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Happy Hallowe'en!


[hr][/hr]
[h3]Hallowe'en grows nigh,
We terrify the dark elves,
To stick to their word,
To get Firebird on the shelves!

With the end in sight,
They delight in its heat,
But until it’s done,
Everyone works until beat!
[/h3]

[hr][/hr]
[h2]Fiendish Fire Alarm[/h2]
Ghoulish grievers fill the fire alarm!
[hr][/hr]
[h2]Demented Reactor[/h2]
Souls burn for eternity in the demented reactor, unless unleashed if their tomb is destroyed!
[hr][/hr]
[h2]Blood & Studs[/h2]
It's raining blood in the Cursed Landscape. Which team are you on? Team Gargoyle or Team Skull?
[hr][/hr]
[h2]Haunted Main Menu[/h2]
Halloween themed front end image!
[hr][/hr]
[h2]Hallowe'en Party Crashers[/h2]
Skullbags, Witchy Warheads, Ghost clouds and Cobweb cladding & cables join the hallowe'en party!
[hr][/hr]
[h2]Cursed Landscape* & Corrupted Console**[/h2]
*Cursed landscape replaces 'Canyon' environment set.
[hr][/hr]
**Haunted HUD replaces 'Default' HUD skin. Toggle theme and HUD on/off in options.
[hr][/hr]

Wishing you a happy Hallowe'en,
EWG

Forts Ranked Multiplayer - Season 37 Champions!

[p][/p]
G'day Forts fans!
[p][/p][p]Congratulations to Julian, winner of Season 37. Taking second is Nils, and in third is zebdww. While the top 3 places receive Gold, Silver, and Bronze, every eligible player finishing within the top 20 will receive a Season 37 Medal. Congratulations to all medalists as well![/p][p] [/p][hr][/hr][h2]1v1 Leaderboard[/h2]
  1. [p]Julian[/p]
  2. [p]Nils[/p]
  3. [p]zebdww[/p]
  4. [p]finn gonna get top 3[/p]
  5. [p]Ryabzyk[/p]
  6. [p]Александр[/p]
  7. [p]Magi washed in cs2?[/p]
  8. [p]Доброе утро[/p]
  9. [p]7891[/p]
  10. [p]90315[/p]
  11. [p]ПОВЕЛИТЕЛЬ ХАЙПА[/p]
  12. [p]BiXel[/p]
  13. [p]srakoeb69[/p]
  14. [p]\[HYP] Domy[/p]
  15. [p]klaualles[/p]
  16. [p]\[BOG]#Kriegeule #Salzierteeule[/p]
  17. [p]Ynfynyty[/p]
  18. [p]\[BÄH] Hype[/p]
  19. [p]Diversant[/p]
  20. [p]bilibili_模组小白[/p]
[p][/p][hr][/hr][p]
[/p][h3]Ranked Statistics[/h3][p]- Steam sale strikes again as the global community surged.[/p][p]- Average match times increased this season as early offense waned.[/p][p]- Spook is once again the most popular commander, sporting the highest winrate as well.[/p][p]- Shockenaugh saw the greatest decline (5.1%) in popularity as Balls dropped off the rotation.[/p][p]- Ranked arbitration is here for Season 38![/p][p]Commanders listed in order of popularity. Winrate percentages shown on the Y scale, and below each commander
[/p][hr][/hr][h2]Season 38[/h2][p]Season 38 is already underway and will run through November 30th. This season's map pool consists of the following battlefields: [/p]
  • [p] Abyss[/p]
  • [p] Desert Ruins[/p]
  • [p] Ledge Grab[/p]
  • [p] Moorings[/p]
  • [p] Spirals*[/p]
  • [p] Stalactites 1v1[/p]
[p]*New to the ranked pool[/p][hr][/hr][h2]Join Our Discord![/h2][p]
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,
EWG[/p]

