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Forts Ranked Multiplayer - Season 17 Champions!



G'day Forts fans!

The Season 17 results are here! And we have some new faces breaking into the top 20 for the first time. The podium is still crowded with veterans though, as Firework takes home another bronze, Matteo another silver, and EtaN another gold. Do any of our newcomers have what it takes to knock them off and claim a coveted trophy for themselves?

Some takeaways from last season. Pinchfist has stiff competition from Scattershot, Spook, and Architect for most popular ranked commander. Buzzsaws exist, sell metal at your own peril. And howitzers have overtaken warheads as the preferred weapon of base erasing.

While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 17 Medal. Congratulations to all medalists as well!

One final note, in keeping with our more streamlined approach to validating the ranked results several accounts with suspicious activity were stricken from the rankings.

1v1 Leaderboard


  1. EtaN#2700
  2. Matte0o160
  3. Firework
  4. Finn
  5. Armordillo
  6. Teutonick
  7. [NFC] Noha
  8. [WIG]CID_73
  9. mcc72k
  10. 27777
  11. [TF]Troupics
  12. 老萌新
  13. TiAntlAnG1OO9
  14. [BTA]hchao2000
  15. [WTF] Bowser
  16. steffen
  17. Salzwerk
  18. WIG_籽岷妙妙屋
  19. [BTA]Alesio
  20. Sir Buzzalot


Season 18

Season 18 is already underway and will run through July 31st.

Discord

If you haven't already, join our Forts Official Discord server for discussions on weapons, strategies and modding with our friendly and helpful community!

Cheers,
EWG

Forts Ranked Multiplayer - Season 16 Champions!



G'day Forts fans!

The long awaited season 16 results are finally here. Once again, we apologize for the delays. Some difficult decisions needed to be made that will have an impact on future seasons as we move forward. We were unable to validate some of the results and have reluctantly decided to remove some players from the season 16 rankings. This should not be taken as evidence of foul play on the part of the affected players.

On to the results. Taking the bronze this season is Noha making his way back onto the podium. Taking silver is another familiar face, Matteo, who along with AlexD won Tournament XXIII and is now the most badge laden player in all of Forts. Hoisting the gold trophy once again is EtaN who simply could not be stopped, pushing his rating past the matchmaking range of all but six of his fellow competitors. Congratulations once again!


While the top 3 places receive Gold, Silver, and Bronze, every player finishing within the top 20 will receive a Season 16 Medal. Congratulations to all medalists as well!

1v1 Leaderboard
  1. EtaN
  2. Matteo
  3. Noha
  4. Firework
  5. Malme
  6. Bowser
  7. Ready2BeBeaten
  8. Teutonick
  9. VonRIchthausen
  10. mcc72k
  11. hchao2000
  12. Troupics
  13. LunaticLunA
  14. bl00dparasite
  15. Cloud
  16. Fluffiges Jo
  17. Domy
  18. YumKaaX
  19. Kriegseule
  20. Arza
Season 17

Season 17 is already well underway and will run through May 31st.

Discord

If you haven't already, join our Forts Official Discord server for discussions on weapons, strategies and modding with our friendly and helpful community!

Cheers,
EWG

Forts Tournament XXIII - High Seas 2v2 - Winners!



G'day Forts fans.

Congratulations to team Seep, winners of Tournament XXIII, our first official High Seas tournament! You may remember Seep placing second last tournament behind Sussles, but in a surprise twist the two teams dissolved and reformed themselves between tournaments, trading partners in the process. AlexD and Firework combined to win Tournament XXII over EtaN and Matteo. In Tournament XXIII it was AlexD and Matteo against EtaN and Firework as ex-partners faced off against each other in a round robin tournament.

There's no escape in round robin. The seedings and bracket can't help you and there's no avoiding unfavorable matchups. Team Seep ran the table, scoring a perfect 3 - 0 against the competition. In second place, Team Death Fridge took second, notching 2 victories along the way. And relative newcomers Team No, playing with a last second replacement player, acquitted themselves admirably performing above expectations to claim third.

