Alpha Feedback & What’s Next?
[h3]Greetings, Gravebound!
Welcome to another Begraved dev blog. This week, we’re diving into your playtest feedback. You’ve given us amazing insights, so let’s talk about what everyone loves? err? STATS! [/h3][h2]
Player Engagement[/h2]![]()
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[/carousel][h2]Solo vs. Group Play[/h2][p]Begraved is designed for 1–5 players. While we believe the game shines in co-op, solo adventurer's experience is important to us, so our goal moving forward.[/p]
[/p][h2]Tutorial & Guidance[/h2][p]We knew going into the playtest that tutorials needed improvement. Here’s our philosophy.[/p]
[/p][h2]What’s Next[/h2]
Until next time, Laters Groobers,
Jade - CM[/p]
Welcome to another Begraved dev blog. This week, we’re diving into your playtest feedback. You’ve given us amazing insights, so let’s talk about what everyone loves? err? STATS! [/h3][h2]
Player Engagement[/h2]
- [p]No one played less than 30 minutes. That’s humbling to us! We hope it shows you were invested and having fun.[/p]
- [p]Average session length. Around 2 hours and no one under 30 minutes.[/p]
- [p]Most popular mode. Solo play took the crown.[/p]
- [p]Make multiplayer even more engaging.[/p]
- [p]Keep solo play rewarding and immersive.[/p]
- [p]We’re big fans of direct gameplay meaning everything happens through actions, touch, push, pull, with least amount of time spent in menus or inventory screens slowing you down.[/p]
- [p]But we also want the game to feel intuitive, not frustrating. Expect better onboarding and clearer guidance in the next playtest update and for players that like to work stuff out themselves? Don't worry the tutorial is so far planned as optional.[/p]
- [p]QnA planned.[/p]
- [p]Preview of tutorial changes coming soon.[/p]
- [p]More invites to the playtest.[/p]
- [p]Keep feedback coming! Every comment helps us make Begraved the best experience possible.[/p]
Until next time, Laters Groobers,
Jade - CM[/p]