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Forts - High Seas 2v2 Tournament XXIX



G'day Forts fans!

Right after the previous Moonshot Tournament, we'd like to move swiftly towards the next one! It will be including the newest feature added in the last update, co-op on elimination, and with the High Seas DLC. XXIX will be held on the July 27th at 7pm UTC, all matches happening on a single day. This event will be 2v2 Co-op on Elimination with up to 8 teams competing on a variety of watery maps. Quarter Finals will be Best of 1, Semi Finals and Bronze match Best of 3, with a sweet Best of 5 for the Finals. Keep in mind that only the top 100 ranked players may be able to register.



Registration will open at 7pm UTC on the 20th of July. In order to register, every participant should ping 42scientist on the Forts Official Discord server with their challengermode team, and then be invited on Challengermode.

Hosts:
Project Incursus Salzwerk CommunautéFortsFR

[hr][/hr]
On to the details.


When will Registration open?

July 20th 2024 at

  • 12pm PT (West Coast USA)
  • 3pm ET (East Coast USA)
  • 8pm BST (London)
  • 9 CEST (France, Germany)
  • 5am July 21st AEST (Brisbane Australia)

Entries submitted before this time will not be accepted. Once registration has opened the first 8 teams to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?


How will players be seeded?

Seedings will be based on past results in official events and ranked seasons.


Prizes?

The prize pool is as follows:
  • 1st place $100
  • 2nd place $50
  • 3rd place $20

Prizes will be awarded in the form of Steam digital gift cards, divided equally between players of the team

If you have any additional questions please contact us on Discord.
[hr][/hr]
[h2]How do I join?[/h2]

In order to participate, you must do the following...

  • Join the Official FORTS Discord
  • Your names on Discord, Steam and Challengermode must match
  • Be in the top 100 ranked leaderboard for the current season
  • Inappropriate competitor names will not be accepted
  • Send a message on Discord to 42scientist with your CM team and Steam profiles, team name, tag, logo and roster
  • Team name must not exceed 16 characters, team tag must not exceed 3 letters
  • Team logo must not exceed 100kb (ideally 128x128)
  • Registration will not open until July 20th at 3pm ET (7pm UTC)
  • Maximum of 8 teams


WHEN



  • Tournament XXIX starts July 27th, 2024 at...
  • 12am PT (West Coast USA)
  • 3pm ET (East Coast USA)
  • 8pm GMT (London)
  • 9pm CEST (France, Germany)
  • 5am 28th of July AEST (Brisbane Australia)
WHERE
RULES

  • 2v2 Co-op on Elimination
  • Single elimination
  • 20 minute time limit
  • High Seas enabled
  • Moonshot enabled
  • Tons of Guns enabled
  • Portals enabled
  • Commanders enabled
  • Commander & map bans
  • Draws decided by core damage inflicted (total damage if core health is equal)
  • Maximum of 8 teams
  • Check-in on Discord starts 1 hour before tournament
  • Late or absent players forfeit their matches
  • Use of exploits or bugs for self-charging or any other purpose is strictly forbidden.
  • Tactical sacrifices are allowed
  • Earthwork Games reserves the right to make changes to this event as needed
STREAMS
Project Incursus Salzwerk CommunautéFortsFR

THE BATTLEFIELDS


Basalt 2v2 FMMC4 - Junyu
Fort Falls 2v2
Fracked
Hot Tub 2v2 Ports 2v2
Stormy Waters
Treacherous Striat

Cheers,
EWG

Forts Tournament XXVIII - Moonshot 1v1 - Winners!


[hr][/hr]
G'day Forts fans!


Congratulations to EtaN, winner of Tournament XXVIII!

Perhaps more than any other player, EtaN excels at exploiting the smallest of margins to pile up big victories. Always managing to be a tiny bit faster, a fraction more efficient, or a hairsbreadth more accurate. The gaps are small, but added together they widen the gap between champion and contender.


EtaN's cannon finding the skillgap in Hallrassy's base to devastating effect
[hr][/hr]

In second, Der Benzinpreisvergleicher relentlessly fought for map control in every single game. The state of the match reflected in the size of their ever expanding bases. It's an exhausting style of play that carried them all the way to the finals.

Der Benzin methodically taking control of a mortar matchup vs Helicopter
[hr][/hr]

And in 3rd place, Dranistian once again demonstrated their versatility. Selecting one of the widest assortment of commanders and strategies out of any competitor. Seep missiles, Hurricane mortars, Scattershot 20mm, Firebird rockets, just to name a few.