Forts Update 1.34

[p][/p]
G'day Forts fans!
[p][/p][p]We've cooked up another update for you, this one long anticipated. The headline items are ranked arbitration and matchmaking by playtime.[/p][p][/p][h2]Ranked Arbitration[/h2][p]After much work the ranked arbitration server is now operating. It monitors the game clients as before, but now it determines the winner. Players who disconnect during the match will record a loss and the remaining player a win.[/p][p]We are hopeful that this change will improve the ranked competition significantly, and allow us to announce season results earlier.[/p][p]To celebrate this milestone we've added 'Spirals', a runner up map from the Forts Map Making Contest 2, to the ranked map pool.[/p][p][/p][p]Spirals by M4r0x has been added to ranked[/p][p][/p][h2]Playtime Matchmaking[/h2][p]Next, we've added a simple form of match making. Players are divided into three experience levels using their total playtime: New Players (0-50 hours), Advanced Players (50-200 hours), and Expert Players (200+ hours). These levels are indicated by one, two and three stripes.[/p][p]When configuring a lobby, hosts can now exclude those outside of one level equal to or above their own. Put another way, a new player can create a lobby accepting only new players, or advanced players, or expert players. An expert player can create a lobby accepting only expert players.[/p][p][/p][p]Set an accepted experience level for a lobby's public listing[/p][p][/p][p]In the Lobby Select screen the host's level is shown next to their name, and the level being accepted is shown in a column on the right. In the lobby the accepted level is shown next to the lobby name, in the case where a player does not match it their level is shown next to their name.[/p][p][/p][p]The host's experience level, and that accepted by the lobby are shown in the lobby select screen[/p][p][/p][p]Hosts can invite friends not in the lobby's configured level, but the level of these players is shown if it doesn't match the setting.[/p][p]And of course you can still make a lobby open to everyone.[/p][p][/p][h2]Other Highlights[/h2][p]The Smokebomb now blocks the Firebeam for almost its entire duration. This is to provide a better counter to the Mortar/Firebeam combo.[/p][p]Spook's active duration is a few seconds longer, but she takes longer to charge and steals less.[/p][p]Some functions that are called each tick and which bog down as the scene grows in complexity have been optimised. Replays which contain many screenshots are faster to browse in the replay menu.[/p][p]For modders, we've added a flag 'Mirror' to sparks and sprite effects so their direction can be symmetrical with respect to weapon facing.[/p][p]Cheers,[/p][p]EWG[/p][p][/p][h2]Change List 1.34.0 r20032[/h2][p][/p][p]Add: Matchmaking by play time[/p][p]Add: Ranked arbitration - disconnecting during match will cause loss[/p][p]Add: 1v1 map 'Spirals', runner up of the Forts Map Making Contest 2 by M4r0x
[/p][p]Balance: (Firebeam) Damage multiplier vs smoke reduced from 65 to 21 (-68%), making it more effective at blocking[/p][p]Balance: (Spook active) Duration increased from 20s to 24s (+20%)[/p][p]Balance: (Spook active) Resource theft reduced from 200 metal, 2000 energy to 150 metal, 1500 energy (-25%)[/p][p]Balance: (Spook) Increase GaugeAttackHitpoints from 8640 to 11088 (+28%)[/p][p]Balance: (Spook) Increase GaugeDamageHitpoints from 4050 to 4725 (+16%)
[/p][p]Fix: (Map editor) Right clicking on an underwater strut selects water terrain[/p][p]Fix: (Vanilla 2v2 MS) Terrain on cliff face can be attached to[/p][p]Fix: (Vanilla 2v2) Terrain on cliff face can be attached to[/p][p]Fix: Both Menu Skin and HUD Skin dropdowns can be opened simultaneously[/p][p]Fix: Can't sell devices after a move is interrupted[/p][p]Fix: Mute control doesn't work in some circumstance[/p][p]Fix: Projectile gameplay effects of special theme can be out of sync with base version, causing desyncs[/p][p]Fix: Resource limited team-mates can create struts at the same time[/p][p]Fix: Result at time limit sometimes incorrect[/p][p]Fix: Smoke produced from the destruction of the Smoke Bomb is destroyed instantly by Plasma Laser[/p][p]Fix: Sprite idle animations are stopped by reload[/p][p]Fix: Unsubscribed mods are activated via saved Skirmish settings[/p][p]Fix: Upgrading an overheated machine gun causes the minigun to be permanently overheated[/p][p]Fix: Ranked maps can be selected twice in a row
[/p][p]Improve: (Ranked) Spirals included in ranked pool from Season 38[/p][p]Improve: AddTextButtonControl and AddStaticControl add to the replay root if in a replay[/p][p]Improve: 'Draw' is displayed when there is no winner[/p][p]Improve: Fire effect sparks and sprite effects emission angles can be mirrored with weapon facing by adding Mirror = true[/p][p]Improve: Lobby alert popup works within menus and map editor[/p][p]Improve: Moved replay screenshot option to Video tab[/p][p]Improve: Set bounds to FramesRate, Oversamples, MinimumMass, FramesPerTick, TickLookahead and CollisionLookaheadDistance to limit abuse
[/p][p]Optimise: Checksum calculation and desync debugging[/p][p]Optimise: Loading speed of replay screenshots[/p][p][/p][h2]Change List 1.34.0 r20076[/h2][p]
Improve: Ranked matches are listed below lobbies with unmatched playtime limits[/p][p]Improve: Match making brackets are shown as tooltips in the lobby settings screen[/p][p]Improve: Increase expert bracket from 200+ to 300+ hours
[/p][p]Fix: Low frame rate in ranked matches[/p][p]Fix: Crash when instant replay fails to decompress[/p][p]Fix: Crash when lobby is full and change team panel is used[/p][h2]
Change List 1.34.0 r20112[/h2][p][/p][p]Fix: Spirals background is asymmetric, favouring side 2[/p][p]Fix: Desync when player connects to an isolated node[/p][p]Fix: Desync after ranked matches complete[/p][p]Fix: Host can fail to receive 'other player has forfeited' message when client forfeits in commander select screen[/p][p]Fix: Mashing escape while ranked opponent forfeits can cause soft lock[/p][p]Fix: Pausing as the game is won can cause soft lock[/p][p]Fix: Crash starting instant replay when weapon groups are set[/p][p]Fix: Crash when NULL node is passed to MarkStructureBreadthFirst via queue
[/p][hr][/hr][h2]Make Sure To Join Our Discord[/h2][p][/p][p]If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.[/p][p][/p][p]Cheers,[/p][p]EWG[/p]

