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Forts - Moonshot 1v1 Tournament XXVIII



G'day Forts fans!

With the 3rd season of the FPL finished, and before starting the new season, we have some time for other events in our schedule. This is the perfect occasion to host our next official tournament. XXVIII will be held on the June 29th at 7pm UTC for the knock-out round, and July 6th at 7pm UTC for the quarters, semis, bronze match and finals. This event will be 1v1 Team Death Match with up to 16 players competing on a variety of maps. Each round will be a best of 3 matchup with the winner advancing and the vanquished thrown in the stratosphere. There will also be a bronze match to decide 3rd place. We are splitting the event on two consecutive weekends to let us host more matches than usual.



Registration will open at 7pm UTC tomorrow (18th of June). In order to register, every participant should ping 42scientist on the Forts Official Discord server with their challengermode profile, and then be invited on Challengermode.

Hosts:
Project Incursus Salzwerk CommunautéFortsFR Nikita (Russian Forts)

[hr][/hr]
On to the details.


When will Registration open?

June 18th 2024 at

  • 12pm PT (West Coast USA)
  • 3pm ET (East Coast USA)
  • 8pm BST (London)
  • 9 CEST (France, Germany)
  • 5am June 19th AEST (Brisbane Australia)

Entries submitted before this time will not be accepted. Once registration has opened the first 16 players to submit a valid entry will be admitted. Valid entries must fulfill the requirements listed below under How do I join?


How will players be seeded?

Seedings will be based on past results in official events and ranked seasons.


Prizes?

The prize pool is as follows:
  • 1st place $100
  • 2nd place $50
  • 3rd place $20

Prizes will be awarded in the form of Steam digital gift cards

If you have any additional questions please contact us on Discord.
[hr][/hr]
[h2]How do I join?[/h2]

In order to participate, you must do the following...

  • Join the Official FORTS Discord
  • Your names on Discord, Steam and Challengermode must match
  • Inappropriate competitor names will not be accepted
  • Send a message on Discord to 42scientist with your CM and Steam profiles
  • Registration will not open until June 18th at 3pm ET (7pm UTC)
  • Maximum of 16 players


WHEN



  • Tournament XXVIII starts June 29th, 2024 at...
  • 12am PT (West Coast USA)
  • 3pm ET (East Coast USA)
  • 8pm GMT (London)
  • 9pm CEST (France, Germany)
  • 5am 19th of June 7th AEST (Brisbane Australia)
WHERE
RULES

  • 1v1 Team Death match
  • Single elimination via best of 3 rounds
  • 15 minute time limit
  • Moonshot enabled
  • Tons of Guns enabled
  • Portals enabled
  • Commanders enabled
  • Commander picks & bans
  • Draws decided by core damage inflicted (total damage if core health is equal)
  • Maximum of 16 players
  • Check-in on Discord starts 1 hour before tournament
  • Late or absent players forfeit their matches
  • Use of exploits or bugs for self-charging or any other purpose is strictly forbidden.
  • Earthwork Games reserves the right to make changes to this event as needed
STREAMS
Project Incursus Salzwerk CommunautéFortsFR Nikita (Russian Forts)

THE BATTLEFIELDS

Abyss
Battlegrounds 1v1
Desert Ruins
Hang Time
Ledge grab
Moorings
Pillars
Stalactites 1v1
Vanilla


Cheers,
EWG

Forts Update 1.26

G'day Forts fans!


We're pleased to announce today's update! Thanks for waiting patiently. There are two major additions, a handy shortcut to Skirmish in the map editor, and a bunch of other improvements and fixes. Although there are no balance changes, we've got our eye on some for the next update. Stay tuned!

[h2]Co-op on Elimination[/h2]
Knocked out of the game early? Assist your friends after you're eliminated with this new feature.
[hr][/hr]To avoid people sitting out battles when they are taken out and keeping the fun rolling, we have added a new feature to allow you to join a teammate in their fort and carry on the battle. Using the above series of screenshots as an example, if you are manning the fort on the hill it will work like this:

  1. Happily building, battling and causing rubble in your original starting fort.
  2. Uh oh! Your reactor is destroyed, and you are left fort-less.
  3. Click on a teammates fort and confirm your choice to join them in co-op.
  4. Building, battling and causing rubble once more in your new home!

Off by default, to activate simply click the box marked Allow Co-op on Elimination in the Host Game/Lobby Settings screen.


[h2]Pause Decoupling[/h2]
New pause button (1) has been added to right-hand panel, with the help button (2) shifted to the left. The lobby host can now bring up the menu panel without pausing the game, but still pause (3) if necessary.
[hr][/hr]We often receive feedback about wanting to stop the game and look around without pressure. With this update you can pause independently from the menu using the new hotkey, defaulting to F4, or the pause button on the HUD. While paused you can pan and zoom, inspect the enemy, read the item and commander tooltips, and refine your strategy. During multiplayer the host can now access their options screen without pausing everyone else in the game.


