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The Black Death News

Live Stream Q&A Delayed!

Good Day Everyone!

We regret to announce that our stream will be delayed until further notice, the upcoming update for the black death (The Blacksmith V0.37) has some issues we would like to address before we show you what we have in store. On the bright side it shouldn't be too long before we release the update (hopefully looking at next week!) and we will make sure to celebrate it with a live stream alongside it.

Thanks everyone for playing and we will see you soon!

The S.I.G Team

Update Preview - Blacksmith V0.37



Good Mercians!

We have a little sneak peek into what's coming to the next black death update for you and a general update on what's happening in the near future.

Armour Overhaul

The next update includes a large updated armour system that allows players to build separate parts (braces, greaves, chest and pauldrons) that can be placed on top of any clothing item, for example, you will be able to wear a padded tunic (gambeson) underneath a iron chest plate. This overhaul includes 36 armour parts including a new hard leather set.



Localised Damage

This new armour system allows clothing to be relevant in the end game but more importantly includes a new damage system where protection (armour value) is localised to the area/armour part affected which enables a more balanced experience (rather than armour value stacking up) , this also has exciting gameplay connotations, such as aiming for the shoulder that has a lighter armour value piece equipped.

Item Levels and Rarity

Included in the next update will be levels of quality being applied to all items in the black death, with up to level 25. This means you can find a level 6 stick (which is also affected by your crafting level) will lead to you producing a level 6 stick club. This has exciting effects to players wanting to create the perfect level 25 royal armour, weapons and clothing, the higher the level ingredients the higher durability, gold value and damage a item may have.



Q&A

We will be streaming soon to answer any of your burning questions and to show what's in the works with the black death. This will be on 20/04/2019 7:00 P.M. G.M.T. we hope to see you there, an announcement with the details on how to join in will be posted closer to the date.

WIPE!

Unfortunately due to more changes in our base code we will have to wipe characters and player built structures although there will be a re-balance to leveling to hopefully make it more enjoyable to mastering your professions once again!

Thanks everyone for playing and we can't wait to get this update to you!

See you in Mercia!

The S.I.G Team


Expedition Phase 2 Hotfix #3

A good day to you all Mercians! This update brings a multitude of fixes, optimisations and quality of life improvements! Also with this update we are releasing the first steps in opening up the steam workshop allowing you all to vote on and upload your own item skins that you would like to see in the actual game. Starting with Helmets.

  • Better Performance
  • Better Stability
  • Make your own items


Here are the patch notes in full:

New:
Steam workshop integrated, main menu now has a new workshop tab for voting and uploading. Starting with Helmets
New blocking system. Blocking with shield is the same whereas blocking with a weapon is now a parry (lasting a small period of time) this makes the combat more tactical
Crude brazier now craftable unlocked at level 3 artisan
Taking a land claim will take ownership of all objects in area
Destroying a house will destroy items inside

Fixes:
Fix added for crash when doctor uses infected corpses
Fixed a bug with celtic warriors health not updating
Fix added for blocking exploit
Safety measures added so you shouldnt be able to get stuck in inventory screen without a mouse
First person Minning/woodchop/dig anims now play at the correct speed and have sound
Fixes for main menu character not refreshing after you modify
Fixes added to club bandits so they now move around and use their weapons
Fixes added for the celtic ai so they have the correct armour to match their visuals
Fixes added to the loot all button so it is no longer useable when it shouldn't be
Fixes added for log spam when crouching
Fix added to main menu play level name (it should now scale and position correctly)
Fixed a bug where punching ai would play the wrong block hit react anim
Fixed a bug which caused the health bar of ai animals and punching beggar bandit to be hidden when it should be visible



Updated:
Updated the ai animation back end: head hit reacts when swinging, been parried animations, changed head look at system, head look at is blended out when attacks and other upper body motions happen, new walking up and down hill lean system
Daytime now last longer and increased the contrast between day and night lighting
Updated the homestead with ambient sounds
Screen based reflections added
Hud crosshair now shows you when you are blocking
Sped up anvil repair list refresh to make it feel more snappy
Updated hud crosshair to show text if you need a tool for a specific resource
Cleaned up the hud by moving the player profession under health bar at top instead of in the middle of the screen blocking your view

Balancing:
Moved ai spawners away from freemansport so new players don’t get spammed
Adjusted the speed effects of going up hill (it is now more of a gradual effect)

Optimisations:
Optimised hitches related to combat
Optimised master ai blueprint
Optimised the inventory/loot/shop UI refreshing
Optimised ai animation backend

Expedition Phase 2 Hotfix #2



Hello everyone, we have another hotfix for you mainly addressing issues with player's saves not loading/causing crashes, player placed NPCs not saving and some overall balancing.

