Update 0.5.3
[h3]⚖ BALANCE[/h3]
- [p]"Beelzebub" Guardian: Speed/Firerate/Time slowdown when hit 2s → 3s (so just don't get hit, ez 🐝)[/p]
- [p]"Maw" Guardian: Damage taken per second will now continue to increase beyond wave 30.[/p]
- [p]The wave 1 - 30 Maw experience is untouched[/p]
- [p]Getting deep into Endless is now just going to be more impressive (and still very possible)[/p]
- [p]"Tempest" Guardian: Projectiles that eliminate Microbes now deal Knockback, so that Tempest's Knockback behaviour works.[/p]
- [p]"Screw" Platform: Speed 30 → 40.[/p]
- [p]"Heatshield" Mod: Now lasts up to 5s (but exiting the overheated state and overheating again resets that timer!)[/p]
- [p]AUDIO:[/p]
- [p]Added "Shooting Sounds" toggle.[/p]
- [p]Added "Explosion Sounds" toggle.[/p]
- [p]Gamepad: You can now select between option buttons on dialog popups.[/p]
- [p]"Range +40% & Accuracy +40% & Velocity +40% on weapons with C DNA" Chip: Now applies the Accuracy & displays change correctly on weapon hover stats.[/p]
- [p]"Freon" Mod: Mod icon no longer looks inactive during a dive.[/p]
- [p]"Spoiler" Mod: It could be unlocked just sitting completely still 💀[/p]
- [p]"Plow" Mod: Unlock would sometimes not occur when it should.[/p]
- [p]"Jumper" Mod: Mod icon will only be lit if you have at least 4 Health (necessary for it to trigger).[/p]
- [p]Hitscan + Split:[/p]
- [p]Now plays firing sounds.[/p]
- [p]Now widens spreads (as was always intended).[/p]
- [p]Split no longer overwrites Projectiles stat.[/p]
- [p]And like 20 other things I didn't track, but I'll always at least track stuff like balance changes / content additions though.[/p]
- [p]"Snare" Guardian: Loads of stuff[/p]
- [p]"Obliterate" Gadget: Range inconsistencies + sometimes "missing"[/p]
- [p]"Singularity" Gadget: Weird position stuff[/p]
- [p]Hitscan + Bounce: Hitting things beyond their range[/p]
- [p]A couple things relating to gamepad navigation[/p]