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Update 0.5.11

[p]After this patch, I'll be focusing on preparing MAJOR UPDATE 1, which will likely drop late April. The time gap is mostly because I'll be moving to a new house across the country - that process itself takes time and will take time to get situated at the new place.[/p][p][/p][h3]🧬 if you haven't left a review yet, please do 💖[/h3][p]reviews have a huge impact on the game's exposure/success (seriously, it directly supports development). I read each one whether it's 10 paragraphs or 1 word![/p][p][/p][h3]⚖ BALANCE[/h3]
  • [p]"Broadside" Bracket: Firerate -50% → -60%.[/p]
  • [p]"Ammunition" Core: Reloading no longer refreshes every weapon's fire delay.[/p]
    • [p]It's always been possible to reduce Reload Time to 0, which would mean all your weapons could fire as fast as your framerate (an unfair advantage for those with high Hz monitors).[/p]
    • [p]This solution works well because, hey, weapons are already balanced around their Firerate.[/p]
    • [p]Look man, you don't need to fire 60 Nukes + 60 BFGs + 60 Trail Rockets per second.[/p]
  • [p]Genes:[/p]
    • [p]"Accuracy +50%, Range +30%": Accuracy +50% → +60%.[/p]
    • [p]"Accuracy +70%, Velocity +100%": Accuracy +70% → +75%.[/p]
    • [p]"Size +75%, Range +25%": 25 → 30 Biomass.[/p]
  • [p]Weapons:[/p]
    • [p]AATT "Critter Hatcher": Damage -6.25%.[/p]
    • [p]Burn Family:[/p]
      • [p]AAG "Flamethrower": Damage -4%.[/p]
      • [p]AAAG "Plasmathrower": Damage -4%.[/p]
      • [p]AACG "Frostthrower": Damage -4%.[/p]
      • [p]AAGG "Heatwave Emitter": Damage -4%.[/p]
      • [p]AAGT "Heatseeker Swarm": Damage -4%.[/p]
    • [p]Proximity Family:[/p]
      • [p]ACT "Anti-Air Cannon": Damage -6.25%.[/p]
      • [p]AACT "Anti-Freeze Missile": Damage -6.25%.[/p]
      • [p]ACCT "Anti-Air Gatling": Damage -6.25%.[/p]
      • [p]ACTT "Anti-Air Torpedo": Damage -6.25%.[/p]
[p][/p][h3]🔄 CHANGES[/h3]
  • [p]Weapon CGGG "BFG-9000":[/p]
    • [p]Minor tweaks to the "argent tendrils".[/p]
    • [p]Now has unique sound (distinct from the regular "Zap" noises).[/p]
  • [p]Projectiles that speed up or slow down over time (ex. what the "Concentrator" Barrel and "Broadside" Bracket do) will experience less of that effect if they last a long time (it'll feel better this way, and overall Velocity is untouched).[/p]
  • [p]"Taser" Mod: Changed unlock condition (because something else is taking its old unlock condition soon 👀)[/p]
  • [p]"Freon" Mod Unlock Condition: Eliminate 3000 → 2000 Microbes with Freeze weapons.[/p]
[p][/p][h3]🔨 FIXES[/h3]
  • [p]Popups:[/p]
    • [p]would be positioned wrong if aspect ratio was narrower than 16:9 (aka 1920x1080).[/p]
    • [p]Some didn't have their text translated. [/p]
  • [p]"Maw" Guardian: While the Damage you take is supposed to gradually increase deeper into a dive, it was still unusually inconsistent.[/p]
  • [p]Weapon CGGG "BFG-9000": Now tracks eliminations properly.[/p]
  • [p]"Reverser" Barrel: Weapons that produce explosions as they travel (like Trailguns) now work properly with this Barrel.[/p]
  • [p]Steam Deck + Keyboard & Mouse: For those players that want KBM support on Steam Deck, I think I've done everything needed to get that working. If you're one of those players, let me know if it works for ya (I don't have either that I can plug into my Steam Deck so I can't really know for certain if I did it right).[/p]
  • [p]Explosive & Area Size: Fixed some cases where weapon hover stats would claim they're capped to 1000 when they aren't (only non-explosive/area/hitscan projectiles are).[/p]
  • [p]Awards: Some counts were getting limited by the maximum size of a float value before.[/p]
  • [p]The "Damage Dealt" stat was previously only tracking Damage dealt to Deposits.[/p]
  • [p]WASD / Gamepad Menu Navigation: Fixed a bunch of wonkiness (ex. not being able to get to the "READY" button during a dive).[/p]