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Forts Tournament XXII - 2v2 - Winners!



G'day Forts fans.

Congratulations to team Sussles, winners of Tournament XXII! With qualifying over, the FPL invitees showed their strength as both teams made it through to face each other in the finals. Former 4v4 teammates in Tournament XX, Sussles (AlexD and Firework) faced off against Seep (EtaN and Matteo) in pairs this time to determine the winner. Sussles proved victorious in dramatic fashion, coming down to the very last second in sudden death to claim the spectacular upset.

The overall level of competition was markedly high despite one team being forced to withdraw due to scheduling conflicts. The remaining seven teams produced amazing matches and debuted newly innovated strategies. Third place finishers Danke Merkel in particular showed off a devastating magnabeam build along with the most intricate tech sharing seen in any tournament to date.

[h3]1st Place[/h3]
Sussles
[SUS] AlexD
[SUS] Firework

[h3]2nd Place[/h3]
Seep
[EZ] EtaN
[EZ] Matteo

[h3]3rd Place[/h3]
Danke Merkel
[DM] Amburulo
[DM] Finn

Challonge Bracket

If you enjoy high level Forts we highly recommend watching the replays, now available from the Featured tab of the Forts Replays menu. Watch the builds step by step and see the level of coordination on display as the teams execute. Also track their resources live, courtesy of Ximsa's Observer tools.

As always, thank to our hosts and casters, Bobereto and Project Incursus, Special commentator Noze, Social Media Manager Knightsinclair and special guest and competitor EtaN.

Tournament video now available:
[previewyoutube][/previewyoutube]

A German cast will also be available for a short time at Offizielles Forts Turnier XXII with individual match commentarie archived on YT at Salzwerk

[h2]Discord[/h2]
If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps and mods, and for more information on upcoming events.

Cheers,
EWG

Forts Tournament XXII Qualifier Update



G'day Forts fans!

Eleven teams fought for the five remaining spots in Tournament XXII. Congratulations to teams Danke Merkel, ToxicTryhard, Copium xd, Genesis, and EtaNsCoaches who have emerged from the qualifiers and tiebreaks to face past finalists from the FPL, and their teams Seep, Volemageddon, and Sussles. The final seeding:

  1. Seep
  2. Volemageddon
  3. Sussles
  4. Danke Merkel
  5. ToxicTryhard
  6. Copium xd
  7. Genesis
  8. EtaNsCoaches


The qualifier replays are now available in the Featured tab of in the Forts Replays menu (round numbers correspond to the qualifier Challonge) and you can watch the qualifiers here:

[previewyoutube][/previewyoutube]
Qualifier results Challonge bracket

Join us next week for Tournament XXI hosted by Project Incursus and Bobereto

WHEN

  • Tournament XXII starts Feb 26, 2022 at...
  • 12PM (PST West Coast USA)
  • 3PM (EST East Coast USA)
  • 8PM UTC/GMT (London)
  • 9PM CET (France, Germany)
  • 6AM AEDT Jan 16th (Eastern Australia)


WHERE


RULES

  • 2v2 Death Match
  • Double elimination
  • 15 minute time limit
  • Tons of Guns enabled
  • Moonshot enabled
  • Portals enabled
  • Commanders enabled
  • Commander bans! Each team selects 1 commander to ban at the start of each game
  • Failure to honour the bans will result in immediate disqualification
  • Draws decided by core damage inflicted (total damage if same core damage)
  • Maximum of 8 teams
  • Check-in on Discord at least 15 minutes before tournament start
  • Late or absent players forfeit their matches
  • Use of exploits or bugs for self-charging or any other purpose is strictly forbidden.
  • Earthwork Games reserves the right to make changes to this event as needed


STREAMS
Bobereto Project Incursus With special commentator Nozehed

THE BATTLEFIELDS

Selected From Scratch maps included with Forts.


Cheers,
EWG

Forts Tournament XXII



G'day Forts fans!

It's tournament time again!



Tournament XXII will be a 2v2 Team Death Match event. As with Tournament XXI, we will once again be extending invitations to past 2v2 champions for direct entry. We will also be holding another qualifying event where anyone may compete to earn a spot in the tournament.

What past 2v2 champions you may ask? Anyone familiar with the Forts competitive scene will no doubt have guessed that we're talking about the Forts Pro League which was run by Reloflex for 2 seasons. The FPL was one of the primary forces behind the shifting meta, popularizing everything from the shotgun support base to tinydoors to anti-greed buzzsaws. Nearly every ranked and tournament champion was at one time a competitor in the FPL and we are more than thrilled to see them reunite in Tournament XXII.

