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RAID: World War II News

RAID: World War II - Update 22.3

Hello, Raiders

Summer time is over, and with vacations out of the way, we have been working on a number of new features and fixes. New content takes a while to make for our small team, but we are steadily making progress on some exciting new additions.

[h3]New Boost: Cache Basket[/h3]
Make them eat lead with a side of gunpowder.
Got a new boost for you all, it's one we've been hearing people ask for: ammo regen!

While your Warcry is active with the Cache Basket boost equipped, the team regenerates ammo every second. As a passive effect it also increases your ammo reserves and pickup rates.

More proficiencies are always in the works, remember to suggest any ideas, we love to see them!

[h3]Collectable Equipment[/h3]
A considerable quality of life change to equipment, non-grenade type equipment can now be picked up if you want to throw it again or place a mine somewhere better.

[h3]LuaJIT[/h3]
During our testing, we have identified a funny issue with raid's implementation of LuaJIT. It turns out the JIT compiler was somehow never actually enabled properly. Now we have enabled it, and even updated it, so hopefully you should see some performance improvements with this update.
Be aware, this will inevitably break lua mods until the mod loader is fixed.

[h3]RAID turns seven[/h3]
After the games initial brief lifetime and lengthy hiatus, we celebrate the seventh year since its release and we plan for an exciting next year! We didn't have time to prepare any festivities, but know that we are grateful for everyone who kept with the game. Here's to many more years of raiding.

[h2]Changelog[/h2]
Update size: 1.2 GB

  • Added the option to disable the Warcry ready popup.
  • Added an interaction timer for big healthkits, to avoid accidentally wasting them when spam interacting.
  • Updated LuaJIT and actually enabled JIT compiling.
  • Updated localization files.
  • Changing the 'Iconography Ammo Counters' setting now properly applies without the need of switching weapons.
  • Adjusted objective reminders to be less frequent when players are actively working towards them.
  • Adjusted the explosion effect on dynamite bags to be more voluminous.
  • Players will no longer comment on explosions they cause that were too far away or not observed with clear line of sight.
  • Reduced the amount of health given by medium healthkits from 75 to 50.
  • Reduced the base health of German Heavy enemies from 220 to 210.
  • Attempted to fix a rare crash related to grenades.

  • Fixed trying to create a new character sometimes failing.
  • Fixed creating a new character with a controller kicking you out of the character menu.
  • Fixed incorrect setting of steam stats for level related statistics.
  • Fixed crash when dying while a warcry is active.
  • Fixed teammate healthbars showing low health under 50% instead of 25%.
  • Fixed the reward screen getting softlocked when earning a cosmetic reward.
  • Fixed a VA mistake on a Rivet officer spotting line.
  • Fixed a VA mistake on a Rivet turret spotting line.
  • Fixed spring mine kills not counting for the "Mine Field" achievement as a client.
  • Fixed incorrect character data on commander backup units.
  • Fixed bug that caused commanders to not lock in the assault properly.
  • Fixed carry item linking issues on vehicles for drop-in clients
  • Fixed misusing static collision for exploded ground decals, they should now be less obtrusive with vehicles.
  • Fixed crash when quitting while some props are waypointed.
  • Fixed crash relating to stored dogtag data in operation stages on older saves.
  • Fixed clients not seeing supply drop beams.


[h3]Levels[/h3]
  • Fixed a city outpost sometimes spawning a crowbar in a water tank.
  • Fixed escort bonus not applying double for both spies secured.

  • Operation Rheingold 2/4 - Fuel For The Fire
    • Adjusted airplane drop timers in the destroyed part of city escape sequence.
  • Bunker Busters
    • Fixed a few boxes that were floating.
  • Forest Convoy
    • Fixed some navigation issues around the escape area.
  • Last Orders
    • Fixed an unobtainable intel file location.
  • Strongpoint
    • Fixed a bad turret spot in the outer areas.
    • Fixed Russian Generals not losing their heads when dismembered.
  • Gold Rush
    • Fixed craters left behind by explosions during the escape sequence having collision.

[h3]Weapons[/h3]
  • Welrod
    • Increased base damage from 85@10m-40@20m to 90@10m-45@20m.
    • Increased base ammo pickup from 3 to 5.
  • Decoy Coin
    • Added voicelines for enemies noticing coins.
    • Changed distraction effect to trigger on impact instead of a delay.
    • Can now do 15 damage to enemies if you hit them, with a 3x headshot multiplier.
    • Can now be collected off the ground when thrown, but can no longer be resupplied from grenade piles.
    • Reduced total capacity from 9 to 5.
    • Enemies will now pinch your coin when they approach the distraction.
  • S-Mine
    • Can now be collected off the ground when deployed.