We saw a little everything this tournament with the High Seas meta shakeup. Booming deckguns. Teams gambling on their ability to both land and defend Orbital strikes. Dominant AA and map control falling suddenly to relentless waves of planes. The judicious use of surprise howitzers and missiles. Clutch domes. And of course, the same high level sniper and laser and cannon play Forts tournaments are known for, now with 50% more shotguns.



[h3]1st Place[/h3]
Seep
[XD] AlexD
[XD] Matteo

[h3]2nd Place[/h3]
Death Fridge
[KV2] EtaN
[KV2] Firework

[h3]3rd Place[/h3]
No
[YES] Gengar
[YES] Flinnshadow

Challonge Bracket

If you enjoy high level Forts we highly recommend watching the replays, now available from the Featured tab of the Forts Replays menu. Watch the builds step by step and see the level of coordination on display as the teams execute. Also track their resources live, courtesy of Ximsa's Observer tools.

As always, thank to our hosts and casters, Bobereto, Frazzz and Project Incursus with Special commentator Noze.

Tournament videos now available:
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]


[h2]Discord[/h2]
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.

Cheers,
EWG

Forts Five Year Anniversary Sale!



G'day Forts fans!

If you told us in 2017 that Forts would still be going strong in 2022 we would have told you to drop your core! On April 19th Forts turned five years old, and what a ride it has been! We are eternally grateful for all your fantastic support. The Forts community is a credit to the game, be it welcoming and helping new players on Discord or creating inventive and exciting mods and maps. We thank you all!

To celebrate we have initiated a sale across our entire catalogue, offering existing players with a great opportunity to expand their Forts library, as well as enticing players on the fence into the Forts fold. This sale runs from April 30th for ten days.




[h2]Forts Five Year Health Check[/h2]
So what are the numbers looking like after five years? Let's take a look!

[h3]Community Numbers[/h3]
EWG Lifetime Steam Units: 986,142
All-time peak players: 2583 (7280*)
Workshop Mods: 1,561
Workshop Maps: 17,471
Discord Members: 6,210
Updates: 57

[h3]In-game Numbers[/h3]
Most popular commander - Overall: Architect
Most popular commander - Ranked: Pinchfist
Players completed Black Gold campaign on hard: 2602
Players completed Moonshot campaign on hard: 753
Players completed High Seas campaign on hard: 212
Battles fought: 54.2 million
Hours spent: 12.9 million

*Free multiplayer weekend


[h2]Forts Timeline[/h2]


Let's take a look back at some of the notable events over the past five years.

1 - April 2017 - Forts Launched - 1,362 peak players
After 14 years of development, Forts finally sees the the light of day, on April 19th 2017.
https://store.steampowered.com/news/app/410900/view/5262975441861685929

2 - May 2017 - Forts First Tournament - 1,079 peak players
Having found a small, but passionate player base, Forts' first community-led tournament is arranged six weeks after launch.
https://store.steampowered.com/news/app/410900/view/5262975441861684005

3 - September 2017 - Steam Workshop Integration - 197 peak players
The first phase of Steam workshop integration arrives, allowing players the ability to upload their custom maps for other Forts players to try out.
https://store.steampowered.com/news/app/410900/view/5262975441861681619

4 - October 2017 - Tons of Guns - 835 peak players
Six new weapons and two extra tech buildings are added in the free Tons of Guns DLC, expanding the tech tree significantly.
https://store.steampowered.com/news/app/410900/view/5262975441861681194

5 - November 2017 - ADGA Award Winner - 424 peak players
At Melbourne International Game Week, EarthWork Games is recognised by their Australian game development peers at the AGDAs, receiving The Best Defence is a Good Offense award.
https://store.steampowered.com/news/app/410900/view/5262975441861680990

6 - December 2017 - BPO Commanders - 543 peak players
The Commander roster is pushed out to 12 with the addition of three Black Penguin Oil characters: Scattershot, Seep & Shockenaugh in another free DLC.
https://store.steampowered.com/news/app/410900/view/5262975441861679990

