed: If the ghost mode in the game settings was set to None, replays would not load correctly.
  • Fixed: When viewing a player's information in the multiplayer waiting room, the custom content information shown would switch to something else.
  • Fixed: When joining a room by name that is full or doesn't exist, the popup showing wouldn't do anything and block the game from backing out.


[previewyoutube][/previewyoutube]

Liftoff: Micro Drones announced!



LuGus Studios, creators of the Liftoff brand of drone simulators, are announcing the latest instalment in the series. Liftoff: Micro Drones is an experience dedicated to the micro drone class.
Liftoff: Micro Drones focuses on indoor flights with tiny drones that fit in the palm of your hand. At this scale, even an everyday living room becomes a fascinating aerial playground that is begging to be explored.

Inspired by years of community feedback and suggestions, Micro Drones, like previous Liftoff games, will feature both singleplayer and multiplayer experiences, fully customisable drone setups, and a trademark focus on realistic flight experience.

https://www.youtube.com/watch?v=98ESbj3Koss&feature=emb_title

https://store.steampowered.com/app/1432320/Liftoff_Micro_Drones/

Update 1.3.11 released!



Ready to become a dogfighting legend? Update 1.3.11 introduces a brand new Dropout Race mode to the multiplayer, and makes the classic race mode better than ever. Quicker races, less loading screens, more excitement! The ultimate simulator for any self-respecting FPV racer, just got even better. May the best pilots win! :D

[h2]Changelist[/h2]
  • Added: Dropout Race multiplayer game mode.
  • Updated: The classic and Dropout Race multiplayer game modes can be directly restarted from the results screen. This reduces the amount of time spent in menus and waiting for the next game.
  • Updated: In classic race multiplayer game mode, joining players can now directly enter the game and will be picked up as a racer the next time the race begins.
  • Updated: Giving other players a thumbs up is now done in the race score screen.
  • Updated: Added another initialisation pass when loading a level to reduce stutters when taking off the first time.
  • Updated: Added several visual states for players in multiplayer to denote whether a player was crashed, gave up, timed out, etc.
  • Updated: Added an 'eye'-icon next to the name of the player you're spectating.
  • Updated: When finishing a race in a tournament now directly shows the leaderboard in the results screen.
  • Fixed: A long-standing bug in the real-time ranking. Players would sometimes jump up in the ranking during a race when they finished a lap, while they were still behind other players.
  • Fixed: A visual glitch in multiplayer where the camera would have it's position reset in the level when switching spectator or returning to the current drone.
  • Fixed: A bug during drone building in a multiplayer game where it could get interrupted and player drones would not get visualised.

Free Midnight Protocol skins soon!



You may have seen the news float around the internet already, but we’ll soon be releasing a brand new title: Midnight Protocol. We’ve been working on this project for the last couple of years, and we’re very excited to show you our brand new trailer.

https://www.youtube.com/watch?v=wEDUfoQIHBk

Midnight Protocol is a tactical, narrative-driven RPG where you play as Data, a hacker trying to find out who doxxed them. To fully immerse you in the mind and body of a hacker, Midnight Protocol is controlled 100% by your keyboard. You hack your way through networks by typing commands. Leech cash from your targets, Cloak yourself so the network doesn’t trace your signal, and open new pathways by paying the Troll Toll -- Midnight Protocol offers a fresh and accessible spin on hacking.

If that sounds as exciting to you as it does to us, please wishlist Midnight Protocol on Steam!

https://store.steampowered.com/app/1162700/Midnight_Protocol/

And that’s not all! To celebrate the new trailer and announcements, we’re working on these awesome Midnight Protocol frame skins to be used in Liftoff! We’ll update you once they’re ready to be redeemed for the low price of free. And of course, we will continue supporting Liftoff in the same way we’ve always done over the past few years.