[h2]Change List dlc2 33 r16516[/h2]

Add: Co-op elimination - when players are defeated they can join another fort on their side
Add: Game can be paused with F4, HUD button, and observer button while scene can be navigated
Add: 'Save & Skirmish' shortcut from map editor to rapidly test the current mission
Add: (CastRay) RAY_EXCLUDE_BG_MATERIALS and RAY_DOORS_AS_CLOSED flags
Add: (CastRayFromDevice) RAY_INCLUDE_FRIENDLY_DOORS and RAY_DOORS_AS_CLOSED flags

Improve: (Lobby Select) layout adjusted to prevent overlap of controls in some languages
Improve: (Lobby Settings) Layout to improve alignment of controls
Improve: (Map Editor) Allow undo/redo when console is down
Improve: (SendScriptEvent) Lua errors are logged when executed on scripts
Improve: Added Avoid button to lobby "player has disconnected" message
Improve: Added option for Show Match Results In Replays, with the options Ask, Once Only, and Never
Improve: Added tips for propellers and smokestacks
Improve: Confirmation dialogue box when quitting lobby when clients are connected
Improve: Connection failure notices are shown in a message box instead of the console
Improve: Devices stop producing effects when disabled, turn off for an individual effect using StopWhileDisabled = false in their lua script
Improve: Options screen now uses a scrolling list
Improve: Overhauled credits screen to be a scrolling, centered list
Improve: PauseWithoutFocusSingleplayer setting can now be set on the options screen
Improve: Pausing the game is now decoupled from the pause menu in multiplayer
Improve: Prevented swastika symbols from showing in chat
Improve: Projectiles can reflect off shields with DestroyShield flag set and destroy them
Improve: Ranked season results are cached and display faster
Improve: Season list on the ranked screen is now scrolled to the end to show the current season
Improve: Skirmish configuration is saved between game sessions
Improve: Tooltips on lobby buttons

Fix: AI can undo strut deletion by deleting nodes consecutively
Fix: AI does not aim spotters before opening doors, causing desyncs
Fix: AI script ai/forts/hanging/long/fort-t1f1-TemplateHang-2.lua is unable to build or fire its lasers
Fix: Bad argument to AdjustMusicVolume error message at end of Quick Battle missions
Fix: Capture mode panel is not updating during instant replays
Fix: Console error and missing combined forces sprites in Motherlode mission
Fix: Crash after desync during LAN games
Fix: Crash in lobby when mods have long names
Fix: Crash when changing skins in the options screen
Fix: Crash when dofile is called at runtime
Fix: Crash when ShowResult script function is called in the map editor
Fix: Crash when using some terrain property keys with no terrain selected
Fix: Cutscene text is missing when missions are loaded via skirmish or replay
Fix: Devices explode when upgrade and destroy messages are received in the same frame
Fix: Devices marked for deletion are visible to scripts via DeviceExists, FindDeviceInstance, etc.
Fix: 'dofile' can load files outside of the game's file system
Fix: GetNextUpgradeStep doesn't work for 2-barreled deckguns
Fix: If players interrupt lobby connection, they can get in later through orange listing
Fix: Input outside the game window triggers game actions in borderless fullscreen mode
Fix: Joining 'Paused' label is missing from loading screen while the host has the game paused
Fix: Lobby mod list is too short for its background panel
Fix: Lobby remove mod buttons disabled for host after accepting remove mod suggestion
Fix: Mortars can shoot each other when fired in a group in TDM
Fix: Observer tools are visible after the game has ended
Fix: One end of a portal can be reversed when a connected strut breaks
Fix: Penetrating projectiles terminate unless the projectile has a penetrate effect with Terminate = false
Fix: Players can connect via a public listing after a match has started
Fix: Players can bring up the pause menu before the results screen and break the end game flow
Fix: Population caps can't be customized per side
Fix: Portal orientation is not affected by obstructing devices in Team Death Match
Fix: Pressing Escape or F1 when replay details menu is open doesn't close the menu
Fix: Propellers function out of water
Fix: Scripts can use dofile on inactive workshop items
Fix: Slave weapons can fire at illegal angles
Fix: Snipers don't open doors for target painting when 'Allow Target Self' is enabled
Fix: Terrain surfaces don't animate, e.g. hazard blocks and safe zones
Fix: The integer version of SimpleRandom::Range doesn't evenly distribute values
Fix: The Storm environment forces weather to be on (no change to The Gathering Storm Pt 1 mission)
Fix: Tool tips can be stuck on after game ends
Fix: Turbines and smoke stacks function under water
Fix: Upgrade icon is missing in TDM
Fix: When projectiles with DestroyShields flag penetrate the shield, the shield has zero hitpoints but is not destroyed

