Playtest #2 (February 2026) – New Level, New UI & Balance Testing
[p]Hey everyone! ːsteamthumbsupː[/p][p]Playtest #2 runs throughout February (Feb 1–Feb 28, 2026) and it’s a big step up from the first playtest.[/p][p][/p][h3]What’s included?[/h3]
Note: Work in progress — balance and fixes may change during the month.[/p][p][/p][p]
[/p]
- [p]Level 1 + the brand-new Level 2[/p]
- [p]All weapons + all scepters/staves unlocked
(intentionally, so we can properly test balance)[/p]
- [p]A fully revamped UI (new buttons)[/p]
- [p]Full controller support (Xbox One) — including menus & UI[/p]
- [p]A brand-new in-game HUD (clearer, more readable)[/p]
- [p]New VFX for Sais and Magic/Scepters (more impact & feedback)[/p]
- [p]Updated physics & movement (snappier, punchier feel)[/p]
- [p]New/expanded skills: Shadow Sprint (Dash), Aiming, and more[/p]
- [p]What feels too strong / too weak / unfair (weapons & scepters)[/p]
- [p]Controller feel (aiming, dash, UI navigation)[/p]
- [p]Combat readability (HUD/VFX) and overall feel[/p]
- [p]\[EN] Feedback & Bug Reports: BUG REPORT[/p]
- [p]\[EN] 2-Minute Survey (10 Questions) - (Clips/screenshots are super helpful!): SURVEY[/p]
Note: Work in progress — balance and fixes may change during the month.[/p][p][/p][p]