[h3]Proficiencies[/h3]
  • New boost: Cache Basket
    • TI During your warcry, you and your team gains 3.5% ammo regeneration per second.
      Increased ammo pickup rate by 12%.
    • TII Warcry ammo regeneration is increased to 4% per second.
    • TIII Warcry ammo regeneration is increased to 4.5% per second.
    • TIV Warcry Ammo regeneration is increased to 5% per second.
      Total ammo is increased by 15%.


  • Pain Train
    • Fixed taking fall damage while charging forcing you into a crouched state.


  • Pack Mule
    • TI Decreased total ammo bonus from 38% to 25%.
    • TII Replaced ammo pickup bonus with +1 equipment capacity.
    • TIV Increased ammo sharing from 13% to 15%.


[hr][/hr]
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.

RAID: World War II - Update 22.2

Hello, Raiders

It's been a few weeks, and we've been hard at work on fixing more issues that were found, but also on new stuff. Let's take a look!

[h3]Proficiency Profiles[/h3]
You can now make new configurations of your proficiencies without having to constantly unequip and re-equip everything. A new button has been added to the proficiencies menu that lets you switch between 8 profiles per character.

The first two profiles are free, but the rest requires increasing amounts of gold bars to unlock (training alone can't solve everything). You only have to buy a profile once, after which it will be unlocked for every character. They can even be renamed, imagine that.

[h3]Officer Upgrades[/h3]
Officers were pretty rare and hard to find, so their spawn rates have been slightly increased, and those backpacks of theirs will now emit a constant radio sound effect making them easier to track down.
To avoid confusion about scripted spawn Officers who don't actually strengthen enemies or count towards challenges, those version will not spawn with a backpack anymore.

[h3]Challenge changes[/h3]
We heard a lot of complaints about the weapon challenges, and while we agree that they are uninteresting and often grindy, and we do want to eventually rework the entire system, we aren't ready to tackle that yet.
However we have tried to at least remedy the two most polarizing ones:
  • The challenge requiring you to kill Officers with headshots have been split up to two different ones
    • For most weapons killing Snipers or Spotters will now also contribute towards the target.
    • For shotguns this challenge is replaced completely by a new one that requires killing enemies within 5 meters.
  • The challenge requiring killing enemies with the last bullet in the magazine was changed to simply require kills while aiming down sights.
Note: the kill requirements for these challenges have been slightly increased to account for these changes.


[h2]Changelog[/h2]
Update size: 3.60 GB

  • Added blending between sniper rifle rechambering animations.
  • Added new hitmarkers for shooting Flamer armor and gas tank.
  • Added sounds for rewiring interactions.
  • Added radio sounds to Radio Officer enemies.
  • Level placed officers no longer spawn with radio backpacks.
  • Increased the spawn rates of Radio Officers on Normal, Hard and Very Hard.
  • Increased 2-4 player assault spawns on higher difficulties.
  • Increased the delay between Spotter barrages from 140-100s to 140-120s.
  • Adjusted barrage damage on players from 20 to 25 and enemies from 80 to 75.
  • Adjusted barrage damage range to 24m radius.
  • Slightly decreased the damage radius for barrages.
  • Decreased the chances of supply crates spawning equipment pickups, but increased their spawn quantities.
  • Decreased drop chances of card packs for T2 and T3 crates but increased the amount that can drop per day.
  • Adjusted rolling physics settings on 343d and Mills grenades.
  • Adjusted supply crate item spawn alignment to be easier to see at a distance.
  • Updated localization files.
  • Updated the engine to Wwise 2022.1.15 in hopes of fixing sound issue.
  • Tuned the physics on Spotter flares.
  • Tuned behind the scenes 'drama' mechanic.
    • Increased the time it takes for drama to fully decay from 72s to 80s.
    • Increased drama gain from taking health damage and going down.


  • Fixed clients sometimes receiving incorrect mission rewards.
  • Fixed a bug that caused Spotter barrages to deal no damage. (How did no one report this!?)
  • Fixed a crash when getting disconnected while meleeing.
  • Fixed a VA mistake on a Rivet spotter flare line.
  • Fixed seeing distraction coins through walls when held by other players.
  • Fixed crash related to instances getting spawned multiple times.
  • Fixed disabled state for parallax settings not being respected.
  • Fixed hitmarker alignment on the camp target dummies.
  • Fixed 'Take From Them Everything, EVERYTHING!' achievement popping too early.
  • Attempted to fix player dropin crash relating lower body actions.
  • Attempted to fix a networking crash related to character customization.


[h3]Interface[/h3]
  • Added a countdown to the window mode change confirmation dialog.
  • Window mode changes now won't take effect until the apply button has been pressed.
  • Opening the escape menu now pauses even online when there are no other players in the game.
  • Adjusted the padding on the missions selection list.