Dranistian leveraging Seep warheads
[hr][/hr]

[h3]1st Place - $100 in Steam Gift cards[/h3]
  • EtaN

[h3]2nd Place - $50 in Steam Gift cards[/h3]
  • Der Benzinpreisvergleicher

[h3]3rd Place - $20 in Steam Gift cards[/h3]
  • Dranistian


[h2]Challengermode Bracket[/h2]
Tournament XXVIII Bracket

[h2]Replays & VODs[/h2]

Thank you to hosts and casters Project Incursus, Salzwerk, Fortfighter, and Nikita

Tournament replays will soon be available in the Featured tab of the Replays menu in-game, and tournament videos are available below.

English casts with Incursus
https://www.youtube.com/watch?v=pY0rPdZAkIk
https://www.youtube.com/watch?v=fsc91rJUdUE


German cast with Salzwerk and Fortfighter
https://www.youtube.com/watch?v=VmHPQWqaMm0
https://www.youtube.com/watch?v=vgsPQNdLHiA

Russian cast with Nikita
https://www.youtube.com/watch?v=DvU2hIeZTg8
https://www.youtube.com/watch?v=DsokTIwX38I

[h2]Make Sure To Join Our Discord[/h2]

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.



Cheers,
EWG

Forts Ranked Multiplayer - Season 29 Champions!


[hr][/hr]
G'day Forts fans!


Congratulations to Dranistian, taking their second consecutive title and third overall. Runner-up Poolboy, still amongst the most prolific players in Forts. And Helicopter with a Bronze medal to add to their collection.

While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 29 Medal. Congratulations to all medalists as well!

Some Season 29 trivia:
  • While rockets and mortars still dominated overall, mass missiles ruled on Balls
  • Shockenaugh also saw a resurgence on the larger maps with multiple expansions
  • Some maps were in fact showing up more often than they should, and have been given a stern talking to for Season 30
  • PSA: If your opponent successfully swings their core it doesn't obligate you to try as well


[hr][/hr]
[h2]1v1 Leaderboard[/h2]
  1. Dranistian
  2. Poolboy
  3. Helicopter
  4. Malme
  5. pinchfist
  6. Nokimia
  7. RobberFox
  8. Teutonick
  9. [BAL] I am myself
  10. EtaN
  11. Probably Poolboy
  12. [Jim]Jim
  13. Woman
  14. klaualles
  15. Spinix愛
  16. Vykro
  17. Armordillo
  18. KlausVein
  19. [LV20]IIOBELUTEL
  20. Baumstaender TTV

[hr][/hr]

[h2]Season 30[/h2]
Season 30 is already underway and will run through July 31st. This season's map pool consists of the following battlefields:
  • Abyss
  • Hillfort
  • Ledge Grab
  • Pillars
  • Vanilla
  • Desert Ruins

[hr][/hr]

[h2]Make Sure To Join Our Discord[/h2]

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.


[hr][/hr]

Cheers,
EWG

Forts - Moonshot 1v1 Tournament XXVIII



G'day Forts fans!

With the 3rd season of the FPL finished, and before starting the new season, we have some time for other events in our schedule. This is the perfect occasion to host our next official tournament. XXVIII will be held on the June 29th at 7pm UTC for the knock-out round, and July 6th at 7pm UTC for the quarters, semis, bronze match and finals. This event will be 1v1 Team Death Match with up to 16 players competing on a variety of maps. Each round will be a best of 3 matchup with the winner advancing and the vanquished thrown in the stratosphere. There will also be a bronze match to decide 3rd place. We are splitting the event on two consecutive weekends to let us host more matches than usual.



Registration will open at 7pm UTC tomorrow (18th of June). In order to register, every participant should ping 42scientist on the Forts Official Discord server with their challengermode profile, and then be invited on Challengermode.

Hosts:
Project Incursus Salzwerk CommunautéFortsFR Nikita (Russian Forts)

[hr][/hr]
On to the details.


When will Registration open?

June 18th 2024 at

  • 12pm PT (West Coast USA)
  • 3pm ET (East Coast USA)
  • 8pm BST (London)
  • 9 CEST (France, Germany)
  • 5am June 19th AEST (Brisbane Australia)

Entries submitted before this time will not be accepted. Once registration has opened the first 16 players to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?


How will players be seeded?

Seedings will be based on past results in official events and ranked seasons.


Prizes?

