Dev-Log: Editor & Tooling
[p]Quick dev update: I’ve been polishing the level editor with better tool separation, stability improvements, and cleaner selection/movement behavior.[/p][p][/p][p]Full breakdown in the Patreon devlogs:[/p][p]Dev-Log: Editor & Tooling Part 1[/p][p]Dev-Log: Editor & Tooling Part 2[/p]