7 - May 2018 - Campaign Mods - 258 peak players
Players are granted the ability to create and share their custom campaigns with the campaign mod workshop upgrade.
https://store.steampowered.com/news/app/410900/view/5262975441861678455

8 - June 2018 - Ranked Multiplayer & Repair Station - 7,280 peak players
The multiplayer scene receives a boost with the introduction of ranked multiplayer, allowing players to wrack up points in competitive matches and find appropriately skilled opponents. The Repair Station device is added to ease the APM demands, should players need it. A free multiplayer-only weekend brought in a slew of new players also saw the record of concurrent users increased to 7,280.
https://store.steampowered.com/news/app/410900/view/5262975441861677709

9 - June 2019 - Forts - Moonshot DLC - 971 peak players
just over two years after launch, Forts first paid DLC is launched. Moonshot adds a whole new campaign, new faction, weapons and Capture Point game mode.
https://store.steampowered.com/news/app/410900/view/2429044061346460933

10 - July 2019 - Ranked Season 1 - 626 peak players
The ranked multiplayer scene is reorganised and reinvigorated with the formalisation of seasons, complete with end of season leaderboards and medals.
https://store.steampowered.com/news/app/410900/view/1593627410377653536

11 - December 2019 - Multiplayer Training Missions - 940 peak players
In an effort to help onboarding of new players into the multiplayer scene, training missions are added, complete with new environment set and drill instructor.
https://store.steampowered.com/news/app/410900/view/3726097246760899467

12 - May 2020 - Forts Trading Cards - 776 peak players
Steam trading cards finally make an appearance for the owners of Forts.
https://store.steampowered.com/news/app/410900/view/2198263022930076515

13 - June 2020 - Forts Pro-HUD - 775 peak players
A new Pro-HUD mini-DLC is launched, allowing players to support the game further with the purchase of HUD reskin and medal.
https://store.steampowered.com/news/app/410900/view/2212902906123604321

14 - October 2020 - Commander Update - 741 peak players
The fifteen-strong commander roster is given an overhaul, with rebalanced abilities and new powers for many characters.
https://store.steampowered.com/news/app/410900/view/2864810353838512443

15 - January 2021 - Welcome Romerolagus - 1,989 peak players
Dedicated community member Romerolagus is drafted into the EWG team to help moderate Discord and other areas of interaction with the growing Forts player base.
https://store.steampowered.com/news/app/410900/view/2914357483128102177

16 - March 2022 - Forts High Seas Launched - 2,583 peak players
Almost five years after its' initial release, Forts second full paid DLC is launched. High Seas drastically expands its' appeal with the addition of water tech, ships, weapons and ammo.
https://store.steampowered.com/news/app/410900/view/3094542765846692775

[h3]Discord[/h3]
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.

Thanks for playing Forts, and here's to five more years!
EWG

Forts - High Seas Modding Guide & Medal Update



G'day Forts fans!

We hope you have been enjoying the new Forts High Seas content! We're hot on its' heals with a small update to facilitate the publication of a new guide to help all you modders out there who are keen to get to grips with the new High Seas features. We've also streamlined the medal system. Read on for more info...

[h3]Mapping with Water[/h3]
To make creating naval maps easy, we've added the new dlc2_template map for you to copy and edit within the Map Editor menu. We've also touched up The Forts Map Editor guide with the details you'll need to understand how they are put together. Look for the 'Making Water Maps for High Seas' section.

[h3]High Seas Modding Guide[/h3]
Our new water-based DLC has a bunch of new features that modders can tap into: ammunition to change weapon behaviour, orbital bombardment, bomber planes, build queues, dynamic terrain and more! If you are interested in making mods using this new functionality, read our new How to mod High Seas guide.

It comes with two companion Workshop mods to demonstrate the ammo system and orbital bombardment: Cannon Double Shot Ammo and Orbital 20mm Cannon Sweep Ammo.