Any finalist from seasons I and II of the FPL and the teammate of their choice will be granted direct entry into Tournament XXII without needing to qualify. Their teammate does not need to fulfill any requirements. Everyone else will need to compete in a qualifying event in order to secure their spot.

The qualifying event will be held on Feb 19th at 3PM EST and hosted by Bobereto and Project Incursus. Tournament XXII will take place Feb 26th at 3PM EST where our casting crew will also be joined by special guest EtaN, winner of Tournament XXI.

The FPL's legacy lives on


How will qualifying work?

Spaces in Tournament XXII will first be reserved for the previous winners and runners-up from Seasons I and II of Reloflex's 2v2 Forts Pro League who wish to participate. FPL finalists may pick any teammate and will be granted automatic entry directly into Tournament XXII. Additional teams may gain entry by signing up and competing in the qualifying tournament.

How do you earn entry into Tournament XXII from the qualifying tournament?

The remaining spots will be awarded to the top finishers of the qualifying tournament with tiebreakers held as needed.

How large will the qualifying tournament be? How many tournament XXII spaces will be available?

This will depend on the total number of entries and the number of FPL finalists who choose to enter. There will be a maximum of 8 positions in Tournament XXII.

What format will the qualifier have?

This will also depend upon the number of participants. We may use a mix of single elimination and double elimination rounds depending on the final size of the tournament in order to fit time constraints. We may also give first round byes to top seeds if there is an asymmetrical bracket, such as 12 total players.

Please note however. As before, both tournaments will also feature commander bans. At the start of each match both competitors will be asked to select the commander they would like to ban. The two banned commanders may not be chosen by either player for that game on penalty of immediate disqualification.

Seeds? How will players be seeded?

Players in the qualifying tournament will be seeded first on the basis of FPL performances if available. Then using Ranked and tournament history, otherwise randomly determined.

Tournament XXII seedings will first be assigned to any participating FPL finalists and for the qualifying teams on the basis of their results from the qualifying tournament.

If you have any additional questions please contact us on Discord.

In order to participate, you must do the following...

  • Join the Official FORTS Discord
  • Your name on Discord and Steam must match and include your team tag (see below)
  • Inappropriate competitor names will not be accepted
  • Send a direct message on Discord to Romerolagus#9918 with your team name, tag and roster
  • Team names must be 12 characters or less
  • Team tags should be 3 characters
  • Qualifying teams will also be asked to provide a team logo (128x128 pixels)
  • Entries will be accepted up until the the start of the qualifying tournament, Feb 19th 12PM PST
  • FPL I and II winners and runners-up (and partners) granted automatic entry into Tournament XXII
  • All other entrants must compete in a qualifying tournament on Feb 19th at 12PM PST
  • The qualifying tournament results will be used to fill the remaining Tournament XXI slots
  • Maximum of 8 total participants for Tournament XXII
Team Meme
[EWG] Knightsinclair
[EWG] Romerolagus
Sample Team and Logo


WHEN

  • Qualifier Tournament will be held Feb 19th, 2022 at...
  • 12PM (PST West Coast USA)
  • 3PM (EST East Coast USA)
  • 8PM UTC/GMT (London)
  • 9PM CET (France, Germany)
  • 6AM AEDT (Eastern Australia)

  • Tournament XXII starts Feb 26, 2022 at...
  • 12PM (PST West Coast USA)
  • 3PM (EST East Coast USA)
  • 8PM UTC/GMT (London)
  • 9PM CET (France, Germany)
  • 6AM AEDT Jan 16th (Eastern Australia)


WHERE


RULES

  • 2v2 Death Match
  • Double elimination
  • 15 minute time limit
  • Tons of Guns enabled
  • Moonshot enabled
  • Portals enabled
  • Commanders enabled
  • Commander bans! Each team selects 1 commander to ban at the start of each game
  • Failure to honour the bans will result in immediate disqualification
  • Draws decided by core damage inflicted (total damage if same core damage)
  • Maximum of 8 teams
  • Check-in on Discord at least 15 minutes before tournament start
  • Late or absent players forfeit their matches
  • Use of exploits or bugs for self-charging or any other purpose is strictly forbidden.
  • Earthwork Games reserves the right to make changes to this event as needed


STREAMS
Bobereto Project Incursus With special commentator Nozehed

THE BATTLEFIELDS

Selected From Scratch maps included with Forts.


