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Forts Update 1.23


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G'day Forts fans!


We hope you've been pummelling the forts of your friends.

Although we don't talk much about what's coming, be sure that we are working hard to improve the experience. Some of this work is not glamorous, but we strive to provide a solid experience and smooth rough edges. In that spirit, this update addresses a range of small, medium and large issues that have been reported by you, or found in our own testing.

Headline items include a new option to avoid reported players, population level and cap displays, and the ability to turn off special themes (i.e. Halloween and Christmas).

Our team will continue to deliver improvements to Forts, and we welcome your suggestions and feedback. Happy holidays!

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[h2]Change List dlc2 30 r15445[/h2]

Add: "Add to player avoidance list" checkbox to reporting dialog
Add: 'Enable Special Themes' game option
Add: Firebeam overheat sound
Add: Population level and cap readout to device tool tips and context menu upgrade preview
Add: Projectiles that are alive post collision are now hidden from scripts
Add: 'Target Allies' combat mod for missile aiming in free-for-all mods (TargetAllies in db/rules.lua)

Fix: (AddTextControl, AddTextButtonControl, AddButtonControl, AddSpriteControl) memory leak when parent isn't found
Fix: (Hurricane active) machine guns overheat after two bursts
Fix: (Moorings) gap exists between top foundation and ground
Fix: (Moorings) ToGA1 fort fails to build a mine, blocking remaining script
Fix: (ranked) host can update opponents before client receives the leaderboard, prematurely reaching match limit
Fix: (ranked) in rare cases players can be unable to match with each other
Fix: (Seep) armoured EMP rockets will trigger an EMP when hit once
Fix: 20mm cannon can fire through a device placed in front of it after it has begun firing
Fix: After ejecting when joining a full lobby you are given a rejoin highlight for it
Fix: Beam end time now works to stop FMOD events at (BeamDuration - BeamEndEffectTime)
Fix: BLOCKFLAG_PassProjectiles, *PassBeams, and *Hazard incorrectly set *NoSplash
Fix: BLOCKFLAG_WaterLevel, *EdgeWithFill, *CanBuildOver, and *NoDrawEdges are missing from shapes.lua and not handled in SetBlockFlags
Fix: Converting a connected material before a structure breaks can convert it back
Fix: EtaN's absurd medal count doesn't fit in trophy cabinet
Fix: Joining observers in end screen display in a team, or cause crash
Fix: Local connections time out when game is in progress
Fix: Mortar kills count towards Second Amendment sniper objective
Fix: Non-consumable ammo appears available on the context menu when it can't be used due to missing ammo
Fix: Players can be banned from lobbies they were not in
Fix: Projectile vs projectile collisions can cause infinite loops
Fix: Recordings can capture a frame from previous recording
Fix: Repair station allows shield to skip warmup state
Fix: Replay desync (terrain) when player re-joins HS match
Fix: Screen flickers the desktop when entering a loading screen or entering of leaving the multiplayer lobby
Fix: Projectile trails can lag the game when used in an accelerator
Fix: Some characters have incorrect width
Fix: some non-default weapon ammo firing effects are not shown to enemy
Fix: Struts can overlap devices on the edge of their platform
Fix: Struts exceeding max length become segmented (aka wooden ropes)
Fix: Team details incorrect in ranked loading screen
Fix: Thread shutdown issue by allowing threads to exit
Fix: Uploading new items before accepting steam workshop agreement can create a broken workshop item

Improve: (tutorial 2) Increased height while still keeping top of player fort visible at bottom of screen
Improve: (tutorial 2) Spacebar zooms camera in and out of reactor at start
Improve: (tutorial 2) When selecting MG spacebar zooms in and out. Removed automated zoom out.
Improve: (tutorial 2) When selecting mortar spacebar zooms in and out. Removed automated zoom out.
Improve: Changed orbital laser fire sounds to react to being stopped and play their wind down sound
Improve: Duplicate sprites cause a warning rather than an error
Improve: Kicked players are kept out of new lobbies for the set duration
Improve: Max zoom for the context menu adjusted

Optimise: Effects rendering in Vulkan

Remove: Instantaneous spend/refund costs from HUD and Observer Tools resource rate readouts

[h2]Change List dlc2 30b r15478[/h2]

Add: "\clear_kicks" console command to clear kicked player avoidance list. Accepts an optional "1" parameter to also clear all avoidance lists
Add: missing 'Allow Target Self' (target-self) mod, previously referred to as 'Target Allies'

Fix: Crash when AI deletes a single link node and player's cursor is over the structure
Fix: Game freezes when using windows key + shift + arrow with Vulkan on NVidia cards.
Fix: Battlegrounds 1v1 preview features the Halloween theme

Optimise: SnapToNodeUnsafe skips structures with incompatible ownership

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[h2]Make Sure To Join Our Discord[/h2]

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,
EWG

Happy Hallowe'en!


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[h3]Blistered and tormented,
A scorched, fiery doom.
Twisted and demented,
The reactor our tomb!

