Desert Reforged — Massive Stability & Systems Update
[p]For over a month there were no updates — because this time the focus was not new content, but stability.[/p][p]This patch reinforces the foundations of Sins of the Desert: AI behavior, ritual interaction logic, audio consistency, saving systems, and storage functionality.[/p][hr][/hr][h2]🎮 Controls & Camera[/h2][p]A collider conflict caused certain interaction keys to stop responding.[/p][p]In first-person view, the character could see themselves when rotating the camera.[/p][p]During ritual scenes, opening the menu caused animation glitches — menu access during active rituals is now properly restricted.[/p][p]The ritual focus camera sometimes failed to activate on first attempt.[/p][p]If interacting with objects during drink animations, the character could freeze.[/p][p]All interaction logic has been stabilized.[/p][hr][/hr][h2]🚪 AI & Interaction Fixes[/h2][p]AI could get stuck in navigation and only move when the player approached.[/p][p]NPCs walked through tent doors during scheduled behaviors.[/p][p]After private interactions, NPCs sometimes failed to reset to default state.[/p][p]Certain characters used incorrect movement animations.[/p][p]Approaching NPCs during active scenes could lock interaction until restart.[/p][p]Attempting to interact with non-interactive characters caused UI lock.[/p][p]AI now behaves consistently. Doors are solid. Interaction flow is stable.[/p][hr][/hr][h2]🔊 Audio Fixes[/h2][p]Character voice lines sometimes continued playing after scenes ended.[/p][p]Ambient ritual sounds were not properly localized.[/p][p]Music stop affected only the current track.[/p][p]Switching tracks did not update chat notification.[/p][p]Desert wind ambient sound was unbalanced across channels.[/p][p]Audio is now synchronized, localized, and consistent.[/p][hr][/hr][h2]🖥️ UI Improvements[/h2][p]Placeholder text appeared briefly in radial menus before loading tooltips.[/p][p]Some objects had labels while identical objects did not.[/p][p]UI color inconsistencies have been corrected.[/p][p]Interface logic is now stable and visually unified.[/p][hr][/hr][h2]💾 Save & Persistence Improvements[/h2][p]Pickup items did not retain position after restart.[/p][p]Selected item variants sometimes reset.[/p][p]Wearable and ritual items now remember their placement instead of returning to spawn points.[/p][p]Added “Save Position” option in menu.[/p][p]Your desert camp now stays exactly how you leave it.[/p][hr][/hr][h2]📦 Storage System[/h2][p]Storage chests are now fully functional.[/p][p]• Carryable containers added
• Items can be placed inside
• Stored items persist after restart[/p][p]Camp organization is now possible.[/p][hr][/hr][h2]🎵 Music System[/h2][p]Music switching logic fixed.[/p][p]Track names now properly appear in chat.[/p][p]Ambient transitions are smoother and stable.[/p][hr][/hr][h2]👤 Personalization[/h2][p]You can now set a custom nickname in Settings instead of using your system name.[/p][p]Your identity in the desert is now your own.[/p][hr][/hr][h3]Final Words[/h3][p]This is a foundation update.[/p][p]The desert is smoother.
AI behaves naturally.
Ritual logic is stable.
Audio works correctly.
Items persist.[/p][p]Sins of the Desert now feels truly alive.[/p]