1. ShuffleHunt
  2. News
  3. Ver 1.2.0 Patch Notes — "Reroll & Reward"

Ver 1.2.0 Patch Notes — "Reroll & Reward"

[p][/p][hr][/hr][h2]Ver 1.2.0 Patch Notes — "Reroll & Reward"[/h2][p]This update introduces the new "Reroll" feature, increases bounty rewards for certain monsters, resolves various bugs, and includes several quality-of-life (QoL) improvements.[/p][p]The new Reroll feature, while limited in uses, serves as a powerful tool to tip the odds in your favor at critical moments. Furthermore, the increased bounty rewards for certain monsters enable a new strategic approach: targeting specific enemies to secure the Gold needed for Rerolls.[/p][p]We were able to quickly resolve several issues thanks to the invaluable cooperation and feedback from our players. We sincerely appreciate your warm support, and apologize for any inconvenience experienced.[/p][p]With the new weapon of "Reroll" at your disposal, we hope you enjoy the expanded strategic possibilities in your ShuffleHunt adventures![/p][hr][/hr][p][/p][h3]🆕 New Feature: Reroll[/h3]
  • [p]Reroll functionality added to "Acquire" and "Bounty Board"[/p]
    • [p]When obtaining cards, you can now pay Gold via the "Refresh" button to reroll the selection.[/p][p][/p]
[h3]💰 Balance Adjustments: Bounty Reward Increases[/h3][p]Bounty rewards (Gold earned) for some monsters have been increased.[/p]
[p]Monster[/p]
[p]Before[/p]
[p]After[/p]
[p]Change[/p]
[p]Mandrake[/p]
[p]30[/p]
[p]90[/p]
[p]+60[/p]
[p]Crocodile[/p]
[p]40[/p]
[p]90[/p]
[p]+50[/p]
[p]Withered Tree Spirit[/p]
[p]40[/p]
[p]70[/p]
[p]+30[/p]
[p]Snap Blossom[/p]
[p]40[/p]
[p]70[/p]
[p]+30[/p]
[p]Bloodhound[/p]
[p]40[/p]
[p]70[/p]
[p]+30[/p]
[p][/p][hr][/hr][p][/p][h3]🛠 Bug Fixes[/h3]
  • [p]Trophies & Cards[/p]
    • [p]Fixed an issue where the Chipmunk Hunting Trophy was not functioning correctly.[/p]
    • [p]Fixed an issue where buffs (such as Power) were not applied when a card was triggered via the Withered Tree Spirit Hunting Trophy effect.[/p]
    • [p]Fixed a bug where the card "Void" was not correctly added to the deck.[/p]
  • [p]System[/p]
    • [p]Fixed potential application crashes at specific timings (e.g., during "Consume," "Recycle," or at the start of a Mission).[/p]
    • [p]Fixed an issue where multiple Hunting Trophy effects would not activate simultaneously upon Discard.[/p]
[p][/p][h3]⚙️ Adjustments & Improvements[/h3]
  • [p]Gameplay Optimization[/p]
    • [p]Battle Speed: Reduced wait times when enemies have a large number of "Acceleration" buffs.[/p]
    • [p]Discard Behavior: Adjusted the behavior of the "Distraction" card. It now counts as "moved to the discard pile," consistent with other cards.[/p]
  • [p]UI & Visuals[/p]
    • [p]Adjusted the Daily Challenge screen layout.[/p]
    • [p]Fixed the text color for "Trap" tooltips.[/p]
    • [p]Polished the Coin icon in the UI and made minor adjustments to Character Illustrations.[/p]
  • [p]Text & Localization[/p]
    • [p]Adjusted the wording for the skill "Common Hunting License."[/p]
    • [p]Fixed inconsistent naming for the card "All-Out Shot" and various Stage Names.[/p]
    • [p]Updated social media (Twitter/X) post templates for certain languages.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]