The original modding guide, How to mod Forts, has been updated with new functionality that is not dependent on High Seas. The 'Device Upgrades', 'Beam Configuration', and 'Moonshot Only Features' sections have been modified. The 'ApplyMod' section has been renamed to 'Post Processing: RegisterApplyMod' and updated to reflect the current functionality.

[h3]Campaign Medals[/h3]



With a third official campaign recently added, we thought it worth rewarding those who have battled to the end of the campaigns. How it works is players who complete a campaign on normal or hard difficulty will have a 'silver' campaign complete medal added to their trophy cabinet and lobby name, effectively pimping out the existing DLC ownership medal where applicable. This will be blinged up with a 'gold' campaign complete version if the campaign is completed on normal or hard difficulty with all achievements attained.

[h3]Leaderboard & Lobby Revamp[/h3]



With the addition of new medals and some development bandwidth available, post-DLC launch, we have reorganised how player medals are displayed in the leaderboard and lobby screens. The way it works now is every unique medal type gets a spot next to the player's name. If a player has multiples of the same medal a star appears next to the most recent medal of that type, with all medals appearing in the expanded view, as seen here with the illustrious EtaN's collection.

https://store.steampowered.com/app/1811550/Forts__High_Seas/

[h3]Changelist - dlc2 18 r12703[/h3]

Add: MetalFireCost and EnergyFireCost to ammo types
Add: new control behaviour table support to projectile_list, "dlc2_control".
Add: (script functions) GetProjectileParamBoolByIndex, HasProjectileParamNodeByIndex, GetProjectileParamStringByIndex, GetProjectileParamIntByIndex, GetProjectileTypeIndex

Fix: (crash) weapons that change ammo type (beam/projectile) are not restored correctly because current ammo has not been restored yet
Fix: (crash) when showing weapon context menu and ammo type has no devices
Fix: (orbital laser) can't fire projectiles due to failure of trajectory resolution (add: FIREFLAG_DIRECTAIM)
Fix: (orbital laser) duration is not following the configuration
Fix: (The Coming Storm Pt2) no win when player has no propellers left, ship movement stalls and is past the buoy
Fix: (Sinking Nemo) rearmost sub becomes active during second cutscene
Fix: missing translations for some high seas campaign weapon unlock banners
Fix: non-consume ammo shows count
Fix: queue context button shows even if all ammo types are non-consume
Fix: when adding ammo to a weapon without ammo from a device, the default ammo context button uses that of the new ammo type
Fix: bad references to moonshot campaign and cutscene music
Fix: players medals can bleed over other columns in chatroom if they have long names and/or lots of medals (limit the number of medals shown)

Improve: Added improved medal stacking mechanics:
- medals belong to different groups (e.g. seasonal result, tournament champion, community tournament champion, etc)
- only the most recent Seasonal/champion medal for the group is shown in the condensed leaderboard view
- DLC Ownership and campaign completion medals are now grouped, so campaign complete medal is shown instead of the ownership medal
Improve: (Rolling Thunder) replaced Flaks with Machine Guns in normal scripts for more gentle challenge
Improve: DLC campaign medals now check for dlc ownership
Improve: dlc2_ammo_control mod now specifies the default non-campaign control ammo behaviour, dlc2_campaign2 mod overrides it for specific campaign behaviours
Improve: latest loc updates
Improve: ranked map pool for season 17
Improve: split control behaviour to a new mod, "dlc2_control_base", included by other mods to enable control projectile behaviours
Improve: steam DLC campaign achievements now check for DLC ownership

Remove: (ammunition from device) don't add default device consume dependency to self

[h3]Changelist - dlc2 19 r12708[/h3]

Improve: updated ranked pool to indicate which seasons each were in

Fix: (Hardpoint) crash when cursor goes into aiming arc
Fix: dlc_control_base mod spams debug text to log file

Remove: CONTROL_SPAWNCONVERTEDONLY support from dlc2_control flags (redundant flag)

[h3]Discord[/h3]
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.

Thanks for playing Forts!
EWG