Update 0.5.8
[h3]🔄 CHANGES[/h3]
- [p]Some more intro onboarding tweaks.[/p]
- [p]Studies:[/p]
- [p]"COLLECT Exalted Microbe Eliminations": required eliminations 5/10/15 → 4/8/12.[/p]
- [p]"COLLECT Enraged Microbe Eliminations": required eliminations 3/6/9 → 2/4/6.[/p]
- [p]"SHMUP" Mode: Various parts with a Range rings are now properly scaled to this mode (each radius multiplied by x1.875). This affects:[/p]
- [p]"Snare" Guardian[/p]
- [p]"Intake" Mod[/p]
- [p]"Sword" Mod[/p]
- [p]"Collar" Mod[/p]
- [p]"Scope" Mod[/p]
- [p]"Gloves" Mod[/p]
- [p]"Sensor" Mod[/p]
- [p]"Cold Snap" Gadget[/p]
- [p]"STASIS FIELD!" Powerpolyp[/p]
- [p]"Deadzone" Mutation[/p]
- [p]"Falloff" Mutation[/p]
- [p]🚨🚨🚨 Bounce: update 0.5.7 broke Bounce - they rebound off of walls again.[/p]
- [p]Some translation mistakes (text appearing in the wrong language).[/p]
- [p]Projectile size was not supposed to be capped to 1000 Explosions, Areas & Hitscans - now capped to 9999 (which is about 9 times larger than the visible area itself). It's capped to 1000 for most projectiles because otherwise, it'll instantly collide with the walls upon firing.[/p]
- [p]Binds for Page Left & Page Right now work on CHECKLIST menu.[/p]
- [p]Moving an already-purchased Gene will no longer change your Biomass value to reflect a price reduction.[/p]
- [p]"Minelayer" Barrel: Fixed projectiles not spawning.[/p]
- [p]Microbe GTTT "Isogod": Now properly affected by sources of "stun" (which IIRC is only the Taser Mod currently, but still).[/p]
- [p]Studies: Fixed a rare occurrence where a FAILED or COMPLETED Study would just never fade away.[/p]
- [p]"SHMUP" Mode: Switching from a moving Platform then back to the "Turret" Platform will no longer cause you to slowly drift upward upon starting a dive.[/p]