Patch v.0.25.3
[p][/p][h3]Patch Notes 0.25.3 (Includes 0.25.2)[/h3]
- [p]Line of Sight: Archers can no longer shoot through walls. Special thanks to @Zakalwe for reporting this![/p]
- [p]Hidden in Darkness: Enemies are now properly hidden by darkness in dungeons unless they are within a certain distance (currently, 30 paces, slightly beyond torch light. I can decrease it if requested) and in a direct line of sight.[/p]
- [p]Stability: Eliminated a rare potential crash that occurred when encountering a warband.[/p]
- [p]Dungeon Systems: Fixed an issue where dungeon states were not saving correctly. The entrance button was using an outdated system that failed to record the Encounter ID, causing the save state to fail. This is now resolved.[/p]
- [p]Visuals: Fixed an issue where light would leak through dungeon walls.[/p]
- [p]Audio: Fixed missing SFX for various inventory actions, specifically when purchasing items.[/p]
- [p]Controls: Separated UI scrolling from gameplay zoom. Using the mouse wheel no longer triggers both actions simultaneously.[/p]
- [p]ActionBar: Fixed a bug where items moved from Vendors to the ActionBar were being deleted.[/p]
- [p]Item Dropping: Fixed the Inventory DropCell functionality.[/p]
- [p]Loot Management: Items dropped from both the Inventory and the ActionBar now correctly accumulate in the same loot bag.[/p]
- [p]Skills: Fixed a bug where skills would disappear from the ActionBar when moving potions into an ActionBar slot.[/p]