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Obscura: A Sleep Worth Dying For News

Playtest #2 (February 2026) – New Level, New UI & Balance Testing

[p]Hey everyone! ːsteamthumbsupː[/p][p]Playtest #2 runs throughout February (Feb 1–Feb 28, 2026) and it’s a big step up from the first playtest.[/p][p][/p][h3]What’s included?[/h3]
  • [p]Level 1 + the brand-new Level 2[/p]
  • [p]All weapons + all scepters/staves unlocked
    (intentionally, so we can properly test balance)[/p]
[h3]New since Playtest #1[/h3]
  • [p]A fully revamped UI (new buttons)[/p]
  • [p]Full controller support (Xbox One) — including menus & UI[/p]
  • [p]A brand-new in-game HUD (clearer, more readable)[/p]
  • [p]New VFX for Sais and Magic/Scepters (more impact & feedback)[/p]
  • [p]Updated physics & movement (snappier, punchier feel)[/p]
  • [p]New/expanded skills: Shadow Sprint (Dash), Aiming, and more[/p]
[h3]Focus: Balancing & game feel[/h3][p]We’d love feedback on:[/p]
  • [p]What feels too strong / too weak / unfair (weapons & scepters)[/p]
  • [p]Controller feel (aiming, dash, UI navigation)[/p]
  • [p]Combat readability (HUD/VFX) and overall feel[/p]
[h3]Feedback (Steam as the hub)[/h3][p]Please post feedback in the Obscura Community Hub → Discussions (pinned threads):[/p]
  • [p]\[EN] Feedback & Bug Reports: BUG REPORT[/p]
  • [p]\[EN] 2-Minute Survey (10 Questions) - (Clips/screenshots are super helpful!): SURVEY[/p]
[h3]How to join[/h3][p]Join the playtest: STORE/PLAYTEST Build/Info: See main menu bottom left.[/p][p][/p][p]Thanks for testing — you’re helping shape the game. 🖤
Note: Work in progress — balance and fixes may change during the month.[/p][p][/p][p][/p]

🖤 Thank you for your support – The next playtest is coming!

[p]Hello dear dreamers 🖤[/p][p][/p][p]a huge thank you to everyone who participated in the first playtest of
Obscura: A Sleep Worth Dying For.
Your feedback, thoughts, and time mean the world to us.[/p][p][/p][p]We’ve already implemented initial improvements and are currently reviewing all feedback carefully.
For this reason, the playtest is now temporarily paused so we can focus on polish, readability, and game flow.[/p][p][/p][p]👉 Sign-ups remain open, so new dreamers are still welcome to join the waitlist.
The next playtest will return with noticeable improvements.[/p][p][/p][p]Thank you for being part of this journey.
We can’t wait to welcome you back soon. 🖤[/p][p][/p][p]– Hü Hü Hü Studio[/p]

New Tutorial & Improvements

[p]Hey everyone![/p][p][/p][p]This update introduces a brand-new tutorial that guides you through the core mechanics step by step.
The early game experience is now clearer, smoother and more beginner-friendly.[/p][p][/p][p]Changes in this update:[/p]
  • [p]Added an interactive new tutorial[/p]
  • [p]Improved introduction to controls, light mechanics and hazards[/p]
  • [p]Minor tweaks and polish to the early game flow[/p][p][/p]
[p]Enjoy the playtest – feedback is always appreciated! 🖤[/p]