Remove: 2v2 from ranked match screen

[h2]Change List dlc2 33b r16594[/h2]

Improve: Toggle show names (F6) applies to debug read out as well as on device selection
Improve: (Black Gold, Moonshot campaigns) Chinese translations

Fix: (Phantom) unable to move upgraded devices using the context menu
Fix: After failing ranked ping test, players don't attempt to connect to others
Fix: Connection and disconnection notices don't appear for players with chat bans
Fix: Crash in ranked after failing a ping test
Fix: Deselect hotkey is missing
Fix: Grouped weapons with different platform angles are unable to fire
Fix: Holes sometimes appear in cladding after breaks
Fix: Players with chat bans can be reported for chat related offenses
Fix: Reactor bars overlap the help panel
Fix: The Deselect and Pause (Escape) key can't be rebound
Fix: The pause (F4 and LCtrl + Space) keys can't be rebound

[hr][/hr]
[h2]Make Sure To Join Our Discord[/h2]

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,
EWG

Moonshot + High Seas DLC Bundle Sale!


[hr][/hr]
G’day, Forts fans!


For a limited time, you can pick up Forts - Moonshot and Forts - High Seas in a bundle for 30% off the regular price. If you only have Forts and have been wondering what all the fuss is about in its two major DLCs, now is your chance to make the leap and expand your 2D physics-based RTS experience!

For those who have Forts and one of these DLCs already, you can complete the set with this Bundle and only pay for your missing item. Hit the link below to find out how you can take your building, battling and causing rubble to the next level. Sale runs for seven days!

https://store.steampowered.com/bundle/41810/Forts__Moonshot_DLC__High_Seas_DLC_Bundle/

Cheers,
EWG

FPL - Season 3 Grand Final - WINNERS!


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G’day, Forts fans!


Congratulations to Skillgap, winners of the third season of the official Forts Pro League!




klaualles and I am myself stormed through the playoffs with clockwork precision, dropping only a single game on their way to victory. Runner-up Westwind (Malme and Geiger) were unable to fend them off despite an MVP worthy performance. And Fortified (Amburulo and Finn) defeated Monkey Air Force (Helicopter and sub Teutonick) in the bronze match to take third.



Malme of team Westwind was named the playoff MVP for several heroic last stands throughout the playoffs.

[hr][/hr]
[h3]1st Place - $100 in Steam Gift cards[/h3]
$50 to each teammate

Skillgap
  • klaualles
  • I am myself
Skillgap laser focused on Door Snip's warheads
[hr][/hr]

[h3]2nd Place - $50 in Steam Gift cards[/h3]
$25 to each teammate

Westwind
  • Malme
  • Geiger
Malme avenging his teammate
[hr][/hr]

[h3]3rd Place - $20 in Steam Gift cards[/h3]
$10 to each teammate

Fortified
  • Amburulo
  • Finn
Fortified bringing portal mortars to bear against Monkey Air Force
[hr][/hr]

[h2]Replays and VODs[/h2]

Replays from the FPL Playoffs will be available in the Featured tab of the Replays menu in-game and viewable until the next update.

[h3]Playoff Quarterfinals[/h3]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]










[h3]Playoff Semifinals[/h3]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]










[h3]Playoff Finals[/h3]
[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]












Cheers,
EWG

FPL - Season 3 Grand Final + SALE!


[hr][/hr]
G’day, Forts fans!


After a long season of intense matches and two weekends of playoffs, the conclusion of the Forts Pro League S3 is nearly at hand. Come join us on Saturday May 25 at 8pm utc to watch the finals and find out which team will be the ultimate winner, claiming the trophy and splitting the $100 Steam gift card top prize. To celebrate, we're putting Forts on sale so all aspiring competitors this is your chance to start practicing for Season 4!



The MVP award will also be announced for the player with the most impactful individual performance.



[hr][/hr]

[h2]FPL Finals[/h2]

[h3]Skillgap[/h3]
klaualles & I am myself

[h2]VS[/h2]

[h3]Westwind[/h3]
Malme & Geiger
[hr][/hr]
[h2]FPL Bronze Match[/h2]

[h3]Monkey Air Force[/h3]
EtaN & Helicopter

[h2]VS[/h2]

[h3]Fortified[/h3]
Finn & Amburulo
[h2]When is it going to happen?[/h2]

The results will be streamed on Saturday May 25 at
  • 8pm utc

  • 4pm EDT (East coast USA)

  • 10pm CEST (France, Germany)

  • 6am AEST Sunday May 26 (Australia)


[h2]Where?[/h2]



[h2]Streamers[/h2]

Project Incursus

Salzwerk

Communauté Forts FR (Gusteagle & Pile Rouillée)

Cheers,
EWG