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Modbox News

Modbox no longer in development

Hey all,
Wanted to finally update everyone on the status of Modbox.

In 2022 Modbox was acquired from Alientrap by a large tech company. The Modbox dev team also moved to the company, and had a positive experience working on a new version of Modbox. But unfortunately development on Modbox paused in 2023, and some of the Modbox team returned to Alientrap to work on new projects.

I apologize that we didn't announce anything sooner. It wasn't certain development had stopped, or that it was okay for Alientrap to announce. But it's now clear there won't be any more updates for Modbox. The '3.0' version was such a large change that it would have meant no older creations were compatible, so wasn't releasable without a lot more development work. We also looked into the option of Alientrap being able to update 'Modbox 2.0' ourselves, but it's unfortunately not possible. Thankfully we were able to keep the version of Modbox on Steam as is - including the Steam workshop and online servers.

Thanks
- Lee

Modbox 2.3 - Fixes and new creations

Hey all! We've released a update to fix a number of issues, and wanted to highlight some new creations.

Changes:
  • Removed 'Desktop Editor Mode', which is now the default. We decided that 'Desktop Mode' was the better experience to get players into, so a prompt to switch to 'Desktop Editor' is longer shown to new players. Instead 'Gamepad Mode' or 'Desktop Mode' can be switch to while editing in the menu.


Fixes:
  • Fixed a lot of issues with switching play mode worlds. Should no longer be issues with parts connecting that shouldnt have - or entities losing data (like losing which prefab they belong to)
  • Fixed error when opening RecordingCamera VR Tool
  • Fixed error when using OcclusionCulling mod
  • Fixed MBScript 'Parent not a container' error, that would then remove the parent of a MBScript code line
  • Fixed 'Kill Self' in menu not running 'UserKilledSelf' event. Now user is set as the LastAttacker before running 'Die' method
  • Fixed issues that would happen if multiple clients were joining a game at same time (server now waits properly before sending game data to next client)


New Creations:
Getaway Island
https://steamcommunity.com/sharedfiles/filedetails/?id=1223668578&searchtext=
More Toys and Items mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2760882715&searchtext=

thanks!

Modbox 2.205 - Saving Playmode Worlds

Hey all! We've added a large new feature for creations, and fixed a few known bugs.

You can now save the 'play mode' of worlds and switch between them in creations. This allows for making creations made out of multiple worlds that players can switch between - while keeping the 'play mode state' of the world. This was something that's been requested for a while, so should be a great way to make larger creations made of multiple connected worlds. Use the 'Creation.OpenWorld' option to change the world while playing.
Check the docs on Worlds here: https://docs.modboxgame.com/docs/worlds

Changes:
  • 'StayBetweenWorlds' component to set which entities should stay when the world is changed
  • New 'Polygon Heist' mod with 50+ entities
  • Fixed 'Ignore Gravity' on Fly Component
  • Fixed 'Spawn On Ground' spawn spot option
  • Fixed Trampoline in Basics mod not bouncing items
  • Added 'HitCollider' property to ProjectileHitInfo, to get information on what object the projectile hit
  • New EntPlayerAvatarPostFX component to add post FX to a specific player avatar
  • Added 'OverrideOtherPhysicsSound' to AssetPhysicsSoundType. Overrides other physics sound when there is a collision (could be used to set a physics sound type to have no sounds also)
  • Fixed lag on loading gallery with giant amount of photos/videos
  • Fixed 'ProjectileSpawnedEntity' on Gun event not running correctly
  • Fixed Default Values not set correctly with MBScript with entity variables (if they were set to child entities in prefabs)
  • Fixed 'gizmo' staying until game restarted if entity was destroyed while holding it with Selector tool
  • Fixed Selector tool not highlighting entities it could select


A few creations we wanted to highlight also!
https://steamcommunity.com/sharedfiles/filedetails/?id=2668749108
https://steamcommunity.com/sharedfiles/filedetails/?id=2659008741
https://steamcommunity.com/sharedfiles/filedetails/?id=2747202790

thanks!

Modbox v2.203 - New Mods and Creations

Hey everyone! We updated Modbox to 2.203. This is a small update to prepare for a few things we are working on.

'Firing Range' featured creation added, to showcase all the weapon options:
https://steamcommunity.com/sharedfiles/filedetails/?id=2611329251

Also includes an new Hand Held Jetpack that can be used to fly around (on desktop+VR)

We added VRM import mod to import your own Humanoid models (created with VRoid Studio or other applications). Right now its for importing into creations but will also be used for custom player models to play anything online.

And also added the 'Bing Maps' mod. This was something we developed for the AR version of Modbox but wanted to release it. Quick video on how to use it in a creation:
https://www.youtube.com/watch?v=dRy1kARgJdA
And VRM importing:
https://www.youtube.com/watch?v=attPXmkW4SM

Also check out the Mechanels mod by David184 - which adds a number of new building options (with custom scripts to allow for aerodynamic control)
https://steamcommunity.com/workshop/filedetails/?id=2580989188


Also some still indevelopment new creations (No AI has been set up for these yet):
https://steamcommunity.com/sharedfiles/filedetails/?id=2612495137
https://steamcommunity.com/sharedfiles/filedetails/?id=2612494515
https://steamcommunity.com/sharedfiles/filedetails/?id=2612495137
https://steamcommunity.com/sharedfiles/filedetails/?id=2612499781

Thanks!
- Lee

Modbox Fixes: Voxels/Multiplayer

New update is live with some fixes/updates: (Build 42)

- Added 'UpdateMoveDirection' and 'UpdateLookPosition' options to MovementAI (they default on, and make for a easy way to override movement)
- New 'Screen Camera' system - will be used for new screen camera options (Right now there is just the third person / first person camera, can use this for a sidescroller player camera or any other custom type)

- Fixed issue with picking up Toys set to static, and them colliding with each other / shield
- Fixed issues with voxels in 'Moon template' and other crashes when regenerating
- Fixed issues with downloading creation from host when creation had a large number of worlds
- Fixed issue with MBScript not running on clinet when 'CreateUnderWorldEntity' was used to create UI entities (fixing issues with QiLLeR Survival Game creation)
- MBScript: Fixed operations on 'ReadOnly' variables showing as invalid (like '.Add')
- MBScript: 'Local' lines now have better scope (cant use a local variable outside it's block)

thanks!
- Lee