Shrieking through the night,
A shot breaches the core.
Released, we take flight,
To haunt forevermore![/h3]

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[h2]Demented Reactor[/h2]
Souls burn for eternity in the demented reactor, unless unleashed if their tomb is destroyed!
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[h2]Blood & Studs[/h2]
It's raining blood in the Cursed Landscape. Which team are you on? Team Gargoyle or Team Skull?
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[h2]Haunted Main Menu[/h2]
Halloween themed front end image!
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[h2]Cursed Landscape* & Corrupted Console**[/h2]
*Cursed landscape replaces 'Canyon' environment set.
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**Haunted HUD replaces 'Default' HUD skin.
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Wishing you a happy Hallowe'en,
EWG

Forts Pro League - Season 2 Playoffs Winners! SPOILERS!!!


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G’day, Forts fans!


Congratulations to -Veterans-, winners of the second season of the official Forts Pro League!




Living up to their name the -Veterans- EtaN and Firework outlasted the competition with the final round going the distance in a best of 5 matchup, facing two sudden death games. Their opponents, Helicopter and mcc72k of team Pro Aim (3rd place in FPL Season 1) had the early momentum before being ground down in the back and forth struggle. And in 3rd place Geiger and Malme of team westwind defeating team Green Leaf (Dranistian and Vykro) in the bronze match.




In addition to collecting an FPL trophy, one of the very few that had heretofore eluded him, EtaN was also named finals MVP for his consistently outstanding play throughout the tournament. Whether called upon to damage carry or support he fulfilled both roles seamlessly. All whilst drawing the lions share of attention just by virtue of existing on the field.

[h2]Challenger Mode Bracket[/h2]
Playoffs
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[h3]1st Place - $100 in Steam Gift cards[/h3]
$50 to each teammate

-Veterans-
  • EtaN
  • Firework
-Veterans- and Pro Aim locked in a relentless sniper duel
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[h3]2nd Place - $50 in Steam Gift cards[/h3]
$25 to each teammate

Pro Aim
  • Helicopter
  • mcc72k
Pro Aim staring down a vicious rocket and shotgun barrage from Green Leaf
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[h3]3rd Place - $20 in Steam Gift cards[/h3]
$10 to each teammate

westwind
  • Geiger
  • Malme
Team westwind focusing all their firepower into a single lancing point
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[h2]Replays & VODs[/h2]

Replays from the FPL group stage and Playoffs will be available in the Featured tab of the Replays menu in-game and viewable until next update.

Full English Cast with Incursus and Noze
https://www.youtube.com/watch?v=HjbxkkUK3Do

Full German Cast with Salzwerk and DankeMerkel
https://www.youtube.com/watch?v=MxtXuE9HBW4


Cheers,
EWG

Forts Pro League Season 2 Playoffs!

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G’day, Forts fans!


After a grueling group stage, four teams have fought their way to the top of pack and into the FPL playoffs. Come join us for the Forts Pro League Season 2 Playoffs live this coming Saturday on October 21st at 3PM EDT. Cheer on your favorite teams as they compete for the FPL medal, $170 in Steam gift cards, and a playoff MVP is chosen. Congratulations and best of luck to the qualifying teams!




Individual recognition is also up for grabs as a playoffs MVP will be selected by the league officials and casters.


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FPL Playoff Teams


[h3]-Veterans-[/h3]
EtaN & Firework



Record 8-1.
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[h3]Pro Aim[/h3]
Helicopter & mcc72k



Record 7-2.
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[h3]Green Leaf[/h3]
Dranistian & Vykro



Record 6-3.
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[h3]Westwind[/h3]
Geiger & Malme



Record 5-4.
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The completed group stage ladder...



The finals bracket...



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[h2]When is it going to happen?[/h2]

The FAL Playoffs will take place Saturday October 21st
  • 3PM EDT (East Coast US)

  • 8PM GMT+1 (London)

  • 9PM CEST (France, Germany)

  • 5AM AEST Sunday October 22nd (Australia)


[h2]Where?[/h2]

[h2]Streamers[/h2]


Cheers,
EWG

Free Multiplayer Weekend!


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G'day Forts fans!


To mark six and a half years of Forts going from strength to strength we're pleased to announce the second Forts Free Multiplayer Weekend. The first Forts FMW in 2018 saw our highest concurrent players at 7303. With any luck we’ll blow that out of the water this time!


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Details

Non-owners will have access to the following modes:

  • Multiplayer* - NOTE: Non-DLC owners who join games hosted by DLC owners to have access to the relevant DLC advanced weapons and features.
  • Campaign - Play through the tutorial and part 1 of the Black Gold campaign.
  • Quick Battle - Recently added mode for new players to get straight into the action with a few explosive missions.
  • Skirmish* - One off battles vs AI opponents.
  • Sandbox* - Free-play mode without opponents.

*Includes Workshop content.
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Sale

As part of the celebration, Forts and all DLCs and the OST are on sale. Follow the links below:

https://store.steampowered.com/app/410900/Forts/

https://store.steampowered.com/app/1811550/Forts__High_Seas/

https://store.steampowered.com/app/1033530/Forts__Moonshot/

https://store.steampowered.com/app/2278070/Forts__Elite_HUD/

https://store.steampowered.com/app/1335840/Forts__Pro_HUD/

https://store.steampowered.com/app/627370/Forts__Soundtrack/
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Thanks to all the players, modders and content creators for their support over the years. We’re looking forward to continuing to improve and add to the Forts canon. Long may it continue!

Cheers,
EWG