Devlog #3: shotguns
Aaaah, 2026 is here! A year in which Shardpunk will have its third anniversary, and a year in which the very first demo of its sequel will be released! Expect the demo to be live in few weeks.
That being said, I want to talk about weapons - and shotguns in particular, as I've decided to test a different approach to how they work. Regular ranged weapons require the player to pick a single target which then gets attacked. Here's how it looks for assault rifles:


In first Shardpunk, shotguns were also single-target weapons. This will change in the sequel: shotguns are short-ranged AOE weapons:

They pack quite a punch, but you need to come really close to make it worth spending the APs. Luckily, there will be ways of adding more Action Points to your characters - but I will talk about it in future devlogs.
As I mentioned at the beginning, the first alpha demo is approaching. I am planning to release frequent demos, gather your feedback and reiterate on it. This approach worked pretty well when developing the first game, so I will stick to it.
I wish you all the best in 2026, and I'm already looking forward to your feedback from the first demo!
Take care!
That being said, I want to talk about weapons - and shotguns in particular, as I've decided to test a different approach to how they work. Regular ranged weapons require the player to pick a single target which then gets attacked. Here's how it looks for assault rifles:


In first Shardpunk, shotguns were also single-target weapons. This will change in the sequel: shotguns are short-ranged AOE weapons:

They pack quite a punch, but you need to come really close to make it worth spending the APs. Luckily, there will be ways of adding more Action Points to your characters - but I will talk about it in future devlogs.
As I mentioned at the beginning, the first alpha demo is approaching. I am planning to release frequent demos, gather your feedback and reiterate on it. This approach worked pretty well when developing the first game, so I will stick to it.
I wish you all the best in 2026, and I'm already looking forward to your feedback from the first demo!
Take care!