Expedition Phase 02 Hotfix #1

WARNING! THIS UPDATE INCLUDES A WIPE ON ALL SERVERS FOR PLAYER BUILT STRUCTURES HOWEVER PLAYER SAVES/PROGRESSION ARE UNAFFECTED
Good Day Everyone,
Today we have a hotfix for you that address stability issues, exploits and server performance.
Here is the list in full:
New
- Land claims now require upgrading to increase the amount of A.I. being used in that area/claim, this includes a max capacity of player owned A.I.
Fixes
- Fixed a bug that caused the "Attack the North" Templar boss to have no health
- Fixed various crashes involving item data
- Fixed a crash causing by destroying arrows on the server
- Fixed a crash caused by un-equipping low durability weapons on the client
- Fixed an exploit that allowed infinite resources
- Fixed an issue that caused the Custom merchant stall when given items, does not remove items from player inventory causing duplicates
- Fixed drawing/sheathing weapons while on a horse will move the player avatar to ground level through the horse
- Fixed an issue where you can get double loot and XP from killing moving enemies getting that with the stab most of the time
- Fixed a "weight issue" so you can carry more items with dropping and picking up certain objects
- Fixed an issue that when Armor broke but still appeared equipped
- Fixed an issue that crafter NPCs would have their lootables disappear
- Fixed an issue that prevented decaying from working
- Fixed an issue that allowed players to run after dropping and picking up stacks of items when over encumbered
- Fixed an issue that didn't allow players to change profession in the main menu
- Fixed an issue where the incorrect renown shows within the profession swapping menu
- Fixed an issue that you cannot take a singular item of a stack within a chest
- Fixed an issue that prevent some food items not being duplicated if crafting as the cook profession.
- Fixed an issue that didn't allow you to open the basic crafter's menu after a 30 item limit was reached.
- Fixed an issue for when going back to main menu, the quests would reset
Optimisation
- Flushnet removed from simpleton timers
- Item inventory passed by struct reference
- AI pool increased efficiency
- Item removal optimised
- Lowered network traffic
- House simpletons are now part of replication graph
Thanks for playing everyone and please feel free to let us know of any issues in the future.
See you in Mercia
The S.I.G. Team.