[Launch D-3] ARC: The Beginning — Launching Feb 25
[p]Hello, I’m the developer of ARC: The Beginning.
Here’s a quick, scan-friendly overview of what this game is and why it exists.[/p][p][/p][p]
[/p][h3]✅ Why I made this[/h3]
If you’re interested, please Wishlist to get notified at release—it helps a lot.[/p]
Here’s a quick, scan-friendly overview of what this game is and why it exists.[/p][p][/p][p]
- [p]I wanted a racing game that feels great even in short sessions (about 1–2 hours).[/p]
- [p]A structure you can return to easily—and still reach an ending within a few hours.[/p]
- [p]Designed to be finishable in about 4 hours.[/p]
- [p]Built with a balanced amount of freedom and dense, focused content.[/p]
- [p]Racing games set in Korea—with Korean cars—are surprisingly rare.[/p]
- [p]This project started from a simple wish: to drive Korean cars through a Korean city.[/p]
- [p]I’m not from the game industry, and I’m not a professional developer.[/p]
- [p]I started this project in January last year, believing modern AI could genuinely help with production.[/p]
- [p]I self-taught Blender and Unity, and used AI as a practical tool—helping with scripting and even [/p][p]music creation.[/p]
- [p]Compared to a multi-person studio, there may be areas to improve.[/p]
- [p]Still, I polished it with one goal: making it fun to drive—and I’ll keep improving after launch based on feedback.[/p]
If you’re interested, please Wishlist to get notified at release—it helps a lot.[/p]