Stickman: Waves Of Doom 1.5 OUT NOW!
[p]Hello there![/p][p][/p][p]In the midst of news from my other games BIORAGE and Five Nights At Stickman, Waves of Doom now gets a BIG update![/p][p][/p][p]Many things have been patched, changed and more![/p][p][/p][p]Read the changelog below:[/p][p][/p]
- [p]Updated some image assets.[/p]
- [p]Updated main menu look.[/p]
- [p]Added trailer 1 and trailer 2 songs to the gameplay music.[/p]
- [p]Added Relevation Studios logo on startup and removed unity logo.[/p]
- [p]Removed lock on stage 2, it will now always be available, even from start.[/p]
- [p]Changed default enemies cap from 600 to 1500.[/p]
- [p]Dualshock and Dualsense support improved.[/p]
- [p]Appdata now stores in Relevation Studios folder instead of "Default Company" folder.[/p]
- [p]Updated unity version from 6000.1.2f1 to 6000.0.60f1 due to the security risk patch. [/p]
- [p]Fixed music stopping playing on focus change.[/p]
- [p]Fixed a bug with some effects ignoring the player.[/p]
- [p]Fixed a bug with bosses teleporting out of bossfight area if it's too large.[/p]
- [p]Fixed a bug with obstacle spawning.[/p]
- [p]Optimized drop management and movement with Jobs system and Burst Compiler.[/p]
- [p]Optimized damage indicators movement with Jobs System and Burst Compiler.[/p]
- [p]Optimized enemies spawning and defeat handling[/p]
- [p]Optimized UI timer.[/p]