Forts at 50% Off for MIGW25

[p][/p][hr][/hr][h2]G'day Forts fans![/h2][p][/p][p]We're proud to be a part of this year's edition of Melbourne International Games Week! To mark the occasion, Forts is 50% Off until October 9th. [/p][p][/p][p]Since MIGW25 runs a little longer than the Steam Autumn Sale, you've got a few extra days to secure your copy. (Or to convince a friend to join your next FPL team) [/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h3]About Melbourne International Games Week:[/h3][p][/p][p]Melbourne International Games Week (MIGW) is Asia Pacific’s largest digital games celebration featuring conferences, events and activities for the games industry, educators, games enthusiasts, and the general public.
[/p][p]MIGW aims to:[/p]
  • [p]bring Australia’s games industry together to showcase, celebrate and build local capability and connections[/p]
  • [p]be the pre-eminent digital games event in the Asia-Pacific region (and beyond!)[/p]
  • [p]connect the international games community with the Victorian games industry[/p]
  • [p]keep industry talent in Victoria by highlighting the exceptional quality of our industry and the potential for career development[/p]
  • [p]expose the general public to what Victorian makers are doing, so studios can connect to broader audiences[/p]
  • [p]highlight the non-commercial value of games as a creative industry and as a tool for social change[/p]
[p][/p][h2]Check out the rest of #MIGW25.[/h2][p][/p][hr][/hr][p]Cheers,
EWG[/p]

Forts x Airships: Conquer the Skies - Bundle

[p][/p][hr][/hr][h2]G'day Forts fans![/h2][p][/p][p]What do Forts and Airships: Conquer the skies have in common?
They both prove the power of the 5 B’s: Better Building Brings Battlefield Benefits.
[/p][p]And now, thanks to our collaboration with David Stark, you can get them for 10% OFF on Steam with our Forts x Airship: Conquer the Skies bundle![/p][p][/p][p]Whether you’re reinforcing a floating warship or armoring up your fort’s foundation, both games reward clever design, tactical planning and devastating execution.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h3]About Airships: Conquer the Skies:[/h3][p]Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies.[/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Cheers,
EWG[/p]