Here is the list in full:

Fixes:
  • Fixed crash on main menu when the player would load their equipped helmet
  • Fixed garbage collection crash on Homestead & Attack on the north
  • Fixed Server crash on dangaling object reference
  • Player placed NPCs now save and load correctly
  • Optimised listen and dedicated servers replication graph
  • Fixed collision on pyro bombs so players don't get stuck on them
  • Fixed an issue where daggers had the wrong orientation
  • Fixed an issue where event lootables would re-spawn items


Updated:
  • Travel book (accessed through the ferryman) now has improved logic and presentation
  • Peasant bag is now available through the peasant profession (level 5)
  • Bandit Miners have been placed in caves and have a chance of dropping pickaxes and iron ore


Balancing:
  • Ore weight has been re-balanced
  • Ore resource spawn rate has been increased
  • Ore resource break chance has been decreased (provide more ore)
  • Player placed NPCs now have a better selection of available items and increased item spawn rate
  • All ingot recipes have had their required coal ore decreased
  • All items have had their durability increased by 25%
  • Medium bag is now available at level 2 through the artisan profession
  • Increased the amount of mid-tier enemies A.I. in the world



Thanks for playing everyone and helping us find these issues.

See you in Mercia

The S.I.G team


Expedition Phase 02 Hotfix #1



WARNING! THIS UPDATE INCLUDES A WIPE ON ALL SERVERS FOR PLAYER BUILT STRUCTURES HOWEVER PLAYER SAVES/PROGRESSION ARE UNAFFECTED


Good Day Everyone,

Today we have a hotfix for you that address stability issues, exploits and server performance.

Here is the list in full:

New
  • Land claims now require upgrading to increase the amount of A.I. being used in that area/claim, this includes a max capacity of player owned A.I.


Fixes
  • Fixed a bug that caused the "Attack the North" Templar boss to have no health
  • Fixed various crashes involving item data
  • Fixed a crash causing by destroying arrows on the server
  • Fixed a crash caused by un-equipping low durability weapons on the client
  • Fixed an exploit that allowed infinite resources
  • Fixed an issue that caused the Custom merchant stall when given items, does not remove items from player inventory causing duplicates
  • Fixed drawing/sheathing weapons while on a horse will move the player avatar to ground level through the horse
  • Fixed an issue where you can get double loot and XP from killing moving enemies getting that with the stab most of the time
  • Fixed a "weight issue" so you can carry more items with dropping and picking up certain objects
  • Fixed an issue that when Armor broke but still appeared equipped
  • Fixed an issue that crafter NPCs would have their lootables disappear
  • Fixed an issue that prevented decaying from working
  • Fixed an issue that allowed players to run after dropping and picking up stacks of items when over encumbered
  • Fixed an issue that didn't allow players to change profession in the main menu
  • Fixed an issue where the incorrect renown shows within the profession swapping menu
  • Fixed an issue that you cannot take a singular item of a stack within a chest
  • Fixed an issue that prevent some food items not being duplicated if crafting as the cook profession.
  • Fixed an issue that didn't allow you to open the basic crafter's menu after a 30 item limit was reached.
  • Fixed an issue for when going back to main menu, the quests would reset


Optimisation
  • Flushnet removed from simpleton timers
  • Item inventory passed by struct reference
  • AI pool increased efficiency
  • Item removal optimised
  • Lowered network traffic
  • House simpletons are now part of replication graph


Thanks for playing everyone and please feel free to let us know of any issues in the future.

See you in Mercia

The S.I.G. Team.