1. Genome Guardian 2
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  3. Update 0.5.15

Update 0.5.15

[h3]⚖ BALANCE[/h3]
  • [p]TTTT "Nuke" Weapon: Damage -40% to compensate for its large explosion radius.[/p]
  • [p]"Maw" Guardian: now stipulates that you cannot increase Health Max with this Guardian.[/p]
  • [p]"Ammunition" Core: now comes with 10% Crit Chance instead of every first shot being a guaranteed Crit.[/p]
  • [p]"Fusion" Core: people have been having way too much fun with this so Charge Rate has been reduced from 100 to 30.[/p]
  • [p]"Solarpanel" Mod: can be triggered 10 → 3 times per wave.[/p]
  • [p]"Turbocharger" Mod: Firerate increases from -75% to +75%-100% to +30%.[/p]
  • [p]"Metronome" Mod: Firerate locked to 1/s → 0.3/s.[/p]
  • [p]"Funnel" Mod: a popup now tells you that equipping this Mod with the "Ammunition" Core is not allowed.[/p]
  • [p]"F-0CUS" Motherboard: Gene Slot Count 6 → 5.[/p]
  • [p]"Ammunition" Core: Reload Time 2s → 4s.[/p]
  • [p]CGGG "BFG-9000" Weapon: has unfortunately been removed from the game due to me receiving a takedown notice from Electronic Arts. This DNA combination will be disabled until a suitable replacement weapon is implemented in version 0.8.0.[/p]
  • [p]Zap: now chains to at most 1 microbe due to being overpowered.[/p]
  • [p]"Ammunition" Core: now has inherent Range -30%.[/p]
  • [p]"Ammunition" Core: achievements are now disabled while using this Core.[/p]
  • [p]"Ammunition" Core: the first shot from a fresh clip now has Damage -70% but features Accuracy +25% & Velocity +25% to make landing shots much easier.[/p]
  • [p]all of the above balance changes are completely fake.[/p]
  • [p]the actual patch notes are below.[/p]
[p][/p][h3]🔄 CHANGES[/h3]
  • [p]you can now click on weapon names while paused during a wave to see the evolution view (just like when you're in the shop).[/p]
  • [p]SETUP Dive Button Warnings: added a bunch more.[/p]
  • [p]Study Rewards:[/p]
    • [p]Biomass: can reward 20/40/60 → 30/45/60.[/p]
    • [p]Bleaches: can reward 1/2/3 → 2/3/4.[/p]
    • [p]Rerolls: can reward 2/4/6 → 3/(4 or 5)/6.[/p]
    • [p]Banishes: can reward 3/6/9 → 6/9/12.[/p]
    • [p]Research: can reward 250/500/750 → 400/600/800.[/p]
  • [p]Deposit Values:[/p]
    • [p]Bleaches: can contain 1/2/3 → 2/3/4.[/p]
    • [p]Research: can contain 300/500/700 → 400/600/800.[/p]
  • [p]Mutation Descriptions: made some more clear (ex. "Damage +999 to microbes with G DNA can be interpeted in 2 very different ways...)[/p]
  • [p]"Magnet" Endless Mutation: renamed to "Lure" so it doesn't collide with the name of an unreleased thing (which is not GG1 Magnet).[/p]
  • [p]Hitscan Sprites: now look smoother when they're really large (you could say I increased their "resolution" which isn't accurate but that's the best way to communicate it)[/p]
  • [p]AACT "Anti-Freeze Missile" Weapon: no longer immediately produces an Explosion when fired (it wasn't supposed to produce an Explosion on frame 1 so I consider it a bug)[/p]
  • [p]CCTT "Trail Rocket" Weapon Description: it encouraged you to add Sticky to it but I forgot that the idea I have in mind with it doesn't work unless it also has Pierce, so, yeah.[/p]
  • [p]Sound:[/p]
    • [p]Armour: changed for both gaining & losing Armour.[/p]
    • [p]Burn: faint/subtle sound when applying Burn.[/p]
    • [p]Freeze: faint/subtle sound when applying Freeze.[/p]
[p][/p][h3]🔨 FIXES[/h3]
  • [p]fixed thing that kinda broke game for new players - it told you to select DEPTH 2 but there's nothing there. (this here is the main reason for this update honestly)[/p]
  • [p]Singular Weapon Description View During Dive: fixed weird bug where some weapons would like... block the Back button with their explosions or something.[/p]
  • [p]SETUP Tip: now actually changes when you leave SETUP (as was always intended) - this is why you had so few tips in the GUIDE menu.[/p]