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  3. Update 0.5.14

Update 0.5.14

[h3]⚖ BALANCE[/h3]
  • [p]"Sensor" Mod: build 3% → 5% Heat to remove an Offspring within 30% Range. (it's less of a nerf than you think anyways, it was 3.5% before but said 3%)[/p]
  • [p]"Electric" Core: electricity Max 30 → 50. I think this is a pretty safe change given that it doesn't really change how it works. (P.S. if you're really struggling with this Core: Muffler Mod.)[/p]
[p][/p][h3]🔄 CHANGES[/h3]
  • [p]"Aperture" Guardian: colour changed (I want its previous colour for an unreleased Guardian).[/p]
  • [p]"Pierce Predator" Achievement: now requires 3000 Pierce eliminations (all the others of this set are 3000, don't know why it was 1000 before...)[/p]
  • [p]Gene Slot Warnings: deprioritized the ones for DNA colour incompatibility for cases where multiple warnings would get triggered (for example, you'll see "weapon already has pierce!" before "weapon lacks G DNA!" now). Adjusted priority of some others too.[/p]
  • [p]Core Stat Text: you know how, if a Core doesn't use some Core-related stat, it just appears as "x"? Now you'll at least be able to see the text but it'll be faded + strikethrough'd.[/p]
  • [p]Clarified in-game (like in GUIDE) that each Evasion bonus is a separate roll - they don't stack in any way.[/p]
[p][/p][h3]🔨 FIXES[/h3]
  • [p]"Biofuel" Core: its new unlock condition of maxing 6 Awards (as stated in-game) now actually triggers.[/p]
  • [p]"Radiator" Mod: in many cases it was just not doing anything at all.[/p]
  • [p]Proximity Eliminations: fixed stat-tracking in-game / for achievement (won't apply retroactively).[/p]
  • [p]Endless Mutation Alert: was possible for 2 of the same Endless Mutation to be offered.[/p]
  • [p]SETUP Dive Button Warnings: some were triggering when they weren't supposed to.[/p]
  • [p]"Sprinkler" Bracket: unlock condition was being unusually finnicky / just not accepting certain weapons. (won't cause the unlock to trigger retroactively)[/p]
  • [p]"ACCURACY ALREADY PINPOINT!" Gene Slot Warning: was triggering at times it shouldn't have been.[/p]
  • [p]Giant Hitscan Shots: had weird hitboxes before that could hit stuff they aren't touching.[/p]
  • [p]Life Counter: would move closer to center after Life consumed.[/p]
  • [p]Typos / grammar.[/p]