The prize pool is as follows:
  • 1st place $100
  • 2nd place $50
  • 3rd place $20

Prizes will be awarded in the form of Steam digital gift cards

If you have any additional questions please contact us on Discord.
[hr][/hr]
[h2]How do I join?[/h2]

In order to participate, you must do the following...

  • Join the Official FORTS Discord
  • Your names on Discord, Steam and Challengermode must match
  • Inappropriate competitor names will not be accepted
  • Send a message on Discord to 42scientist with your CM and Steam profiles
  • Registration will not open until June 18th at 3pm ET (7pm UTC)
  • Maximum of 16 players


WHEN



  • Tournament XXVIII starts June 29th, 2024 at...
  • 12am PT (West Coast USA)
  • 3pm ET (East Coast USA)
  • 8pm GMT (London)
  • 9pm CEST (France, Germany)
  • 5am 19th of June 7th AEST (Brisbane Australia)
WHERE
RULES

  • 1v1 Team Death match
  • Single elimination via best of 3 rounds
  • 15 minute time limit
  • Moonshot enabled
  • Tons of Guns enabled
  • Portals enabled
  • Commanders enabled
  • Commander picks & bans
  • Draws decided by core damage inflicted (total damage if core health is equal)
  • Maximum of 16 players
  • Check-in on Discord starts 1 hour before tournament
  • Late or absent players forfeit their matches
  • Use of exploits or bugs for self-charging or any other purpose is strictly forbidden.
  • Earthwork Games reserves the right to make changes to this event as needed
STREAMS
Project Incursus Salzwerk CommunautéFortsFR Nikita (Russian Forts)

THE BATTLEFIELDS

Abyss
Battlegrounds 1v1
Desert Ruins
Hang Time
Ledge grab
Moorings
Pillars
Stalactites 1v1
Vanilla


Cheers,
EWG

Forts Update 1.26

G'day Forts fans!


We're pleased to announce today's update! Thanks for waiting patiently. There are two major additions, a handy shortcut to Skirmish in the map editor, and a bunch of other improvements and fixes. Although there are no balance changes, we've got our eye on some for the next update. Stay tuned!

[h2]Co-op on Elimination[/h2]
Knocked out of the game early? Assist your friends after you're eliminated with this new feature.
[hr][/hr]To avoid people sitting out battles when they are taken out and keeping the fun rolling, we have added a new feature to allow you to join a teammate in their fort and carry on the battle. Using the above series of screenshots as an example, if you are manning the fort on the hill it will work like this:

  1. Happily building, battling and causing rubble in your original starting fort.
  2. Uh oh! Your reactor is destroyed, and you are left fort-less.
  3. Click on a teammates fort and confirm your choice to join them in co-op.
  4. Building, battling and causing rubble once more in your new home!

Off by default, to activate simply click the box marked Allow Co-op on Elimination in the Host Game/Lobby Settings screen.


[h2]Pause Decoupling[/h2]
New pause button (1) has been added to right-hand panel, with the help button (2) shifted to the left. The lobby host can now bring up the menu panel without pausing the game, but still pause (3) if necessary.
[hr][/hr]We often receive feedback about wanting to stop the game and look around without pressure. With this update you can pause independently from the menu using the new hotkey, defaulting to F4, or the pause button on the HUD. While paused you can pan and zoom, inspect the enemy, read the item and commander tooltips, and refine your strategy. During multiplayer the host can now access their options screen without pausing everyone else in the game.


[h2]Change List dlc2 33 r16516[/h2]

Add: Co-op elimination - when players are defeated they can join another fort on their side
Add: Game can be paused with F4, HUD button, and observer button while scene can be navigated
Add: 'Save & Skirmish' shortcut from map editor to rapidly test the current mission
Add: (CastRay) RAY_EXCLUDE_BG_MATERIALS and RAY_DOORS_AS_CLOSED flags
Add: (CastRayFromDevice) RAY_INCLUDE_FRIENDLY_DOORS and RAY_DOORS_AS_CLOSED flags

