Update 0.5.6
[h3]⚖ BALANCE[/h3]
- [p]"Blubber" Mutation: Microbe Health +25% → +30%.[/p]
- [p]Enzymes:[/p]
- [p]The Enzyme count at the top right of the CHECKLIST menu is now dimmed when you have 0.[/p]
- [p]Enzyming a researchable part will now also research it, so it doesn't appear unpurchased in the RESEARCH menu (this won't apply retroactively if you've already done so though, sorry 😅).[/p]
- [p]Descriptions:[/p]
- [p]"Obliterate" Gadget: Updated in-game description so it's clearer what it actually does.[/p]
- [p]"Fusion" Core: Updated in-game description so it's clear that more Core Max is better.[/p]
- [p]"0V3-RL0RD" Motherboard: Now specifies only DNA & Gene slots come pre-opened.[/p]
- [p]"BROOD" Mode: Now clearly states that Powerpolyps spawn in threes.[/p]
- [p]Some other part description improvements here and there.[/p]
- [p]Microbe elimination effects are now a bit different based on how they got eliminated.[/p]
- [p]Powerpolyps are now harder to miss visually.[/p]
- [p]A warning popup will appear before you form AGTT Bubble Blaster when using parts that grant all weapons Sticky (this weapon can't use Sticky because Areas themselves can't be Sticky).[/p]
- [p]It's now more clear in the CHECKLIST that the DEPTHs you see there are green when you've won at that DEPTH, not if it's merely unlocked.[/p]
- [p]Last patch broke being able to discover 4-DNA weapons half of the time 😅[/p]
- [p]Explosive Weapons + Flak or Split: now all projectiles in the chain can have Burn, Pierce, Freeze, Zap or Bounce.[/p]
- [p]Powerpolyp Circles: Won't look low resolution on big Nanobots anymore.[/p]
- [p]"Cerberus" Guardian + "Bipod" Mod: Now locks Cerberii aim rotation too.[/p]
- [p]"Snare" Guardian: Trailguns and GGTT Acid Rain could deal Damage/Knockback outside of Snare's ring.[/p]
- [p]"Aperture" Guardian: Instabreaking Deposits no longer shows a Damage popup.[/p]
- [p]DATABASE / ARSENAL: Having the "Explosive" filter enabled with any other weapon behaviour filter enabled would filter every weapon out.[/p]