Update: Difficulty Tiers & Loot Overhaul
[h2]Version 0.25: Difficulty Tiers & Loot Overhaul[/h2]
- [p]Loot System Overhaul: Loot drops have been significantly improved. Enemies now drop more items, and human opponents will drop the specific gear they are carrying.[/p]
- [p]Dynamic Warband Logistics: Warbands now resupply upon returning to their bases, which also enables the base to spawn additional warbands. If a warband is intercepted and fails to return, the base will spawn fewer units and provide them with fewer supplies. This system is new, still needs more tests, please feel free to share with me any feedback to balance it better.[/p]
- [p]New Difficulty Settings: [/p]
- [p]Easy: Player has 5x Health, companions gain +20% Health, and you start with more Attribute and Skill points. Enemies have -20% Health.[/p]
- [p]Normal: Player has 2.5x Health.[/p]
- [p]Hard: The original challenging state of the game.[/p]
- [p]Companion Experience: Player characters now receive a fraction of the XP earned from companion kills. Soon, new Skill Tree perks will allow "commander" builds to increase this fraction further.[/p]
- [p]Save System Fixes: Resolved the autosave bug occurring when transitioning from the World Map to Dungeons.[/p]
- [p]Action Bar Improvements: Potions now correctly save to the Action Bar in Dungeon scenes. Item duplication bugs have also been cleared.[/p]
- [p]Skill Persistence: Fixed an issue where skills were not saving on the World Map. Special thanks to @Krankus Wrexus for the report.[/p]
- [p]Economic Fixes: Fixed a bug where transferring items to invalid slots still deducted coins. Thanks again to @Krankus Wrexus for spotting this.[/p]
- [p]UI & Stability: Fixed wrongly placed buttons in several settlements and improved overall loading stability.[/p]