Looters - Our Journey Begins
[p]
After a little over three months of development, we’re excited to finally share Looters, our final university project.
[/p][p]This project started as a small idea and turned into a full game built under real deadlines, real constraints, and a very real “we have to ship this” moment. The goal was simple: make something fun, finish it on time, and not scope ourselves into oblivion.
[/p][h2]Development Overview[/h2][p]Looters is being developed over an intensive five-month period. We planned, prototyped, cut features, fixed bugs, and will be repeating that cycle until it feels like a game worth releasing.[/p][p]The game will launch in mid April this year, followed by the final version a few weeks later. This first timeframe gives us time to gather feedbacks, improve balance, and catch the bugs that only appear once players get their hands on the game.[/p][p]
[/p][h2]What Is Looters?[/h2][p]Looters is a game focused on exploration, sneaking, and collaborative looting.
It’s built around strong core mechanics, clear systems, and iterative design.
If something didn’t improve the experience, it didn’t ship. Simple as that.
Looters is 100% FREE. The only thing you’ll spend is a chunk of your time… having an amazing time.
You can read more about our game on our Store Page. [/p][p]
[/p][h2]What We Learned[/h2][p]As a final university project, Looters pushed us to work like a small development team rather than a group of students.[/p][p]Key takeaways:[/p]
[/p][p]Fun fact about the Looters team
Our game is powered by a 26-final-year student crew from UQAT Montréal! We’ve got 9 leads steering the vision, 15 artists shaping the look, 10 designers crafting the experience, and 5 programmers bringing it all to life. If the math seems off, that’s because many of us wear more than one hat 😉[/p][p]We’re also lucky to collaborate with 5 talented sound designers from the Université de Montréal, who are crafting original sound effects and music exclusively for the game. While they couldn’t be in the photo, they’re very much part of the journey behind the scenes. Huge thanks as well to the teachers who guide us, support us, and act as our game producers, helping pave the way every step of the process.[/p][p][/p][h2]What’s Next?[/h2]
[/p][p]See you next week for insights on the OG Team and how the game idea started, heisters👋[/p][p]— The Partners In Crime Team
[/p][h3]👉 Add Looters To Your Wishlist Now![/h3][h3]👉 Follow our shenanigans and development insights on Instagram![/h3]
[/p][p]This project started as a small idea and turned into a full game built under real deadlines, real constraints, and a very real “we have to ship this” moment. The goal was simple: make something fun, finish it on time, and not scope ourselves into oblivion.
[/p][h2]Development Overview[/h2][p]Looters is being developed over an intensive five-month period. We planned, prototyped, cut features, fixed bugs, and will be repeating that cycle until it feels like a game worth releasing.[/p][p]The game will launch in mid April this year, followed by the final version a few weeks later. This first timeframe gives us time to gather feedbacks, improve balance, and catch the bugs that only appear once players get their hands on the game.[/p][p]
It’s built around strong core mechanics, clear systems, and iterative design.
If something didn’t improve the experience, it didn’t ship. Simple as that.
Looters is 100% FREE. The only thing you’ll spend is a chunk of your time… having an amazing time.
You can read more about our game on our Store Page. [/p][p]
- [p]Clear communication matters more than good intentions[/p]
- [p]Time and scope management decide what actually ships[/p]
- [p]Iteration beats perfection[/p]
- [p]Releasing a game is harder than starting one[/p]
Our game is powered by a 26-final-year student crew from UQAT Montréal! We’ve got 9 leads steering the vision, 15 artists shaping the look, 10 designers crafting the experience, and 5 programmers bringing it all to life. If the math seems off, that’s because many of us wear more than one hat 😉[/p][p]We’re also lucky to collaborate with 5 talented sound designers from the Université de Montréal, who are crafting original sound effects and music exclusively for the game. While they couldn’t be in the photo, they’re very much part of the journey behind the scenes. Huge thanks as well to the teachers who guide us, support us, and act as our game producers, helping pave the way every step of the process.[/p][p][/p][h2]What’s Next?[/h2]
- [p]🚧 Official Game launch in April 2026[/p]
- [p]🛠️ Bug fixes, finetuning, and polishing[/p]
- [p]🗣️Weekly Devlogs and updates on our progress[/p]
- [p]🚀 Final version release a few weeks later[/p]
[/p][p]See you next week for insights on the OG Team and how the game idea started, heisters👋[/p][p]— The Partners In Crime Team
[/p][h3]👉 Add Looters To Your Wishlist Now![/h3][h3]👉 Follow our shenanigans and development insights on Instagram![/h3]