Update 0.5.10
[h3]⚖ BALANCE[/h3]
- [p]Burn/Freeze Anomaly: Tweaked the balance of it a bit (everyone always picked the "Freeze" option).[/p]
- [p]"Capacitor" Mod: Minor visual effect changes.[/p]
- [p]"Satellite" Guardian: More differentiation between "ORBITAL STRIKE!" Powerpolyp & this Guardian's visual effects.[/p]
- [p]Explosion Sounds:[/p]
- [p]Some weapons now have specific explosion sounds.[/p]
- [p]Slight variation in explosion sound for tiny explosions.[/p]
- [p]I have finally, FINALLY, put the "save loss" bug to bed forever. This whole week I've been unable to recreate the scenario - all I could do was guess the cause and just try to make the save system "more resilient", but now I know exactly what the cause was and it has been fixed.[/p]
- [p]To every player whom I told that the save system was "already bulletproof" - indeed... it was not.[/p]
- [p]To those lamenting lost saves: What's lost currently is lost forever... but: it'll take you much less time to get back to where you were now that you're already familiar with the game.[/p]
- [p]There'd be lots more in this patch if not for this fix - I wanted to get it live ASAP.[/p]
- [p]RECORDS / BESTS: Damage, Crit Damage, Core Max, Knockback & Range show again.[/p]
- [p]"HIGH VOLTAGE!" Powerpolyp: Would often have no effect on Explosions / various weapons.[/p]
- [p]Deposits:[/p]
- [p]They'd sometimes spawn off-screen at aspect ratios narrower than 16:9.[/p]
- [p]They'll never spawn overlapping each other now.[/p]
- [p]Some Anomalies would cause their effects to occur even if you selected the option that doesn't do anything.[/p]
- [p]Minor performance improvements.[/p]