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Liftoff News

Update 1.1.2 released!



We're really excited about this one! We are adding not just one, but two new Armattan frames to Liftoff: the Rooster and the Mongoose. Additionally, we've added some new Hypetrain motors and some new tools for track builders to play around with.

Changelist:
  • Added Rooster 5 Inch frame.
  • Added Mongoose 5 Inch frame.
  • Added Hypetrain Acro 2207 2450KV motor.
  • Added Hypetrain Freestyle 2306 2450KV motor.
  • Added Hypetrain Stingy 2207 2150KV motor.
  • Added two new scalable checkpoint blocks.
  • Added new trigger blocks to the track builder.
  • Added unlockable skins for the new frames.
  • Added 2 flexible race checkpoints, which can be scaled in size.
  • Added Drone Trigger Blocks in the track builder: show text, play sound, recharge battery, repair propellers & kill drone.
  • Added game option to show / hide drone triggers and race checkpoint boundaries.
  • Fixed collider issue with Chameleon.
  • Small performance updates to the battery display and race checkpoint triggers.
  • Fixed issue with shadow distance slider in the graphics options. Minimum value can now be set back to 0.
  • Minor bugfixes


Trigger blocks

This update introduces some cool new toys for track builders to play around with: a selection of trigger blocks. These blocks can add different kinds of functionality to tracks. Triggering one of them with your drone could show a text on screen, play a tune, recharge your lipos, repair prop damage or kill your drone. These trigger blocks can be scaled to fit any area the track builder wishes to use them in.

Floor-is-lava challenges? Riddle quests? Functional pitstops? Musical tracks, playing funky tunes as you fly along?
We can't wait to see what you create with it!

Update 1.1.1 released!



To celebrate the success of the Night Fever DLC release, we have a small update for Liftoff, available to everyone, to compliment the cool night environments. Update 1.1.1 adds a few fixes, some new official tracks but most of all a lot of new glow-in-the-dark track elements. Enjoy!

Changelist:
  • Added 2 new official tracks for The Pit (designed by BOMBA).
  • Added 2 new official tracks for The Green (designed by BOMBA).
  • Added color variations for existing LED strip elements.
  • Added two new light gate variations each with three different colors.
  • Added two new start/finish gate variations each with three different colors.
  • Added glow in the dark sphere and cube each with three different colors.
  • Added a new glow in the dark gate type (3 color variations).
  • Added glow in the dark disc cones.
  • Added non-branded version of the giant inflatable gate.
  • Removed single-lap ghost option from dropdown in game options.
  • Minor bugfixes

Night Fever DLC released!



Liftoff Night Fever DLC has been released! Get it while it's hot! :D


https://store.steampowered.com/app/1020100/Liftoff__Night_Fever/


https://www.youtube.com/watch?v=iHSO0gw_haw

Update 1.1.0 released!



We have a series of cool updates in the works, including our first DLC pack available next week. Today we release update 1.1.0, that introduces some new community requested functionality, content, fixes and improvements. This update also adds support for the StickMover.

Changelist
  • Added a new official race for Hall26 and Bardwell’s Yard.
  • Added new unlockable frame skins for the Armattan Gecko and Chameleon.
  • Added Hypetrain 2207 Blaster motor.
  • Added support for StickMover. The StickMover mimmicks all stick movement as shown on the OSD Axis Visualizer.
  • Added support for DLC packs.
  • Updated the graphics menu panel to be split in 2 categories.
  • Added a V-Sync toggle to the graphics options.
  • Updated Steamworks.NET plugin. This resolves a blackscreen issue on macOS 10.10.5 specifcally.
  • Added config-file specific value to disable laptime notifications.
  • Fixed issue with sharing new tracks and races. The share button is now disabled as long as the track or race is not saved.
  • Removed screen refreshrate from the resolution dropdown in the graphics options menu.
  • Updated some large assets to be more memory efficient.
  • Fixed issue in PineValley where a ‘Pre-alpha build’ label would be visible.
  • Fixed performance warning popup header.
  • Updated the Linux launch script to use a different check and default to the 64bit version of Liftoff instead of the 32bit one.
  • Minor bugfixes



StickMover

The StickMover is a training device that helps you learn new tricks, and it's now integrated with Liftoff! The StickMover looks like a normal remote control, but instead of controlling a quad, the StickMover guides you step by step through a trick or move. As you track the flight on the screen, your fingers are actively moving in the right direction. By watching and feeling you learn intuitively. The StickMover will activate when you spectate another player in Multiplayer or watch replays in the Pro League tournaments.

Interested in learning more? Check out their website: https://www.avirem.de/en/


Night Fever DLC!

As some of you might have seen, we have officially announced our first DLC pack called Night Fever.

Night Fever is a visual expansion of the base game and will include a new soundtrack, glow in the dark frame skins and night-time versions of your favourite Liftoff environments. It will be available to purchase on 19/02 for €4,99

https://www.youtube.com/watch?v=iHSO0gw_haw

Update 1.0.10 released!



A small update with tweaks and fixes. Thank you for the bug reports! :)


Changelist:
  • Added the game modifier icons to the tournaments rules panel.
  • Added unlockable skins for the Gecko and Chameleon frames.
  • Fixed small body of water in The Green level to kill the drone.
  • Fixed issue with selecting action cams on the BQ5 and CL1 frames.
  • The part selection in the Workbench is now sorted according to availability and name.
  • Fixed issue with skins being applied to the LEDs and circuit boards on the Chameleon and Gecko frames.
  • Removed the screen refreshrate from the dropdown in the graphics menu.
  • Fixed issue with saving input settings if internal settings were available.
  • Fixed issue with input settings not loading after switching input sampling modes. (Windows only)