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Recourse News

Recourse is 75% off as part of the Weeklong Deals

Physics, fire, electricity, wind, sounds, colors, circuitry all combine together in Recourse to create the richest puzzle mechanics ever.

Grab your copy now to discover everything Recourse offers by travelling from serene puzzle levels to hectic wave rush and payload missions. Better yet, gift it to your friends to let them enjoy the tranquility of the cold, desolate scenery of Recourse, while challenging their wits to figure out how the next door unlocks.

When you're done with the puzzles and other missions, scour every nook and cranny to discover the secrets, mysteries and additional challenges awaiting you.

Still unsure what Recourse is? Check out our website: recourse.cloudsandblue.com - it has all the information and videos you need to learn about the puzzle mechanics, game modes, characters and many other gameplay features Recourse offers.

By the way, don’t forget to play our demo to see how your machine handles the game.

Last chance to buy Recourse at 50% off

Summer sale is about to end everyone!

Buy now and ride off to a glorious triple sunset on the back of a flying cuttlefish!

Still unsure what Recourse is? Check out our website: recourse.cloudsandblue.com - it has all the information and videos you need to learn about the puzzle mechanics, game modes, characters and many other gameplay features Recourse offers.

By the way, don’t forget to play the demo to see how the game runs on your system.

Clouds and Blue Team

Update: Improved In-Level Progress Save System, Maximum Number of Enemies Setting, Fused Gates

Hello everyone,

This update introduces a new in-level progress save system to Recourse and a new setting to determine the maximum number of enemies that will be spawned in Payload and Wave Defense modes.

1) Improved Saves: We have created a new gate type named "fused gate" to replace many existing regular gates in the game. When you open a fused gate, its fuse will blow and it will start open in replays after that. This new system offers improvements on two fronts: i) it reduces or removes the need for backtracking and re-solving certain puzzles, and ii) it leaves the gate open but resets the puzzles, so you can experiment with different solutions where possible without having to worry about unlocking the door ahead.

This system replaces the old in-level progress system where the opening order and states of doors were determined by level-based unlockers. The new system will keep your old files and shouldn't affect your existing saves; however, all fused gates will start closed since the system cannot retrospectively detect which doors were opened before the update. You'll have to unlock them once but never again. It may be a bit cumbersome if you're used to the old system, but it's the only way to switch to a more intuitive and stable save system to keep track of your in-level progress.

2) "Maximum Enemies" setting: Some users may experience lowered frame rates or crashes when there are too many enemies in Payload and Wave Defense modes. This new setting allows you to experiment and pick the optimal number of enemies that is suitable for your system if you ever experience such problems.

This can also be thought as a difficulty setting as it sets the number of simultaneous enemies that can attack you.

Alternatively, you can set the number of enemies to "0" and explore the Payload and Wave Defense levels peacefully. We have increased the number of collectibles floating around to make sure you have enough points to unlock all areas of the level without having to eliminate any enemies.

This setting does NOT affect the number enemies that are spawned in puzzle levels or those that are already in the level when you enter, as there are very few existing simultaneously.


Happy puzzling,

Clouds and Blue Team

First expansion pack "Shards of Memory" is in the works

Hello everyone,

Now that the sale is over, we have started working on a pretty ambiitous expansion pack that will introduce new puzzle elements and maps to extend the storyline. The goal in the new maps will be to collect memory shards to reveal more about the planet's mysteries. As usual, there'll be new upgrades, unlockables, Easter eggs and achievements.

We don't expect it to take too long, but cannot give you a specific release date at the moment since it's very hard to predict how fast we can create these assets. We'll update you when approximately half of the work is finished.

We plan to post the progress on our Twitter page, so you're all invited to follow us at: https://twitter.com/cloudsandblue

The expansion pack, as always, will be completely free for everyone that's bought the game.

That's all the news we have for now.

Happy puzzling,

Clouds and Blue

Three maps added from the demo

Three maps from the demo have been added to the game, introducing seven more achievements and an unlockable upgrade for Sleet’s holographic bubble shield which increases its duration and adds damage reflection. The upgrade automatically unlocks when you collect the 20 bubble pieces in these levels.

The puzzles leading to these pieces are a bit harder than those in the original game.

Have fun solving them all!