1. Forts
  2. News

Forts News

Commander Update



G'day Forts fans!

Today we have an big update for you all. We've been keeping track of the state of the commander meta, as it became obvious that only a select few were being used by the best to increase the chance of victory, specifically Architect, Overdrive and especially Pinchfist. Over the last couple of months we have been working hard on buffing and re-balancing the commanders, and have added a host of exciting abilities and powers to make them more viable. Check out the list below, with new abilities listed on bold...

Passive
  • Shields reflect projectiles perfectly.
  • Snipers fire two rounds.
  • Projectile deviation increased by 35%.
  • Burst weapons gain 2 projectiles, excluding 20mm Cannon.
Active
  • Projectile deviation reduced by 65%.
  • 20mm Cannon fires 3 projectiles at a time.
  • Projectile weapons show a partial trajectory preview.


Passive
  • Warheads burst into 15 Swarm missiles when destroyed.
  • Warhead and Swarm launch delay reduced by 59%.
  • EMP Rockets send guided missiles back to their origin.
  • The targeting laser for missiles is invisible to the enemy.
  • The target of friendly and enemy missiles is visible.
  • Smoke is 10% larger and lasts 20% longer. (Moonshot)
Active
  • All missiles and rockets have 32% greater thrust.
  • Swarm missiles are armoured against 1 additional hit.
  • EMP Rockets are armoured against 1 additional hit.
  • Rockets are armoured against 1 additional hit.


Passive
  • Shields absorb energy from laser weapons.
  • The maximum group size is increased to 4.
  • Barrels can be built to control disconnected structures.
  • Buzzsaws can be grouped. (Moonshot)
Active
  • Enemy turbines are disabled.
  • The 20mm Cannon fires a Cannon projectile.
  • The Firebeam fires a Plasma Laser beam.


Passive
  • AP Snipers can paint targets for missiles.
  • Foundations have no cost.
Active
  • Snipers and AP Snipers fire EMP projectiles.
  • Heavy Mortar, Cannon, Warhead, Rocket, 20mm Cannon gain depleted uranium projectiles.
  • Howitzers gain depleted uranium projectiles. (Moonshot)


Passive
  • Shields operate as doors.
  • Shields block normal armour piercing projectiles.
Active
  • Area of effect weapons gain EMP capability.


Passive
  • Weapons are cloaked until fired.
  • Dummies of devices and weapons can be built as decoys.
  • Devices and weapons can be moved in 2 seconds.
  • Start fully charged.
  • Internal portals are hidden to the enemy.{Moonshot}
  • Doors are silent.
  • Damaged structure does not reveal contents.
Active
  • Forts are cloaked.
  • Weapons are silent.


Passive
  • Bracing construction cost is reduced by 20%.
  • Background Bracing construction cost is reduced by 20%.
  • Battery capacity is increased by 30%.
  • Metal Store capacity is increased by 30%.
  • Structure build speed increased by 100%.
  • Metal Store and Battery build speed is increased by 20%.
Active
  • Device and weapon build speed increased by 300%.
  • Structure build speed increased by 300%.


Passive
  • Upgrade speed is increased by 100%.
  • Repair Stations have 100 metal and 1000 energy storage.
  • Devices and weapons can be downgraded to recover 100% of resources spent.
Active
  • Resource collectors have 100% increased production.


Passive
  • Device and weapon build speed increased by 10%.
  • Device and weapon scrap speed increased by 300%.
  • Repair speed is increased by 50%.
  • Device and weapon repair cost increased by 5%.
Active
  • Weapon reload speed increased by 100%.


Passive
  • Incendiary Mortars ignite structure within 1.4 grid squares.
  • Cannons ignite structure within 1 grid square.
  • 20mm Cannons ignite structure.
  • Fire is extinguished at 100% increased rate.
  • Fire spreads at a 50% decreased rate.
  • Firebeam minimum penetration is increased by 12.5%.
  • Firebeam duration is increased by 28%.
  • Armour reduces enemy Firebeam penetration to 50% shorter distance.
  • The enemy's fire alarm is disabled.
Active
  • All projectiles are incendiary.
  • Warheads ignite structure within 5 grid squares.


Passive
  • Plasma Laser, Cannon and 20mm Cannon aiming arcs are increased in size by 20%.
  • Plasma Laser, Cannon, 20mm Cannon, Swarm and Warhead reload decreased by 2 seconds.
  • Heavy Mortar reload decreased by 0.5 seconds.
  • Howitzer aiming arc is increased in size by 20%. (Moonshot)
  • Howitzer reload decreased by 2 seconds. (Moonshot)
  • Shotguns have an automatic AntiAir option.
  • All missiles and rockets have 25% greater thrust.
Active
  • Plasma Laser, Cannon, 20mm Cannon, and Warhead direct damage increased by 25%.
  • Cannon, 20mm Cannon, and Warhead splash radius increased by 25%.
  • Howitzer direct damage increased by 25%. (Moonshot)
  • Howitzer splash radius increased by 25%. (Moonshot)
  • Heavy weapons reload instantly on miss.


