1. Genome Guardian 2
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  3. Update 0.5.4

Update 0.5.4

[h3]⚖ BALANCE[/h3]
  • [p]"Turbocharger" Mod: Firerate increases from -80% to +80% → -75% to +75%.[/p]
[p][/p][h3]🔄 CHANGES[/h3]
  • [p]Some part description wordings to make their function more clear (ex. Electricity Core).[/p]
  • [p]Made microbe elimination sounds a bit more audible.[/p]
[p][/p][h3]🔨 FIXES[/h3]
  • [p]"Snare" Guardian:[/p]
    • [p]Stuck projectiles no longer use Sticky Duration (so they won't automatically expire).[/p]
    • [p]Explosions will no longer be able to deal Damage by reaching max Range and detonating (basically, projectiles should only be dealing Damage because they were stuck onto a Microbe).[/p]
    • [p]Some other fixes too. (Snare is bug-free now as far as I'm aware)[/p]
  • [p]"Screw" Platform: Forgot to actually do the 30 → 40 Speed buff (as stated in 0.5.3 notes).[/p]
  • [p]"Tractor" Barrel + "Orbit" Bracket: Would sometimes cause projectiles to spawn further away from their actual orbit distance for 1 frame.[/p]
  • [p]"Ankh" Mod: Hovering over it in SETUP would make multiple portions of the stat summary flash.[/p]
  • [p]"Cage" Mod: Would sometimes not do anything despite being at 10 Health.[/p]
  • [p]"CCT Trailgun", "CCTT Trailrocket", "CCGT Trail Splitshot" Weapons: Flak/Split now work properly.[/p]
  • [p]Gamepad Users: Pause menu now navigable during Study / Mutation / Anomaly selection menus.[/p]
  • [p]The stat summary in SETUP would sometimes show weird tiny percentage values below 1%.[/p]
  • [p]I might have fixed a major memory leak caused by being in a dive for hours on end.[/p]
  • [p]No more occassional audio "click" / "crackle" sounds 🎧[/p]
  • [p]Some typos.[/p]
  • [p]Other minor fixes.[/p]