Improve: (Lobby Select) layout adjusted to prevent overlap of controls in some languages
Improve: (Lobby Settings) Layout to improve alignment of controls
Improve: (Map Editor) Allow undo/redo when console is down
Improve: (SendScriptEvent) Lua errors are logged when executed on scripts
Improve: Added Avoid button to lobby "player has disconnected" message
Improve: Added option for Show Match Results In Replays, with the options Ask, Once Only, and Never
Improve: Added tips for propellers and smokestacks
Improve: Confirmation dialogue box when quitting lobby when clients are connected
Improve: Connection failure notices are shown in a message box instead of the console
Improve: Devices stop producing effects when disabled, turn off for an individual effect using StopWhileDisabled = false in their lua script
Improve: Options screen now uses a scrolling list
Improve: Overhauled credits screen to be a scrolling, centered list
Improve: PauseWithoutFocusSingleplayer setting can now be set on the options screen
Improve: Pausing the game is now decoupled from the pause menu in multiplayer
Improve: Prevented swastika symbols from showing in chat
Improve: Projectiles can reflect off shields with DestroyShield flag set and destroy them
Improve: Ranked season results are cached and display faster
Improve: Season list on the ranked screen is now scrolled to the end to show the current season
Improve: Skirmish configuration is saved between game sessions
Improve: Tooltips on lobby buttons

Fix: AI can undo strut deletion by deleting nodes consecutively
Fix: AI does not aim spotters before opening doors, causing desyncs
Fix: AI script ai/forts/hanging/long/fort-t1f1-TemplateHang-2.lua is unable to build or fire its lasers
Fix: Bad argument to AdjustMusicVolume error message at end of Quick Battle missions
Fix: Capture mode panel is not updating during instant replays
Fix: Console error and missing combined forces sprites in Motherlode mission
Fix: Crash after desync during LAN games
Fix: Crash in lobby when mods have long names
Fix: Crash when changing skins in the options screen
Fix: Crash when dofile is called at runtime
Fix: Crash when ShowResult script function is called in the map editor
Fix: Crash when using some terrain property keys with no terrain selected
Fix: Cutscene text is missing when missions are loaded via skirmish or replay
Fix: Devices explode when upgrade and destroy messages are received in the same frame
Fix: Devices marked for deletion are visible to scripts via DeviceExists, FindDeviceInstance, etc.
Fix: 'dofile' can load files outside of the game's file system
Fix: GetNextUpgradeStep doesn't work for 2-barreled deckguns
Fix: If players interrupt lobby connection, they can get in later through orange listing
Fix: Input outside the game window triggers game actions in borderless fullscreen mode
Fix: Joining 'Paused' label is missing from loading screen while the host has the game paused
Fix: Lobby mod list is too short for its background panel
Fix: Lobby remove mod buttons disabled for host after accepting remove mod suggestion
Fix: Mortars can shoot each other when fired in a group in TDM
Fix: Observer tools are visible after the game has ended
Fix: One end of a portal can be reversed when a connected strut breaks
Fix: Penetrating projectiles terminate unless the projectile has a penetrate effect with Terminate = false
Fix: Players can connect via a public listing after a match has started
Fix: Players can bring up the pause menu before the results screen and break the end game flow
Fix: Population caps can't be customized per side
Fix: Portal orientation is not affected by obstructing devices in Team Death Match
Fix: Pressing Escape or F1 when replay details menu is open doesn't close the menu
Fix: Propellers function out of water
Fix: Scripts can use dofile on inactive workshop items
Fix: Slave weapons can fire at illegal angles
Fix: Snipers don't open doors for target painting when 'Allow Target Self' is enabled
Fix: Terrain surfaces don't animate, e.g. hazard blocks and safe zones
Fix: The integer version of SimpleRandom::Range doesn't evenly distribute values
Fix: The Storm environment forces weather to be on (no change to The Gathering Storm Pt 1 mission)
Fix: Tool tips can be stuck on after game ends
Fix: Turbines and smoke stacks function under water
Fix: Upgrade icon is missing in TDM
Fix: When projectiles with DestroyShields flag penetrate the shield, the shield has zero hitpoints but is not destroyed

Remove: 2v2 from ranked match screen

[h2]Change List dlc2 33b r16594[/h2]

Improve: Toggle show names (F6) applies to debug read out as well as on device selection
Improve: (Black Gold, Moonshot campaigns) Chinese translations

Fix: (Phantom) unable to move upgraded devices using the context menu
Fix: After failing ranked ping test, players don't attempt to connect to others
Fix: Connection and disconnection notices don't appear for players with chat bans
Fix: Crash in ranked after failing a ping test
Fix: Deselect hotkey is missing
Fix: Grouped weapons with different platform angles are unable to fire
Fix: Holes sometimes appear in cladding after breaks
Fix: Players with chat bans can be reported for chat related offenses
Fix: Reactor bars overlap the help panel
Fix: The Deselect and Pause (Escape) key can't be rebound
Fix: The pause (F4 and LCtrl + Space) keys can't be rebound

[hr][/hr]
[h2]Make Sure To Join Our Discord[/h2]

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,
EWG