Passive
  • Sniper build speed increased by 100%.
  • Snipers and AP Snipers can be grouped.
  • Sniper and AP Sniper deviation reduced by 50%.
  • Sniper and AP Sniper reload reduced by 20%.
  • All weapon aiming arcs are increased by 25% in size.
  • Miniguns have an automatic AntiAir option.
  • Miniguns fire instantly.
  • Sniper, AP Sniper, Cannon, 20mm Cannon, Shotgun, Flak, Rockets, and Miniguns have laser sights.
Active
  • Sniper, AP Sniper, Minigun, and Shotgun have explosive projectiles.


Passive
  • Mine and Super Mine productivity is increased by 10%.
  • Turbine and Super Turbine productivity is increased by 10%.
  • 100% of metal is reclaimed from devices and weapons.
  • 100% of metal is reclaimed from structure.
Active
  • The fire cost of all weapons is reduced by 50%.


Passive
  • See enemy resources.
  • See the last device or weapon type built by the enemy.
  • Highlight the enemy reactor position.
  • See the enemy commander and their charge level.
Active
  • See inside the enemy fort.
  • Steal 200 metal and 2000 energy from each enemy fort.


Passive
  • Armour, Door and Shield cost 20% less metal to build and repair.
  • Shields cost 20% less energy to run.
  • Door speed increased by 100%.
  • Armour and Door mass decreased by 50%.
  • Miniguns can be upgraded to fire armour piercing projectiles.
  • Repair Station build cost reduced by 25%.
  • Repair field radius increased by 50%.
Active
  • All structure repair costs decreased by 50%.
  • Repair speed is increased by 300%.
  • AP Sniper projectiles penetrate two layers of armour.
  • See hidden Armour, Doors and Shields.
  • See hidden portals. (Moonshot)


Discord

If you haven't already, join our the Forts Official Discord server for discussions on weapons, strategies and modding with our friendly and helpful community!

Thanks for playing Forts!

Cheers,
EWG

Forts Ranked Multiplayer Season 7 Winners



G’day, Forts fans!

The Forts ranked multiplayer Season 7 has just wrapped up, and the places on the podium frozen in time forever. Coming in third place, we have Trekjeft. Second goes to [DFC] Bowser, who has improved on third from season 6. Top of the pile, and the new Forts ranked multiplayer 1v1 champion is WIG_WYDBEE! Congratulations!

WIG_WYDBEE's heroism will be recognised with the awarding of the season 7 gold medal, with the second and third placed players receiving silver and bronze medals respectively. As usual, all players who finished in the top 20 will receive a medal to reflect that. Well done to all the following participants...

1v1 Leaderboard
  1. WIG_WYDBEE
  2. [DFC] Bowser
  3. Trekjeft
  4. WIG_273
  5. Land Planters
  6. WIG_UMBRELLA
  7. Not 4 Hire
  8. [DFC] EtaN
  9. WIG_Zhusha
  10. [DFC] felixwoelmuis
  11. Teutonick
  12. 六核
  13. WIG_lizi
  14. NitramiuZ
  15. Particularly Odd Oven
  16. [DFC] M4r0x
  17. Geiger
  18. [DFC]II MeowtheKitty
  19. WIG_Rothes - 肉丝
  20. kotvit2010
Season 8

Season 8 has already kicked off, and ends Monday November 30th. How well will you do this season?
Discord

If you haven't already, join our the Forts Official Discord server for discussions on weapons, strategies and modding with our friendly and helpful community!

Cheers,
EWG

Forts Ranked Multiplayer Season 6 Winners



G’day, Forts fans!

Forts ranked multiplayer Season 6 has come to a close and the winners are.... In third place Bowser. Coming in second is M4r0x | WIG. Out in front, in first place, the new Forts ranked multiplayer 1v1 champion is WIG_273! Well done!

WIG_273 will receive an in-game gold medal for their heroics, with the second and third placed players receiving silver and bronze medals respectively. On top of this, all players who finished in the top 20 will receive a medal to reflect that. Congratulations to all the following participants!

1v1 Leaderboard
  1. WIG_273
  2. M4r0x | WIG
  3. Bowser
  4. Land Planters
  5. WIG_Zhusha
  6. :)
  7. Dapper
  8. NitramiuZ
  9. WIG_Rothes - 肉丝
  10. 六核一口一个旺仔碎碎冰
  11. scp基金会雷恩迈克博士
  12. Geiger
  13. 闲风阿夜
  14. Raaaage Alert
  15. Taichu
  16. Teutonick
  17. W11AWA
  18. JunYu|OFT
  19. ChrisJJC
  20. Jorge-Stoom
Season 7

Season 7 is already under way, and runs until Wednesday September 30th. Where will you place on the leaderboard?

Cheers,
EWG

Forts/Moonshot Update 1.8



G'day Forts fans! We hope you and your family are well.

