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PATCH 11.25.2025

[p]Hello everyone![/p][p]Today, on 11.25.2025, we have prepared and released a major patch for Requisition VR: Hunt & Extract![/p][p][/p][h3]GLOBAL CHANGES TO GAMEPLAY MECHANICS
[/h3][p]✅ Economy Adjustments.
Inflation has come to the zombie world! It sounds scary, but in reality, we've just rebalanced the ratio between buying and selling items, as well as the rate of earning money after a successful extraction from a map. The value of important items has increased, and along with it, the tension before each new run. Who said financial regulation was easy?[/p][p]A side effect was the equalization of prices for all types of ammunition. This should motivate players to experiment with different weapons during raids and add more variety to the gameplay. However, be careful. Now, if you die on the battlefield, you lose not only your items but also your ammo.[/p][p]The process of receiving money and prizes has also been improved:[/p]
  • [p]Added a more convenient lever for the prize workbench.[/p]
  • [p]Removed the button to collect money at the vending machine (it now happens automatically).[/p]
[p]✅ Improvements to Interaction and Damage Systems.
Previously, players could break equipped items when colliding with each other or intentionally dealing damage. Yes, fighting with your team members is fun, but if you overdo it, it could cost you. We care about your friendships, so now you can hit each other as much as you want![/p][p]We also slightly reduced the damage from grenade and tripwire explosions (it was too high), and added a little aim assist for the "basketball" minigame. And if you try to pull a gold bar out of the pneumatic tube after trading has ended, alas, you will no longer be able to (please don't test this, just trust us).[/p][p][/p][h3]UI AND VISUAL CHANGES
[/h3][p]✅ Fixed UI bugs that occurred in certain cases.
Namely:[/p]
  • [p]Incorrect information on stat screens.[/p]
  • [p]UI element overlapping.[/p]
  • [p]Vignette effect incorrectly triggering or not triggering when the player takes damage.[/p]
[p]✅ Visual improvements have been made to:[/p]
  • [p]Overall lighting during the Concrete Boss effects.[/p]
  • [p]The Forest location is now brighter (lightmaps have been reworked).[/p]
  • [p]Textures for the Concrete Boss and the warning sign on wooden crates (for the Steam version), as well as the police cap texture (for the Meta version).[/p][p][/p]
[h3]ZOMBIES AND LOCATIONS
[/h3][p]✅ Positioning.
Loot boxes, hints, and the Concrete Boss now have more convenient and correct placement on the map. He can no longer accidentally climb onto the roof of a trailer. We found and returned the missing colliders in the lobby. Players will no longer be able to climb inside the machines.
[/p][p]✅ NPC Animations and Behavior.
No more overly fast zombies or zombies-inside-stairs. NPCs now correctly interact with the environment and no longer pretend to be Olympic marathon runners. We've also increased their motivation. Starting today, there should be no situations where zombies refuse to snack on a player. This applies to both regular zombies and hunters.[/p][p][/p][h3]OTHER CHANGES AND FIXES[/h3]
  • [p]Fixed a bug causing camera "looping."[/p]
  • [p]The Steam Overlay no longer sends players to hell (under the map).[/p]
  • [p]General game optimization (reduced load on RAM and VRAM).[/p]
  • [p]Refinements and fixes to sound effects.[/p]
  • [p]Fixed decal rendering on zombies.[/p]
  • [p]Found and fixed a few other minor bugs you probably didn't know about. And that's a good thing…[/p]
[p]Overall, it's a big, meaty patch. If you happen to find any new errors/bugs, don't hesitate to write to us here or on our Discord. We are, of course, confident that we've caught everything! But just in caaaase…[/p][p]You know where to find us![/p][p]Thank you for staying with us. We continue to improve Requisition VR: Hunt & Extract and hope to share news with you soon.[/p][p]See you next time[/p]