Cheers,
EWG

Forts/Moonshot Update 1.15



G'day Forts fans!

Welcome to another regular update of Forts. If you've glanced at the change list: yes, this is a relatively small update. In fact, it's small enough that we've focused on bugs and improvements that won't render replays made with the previous version obsolete. The reason for a small update is that, as you might know, we are working on something in the background. Of course there are always improvements that need to be made. You can find the list of changes below.

Also, With the new season we've got a new pool of maps for the ranked competition. The maps for Season 16 are:

  • Abyss
  • Hang Time
  • Ledge Grab
  • Stalactites 1v1
  • Vanilla
  • Battlegrounds 1v1

As always we invite you to provide constructive feedback here or via the Official Forts Discord, Have fun!

Cheers,
EWG

[h2]Changelist 2022-02-02[/h2]

Improve: (AI recording) when node deletion is blocked, show all unstable links
Improve: reduce map and mod suggestion cooldown from 30s to 20s
Improve: German translation (thanks, asca)
Improve: Chinese translation (thanks, Rothes)

Fix: crash when the drive letter is reported in lower case
Fix: crash when a structure separates and a linked portal is no longer valid
Fix: desync when joining or replaying a game with custom AI (thanks, asca)
Fix: weapons are permanently unable to fire after being disabled while firing (thanks, LZjun)
Fix: weapon reload animations can loop if disabled while reloading (thanks, Mando)
Fix: idle device animations continue to play while disabled
Fix: weapon muzzle flash is not turned off if disabled during firing
Fix: Placing a device overlapping Armour while it is converting to BG does not give correct visual feedback (red cross on link) or audio cues
Fix: SetViewExtentLeft and SetViewExtentRight use incorrect values as the current view limits (thanks, asca)
Fix: cladding triangles sometimes appear elongated and detached from actual structure (thanks, LZjun)
Fix: Hide Overlays in Replay also hides the Forts watermark
Fix: missing client disconnect messages for players in chatroom while host is playing (thanks, Bobereto & Samster)
Fix: (OnTerrainHit) error message string formatting has too many parameters (thanks, Gxaps)
Fix: (OnNodeCreated) game does not list parameters correctly on script exception (thanks, Gxaps)
Fix: (AI recording) inconsistent/illogical restrictions on node and link deletion (thanks, asca)
Fix: (Lua scripting) ScreenPosition Get does not correctly set MaxY
Fix: profanity filtering missing from chatroom system messages for the local player
Fix: privacy issue in logging

[h2]Changelist 2022-02-02b[/h2]

Fix: replacing materials temporarily opens holes in the cladding
Fix: devices have their idle animations paused on construction
Fix: when restoring a replay keyframe, disabled devices still have their animations run
Fix: crash in Multiplayer::DispatchPacket when shutting down without a World set
Fix: crash in GetWeaponAmmo when the projectile is invalid
Fix: crash when effect positions or directions are set to invalid values
Fix: crash when ClientDatabase::IsDev doesn't find the local client
Fix: crash in Multiplayer::DispatchPacket when shutting down without a World set
Fix: crash in GetWeaponAmmo when the projectile is invalid
Fix: privacy issues in logging

[h2]Changelist 2022-02-04[/h2]

Fix: some mods broken (e.g. Observer Tools commander identification) by another fix
Fix: (Buster) crash when side 2 is Buster and depleted uranium rounds are reflected
Fix: the watermark is visible in two locations or duplicated during instant replay
Fix: replay watermark moves with the panel
Fix: sprites loaded from mods are not freed after each game, causing duplicate sprite errors if rerun
Fix: crash enforcing population caps when an inverted device doesn't have a non-inverted counterpart

[h2]Changelist 2022-02-07[/h2]

Fix: (Chinese language) console error loading replay.lua for any game
Fix: ambient.lua may cause a data desync due to an absolute path being used as checksum key
Fix: wide characters in Forts path causes crash

Welcome Josie!



G'day, Forts fans!

We have a big year planned at Earthwork Games, and to help us get the word out we're happy to say we have brought on a new Social Media Manager. Please give a warm welcome to Josie, otherwise known as @KnightSinclair on socials.

Josie is an experienced twitch streamer and content creator, and will be taking advantage of the visual treats of destruction that pour out of Forts to spread the word and appeal of the game across Tiktok, Instagram, Twitter, YouTube etc. If you have anything you think worthy of reaching a wider audience, feel free to get in contact with either her, or Romerolagus, with whom she will be working.

Welcome to the team, Josie!

Cheers,
EWG