We've published a new update aimed mostly at quality of life. Highlights of this one include a new reporting and banning system to improve community behaviour (look for the flag button next to lobbies and player names), border-less window mode, rendering optimisations and important fixes to campaign missions, ranked score security, and weapon control. Check out the patch notes below to find out more.

Changelist release 2020-08-08a


Add: reporting/banning system
Add: borderless window mode
Add: profanity filter options checkbox
Add: (ranked) warning if a current score is expected but not found
Add: map editor mod selection message to explain mod selection wrt map creation
Add: -nodemap option to \check_symmetric to log corresponding nodes

Improve: don't select devices under the aiming arc
Improve: console/editbox delete speed (slow at first, fast when held)
Improve: (Vanilla 4v4) first two starting forts are in the middle to allow both to expand
Improve: increase commander tooltip description to 1 hour
Improve: display setup logging to make it easier to diagnose driver issues
Improve: end word boundary to "ass" profanity regex to reduce false positives
Improve: Chinese translation
Improve: "EnforceReplayVersion" setting moved to settings_hardware.lua
Improve: when gethostbyname fails fall back on starting connection without enumerating interfaces

Optimise: (PhysicsManager::DrawNodes) only create new primitive batch when texture changes
Optimise: (DrawLinks) only create new primitive batch when texture changes
Optimise: (DrawLinkCladding) only create new primitive batch when texture changes

Fix: can't fire weapons at enemy if the terrain is within clearance distance behind them
Fix: portals can still be linked when the enemy takes over one side
Fix: replaying previous campaign page motherlode missions can incorrectly lock "next" buttons
Fix: firing then upgrading can cause the weapon to explode
Fix: transaction effect is obscured by Spook's enemy resources panel
Fix: ground devices don't snap symmetrically to sharp corners
Fix: ClipChildren doesn't handle virtual view offsets well
Fix: (ranked) score can be overwritten if score download from Steam is late
Fix: console error when firing into enemy door through an owned door
Fix: doors of allies can be opened
Fix: crash in replay viewer when alert to lobbies is on
Fix: projectile_list.lua SetDamageMultiplier doesn't replace existing multipliers when found
Fix: permanent barrier can be deleted while in device edit mode
Fix: beam weapons are unable to have different parameters during active (e.g. incendiary)
Fix: radial aiming gizmo lines aren't drawn when weapon or structure goes off screen
Fix: beam texture doesn't tile correctly
Fix: crash when older display drivers are given large display lists for ground edges
Fix: tooltips incorrectly displayed for invisible device, weapon, structure icons
Fix: Moonshot and Pro HUD medals don't link to store pages
Fix: animation timing of machinegun, minigun and sniper is slightly off
Fix: CF faction has inconsistent arms for EE faction
Fix: BPO, IBA and DA factions have inconsistent arms on some weapons
Fix: reload animation for Scattershot AP-sniper timing is off
Fix: when non-supported characters are restored for the lobby name the editbox control can be unselectable
Fix: when switching leaderboard it's possible for players from different leaderboards to play
Fix: upgraded devices on secondary structures are drawn in the background
Fix: (Goldberg) when turbines fall they are not counted against the objective
Fix: (Moorings) poorly placed starting foundation on corner
Fix: (Wingman 4v4) missing armour on forts

Remove: default mods from map creation in map editor

Changelist release 2020-08-14a


Add: support for Log function during load of mod script.lua

Improve: (Phantom) base game and mods can set CanMove, Cloaked and HasDummy without using ApplyMod
Improve: Chinese & Russian translations

Optimise: (condition-time limit.lua) avoid re-evaluating entire HUD layout every time its text is updated

Fix: can't group missiles that are not close together
Fix: can't drag-group weapons within the aiming arc
Fix: standin link can be drawn with the wrong texture
Fix: standin links vanish at start of games with lag
Fix: profanity filter can crash when logging some user input
Fix: crash when pressing Escape during GIF recording in replay
Fix: crash when a player clicks to change commander while being kicked
Fix: cursor doesn't always snap to buildable ground at edge of unbuildable ground
Fix: cursor sometimes fails to snap to inside corners with unbuildable ground
Fix: cursor doesn't always favour horizontal surface when snapping to inside corners

Thanks for playing Forts!

Cheers,
Nick

Forts Discord Server Boosted!



G'day Forts fans!

Have you joined the Official Forts Discord Server yet? Now is the perfect time to become part of the Forts community. Not only are our players friendly, respectful and creative, but we have now boosted the server to Level 2. This brings with it many perks, not least of which extra file upload size. Great for sharing replays, videos and gifs of your moments of glory. Check out the rest of the perks below:

  • +100 Emoji Slots (for a total of 150 emojis)
  • 256 Kbps Audio Quality
  • Go Live streams boosted to 1080P 60FPS
  • Custom Server Invite Background
  • Animated Server Icon
  • Server Banner
  • 50MB Upload Limit for all members (server only)


We look forward to seeing you there!

Cheers,
EWG