  • Fixed using the communications wheel right before a level load making it inoperable.
  • Fixed softlock when a player joins the game during the Ready Up menu.
  • Fixed lockpicking icon not aligning to rings when completing interactions.
  • Fixed critical health bar colors not being correct when using critical health skills.
  • Fixed the "Out of ammo" prompt not disappearing after picking up ammo.
  • Fixed crash on teammate hud panels incorrectly trying to assign a level instead of character nationality.
  • Fixed overlapping text when selecting operations.
  • Fixed operations sometimes being incorrectly labeled as outlaw raids.


[h3]Levels[/h3]
  • Decreased spawn limits on repeating sniper spawns on some maps through sniper spawn logic instance changes.
  • Fixed spotters shortsightedness on some levels.
  • Added new outlaw intel locations to some levels.

  • Operation Rhinegold 3/4 - Urgent Delivery
    • Massively increased the speed of the truck.
  • Operation Clear Skies 2/6 - Enigmatic
    • Fixed the officers holding the rotors counting for kill challenges.
    • Fixed lacking enemy spawns on Clear Skies treasury stage.
    • Shortened some wordy objective titles.
  • Operation Clear Skies 6/6 - Blinding Heimdall
    • Adjusted parachute area triggers to be more forgiving to desynced clients.

    • Fixed multiple players jumping off the flakturm spawning too many enemies.
    • Fixed crash when jumping off the flakturm while reloading.
    • Fixed throwing shells into the elevator too quickly softlocking the mission.
    • Fixed a door frame at the starting area disappearing from certain positions.
  • Odins Fall
    • Reduced xp payout from 6000 to 5800.
    • Fixed inferno fire during the escape sequence not dealing damage in some locations.
    • Fixed many misplaced and missing lights.
  • Bunker Busters
    • Replaced bonus loot in the officers room with carry items.
  • Tiger Trap
    • Fixed a ladder in the sewers being difficult to climb.
    • Fixed stuck spot behind the barracks.
  • Gold Rush
    • Added active tanks during the escape sequence.
    • Adjusted lighting.
    • The random explosions now cause craters during the escape sequence.
    • Moved some props around in the escape area to be easier to drive.
  • Trainwreck
    • Adjusted spawn rates on gold piles to have more variations.
  • Strongpoint
    • Fixed Strongpoint doors getting blocked navigation when opened.
    • Fixed a few instances of intel files not getting highlighted when approached.
  • Kelly
    • Fixed a few navigation issues around the bank windows.
  • Forest Convoy
    • Added some landmine signs around the escape path to indicate your impending doom.
    • Adjusted the hitboxes on gold trucks to reduce chances of exploding them.
  • Rogue's Gallery
    • Added more cover nearby the player spawns to prevent being spotted on spawn.
  • Gold Diggers
      Fixed a stuck spot near the front of the arriving train.


[h3]Weapons[/h3]
  • DP28
    • Decreased overall weapon kick.
    • Increased spread maximum bloom slightly.
  • BAR
    • Decreased stability.
    • Increased damage falloff from 24m-40m to 30m-48m.
  • Bren
    • Increased base damage from 59 to 63.
    • Increased total ammo amount from 100 to 120.
    • Slightly decreased spread and accuracy.
  • Sterling
    • Increased base ammo pickup from 19 to 25 (supply pickups now give 25, 75 and 150).
    • Increased total ammo from 120 to 140.
  • Sten
    • Increased base ammo pickup from 19 to 25 (supply pickups now give 25, 75 and 150).
    • Decreased total ammo from 192 to 160.
  • Thompson
    • Increased base ammo pickup from 20 to 25 (supply pickup now give 25, 75 and 150).
    • Increased base damage from 37@10m to 38@10m.
      This is just enough to kill Hard difficulty heavies with one less bullet from body hits.
  • MP38
    • Increased base ammo pickup from 19 to 20 (supply pickups now give 20, 60 and 120).


[h3]Proficiencies[/h3]
  • Pain Train warcry
    • Fixed a possible crash related to desynced clients running over enemies.
  • Apex Predator talent
    • T3 Increased stealth alert grace period bonus from 0.42s to 0.47s.
  • Anatomist talent
    • Fixed a crash when shooting flamers with the talent equipped.
  • High-Dive talent
    • Fixed initiating a dive before parachutes activate sometimes getting you stuck in crouch mode.
  • Rally talent
    • Fixed rally stacks not getting properly reset after getting downed or using a warcry.
  • Fast Hands
    • T2 Decreased ladder climbing & mantling speed bonus from 55% to 50%.
    • T3 Decreased weapon swap speed bonus from 26% to 25%.
    • T4 Decreased reload speed bonus from 34% to 20%.
      *This gives us more room to implement other talents that can improve these on top without over-clocking animations.


[h3]Known issues[/h3]
  • We unfortunately still haven't been able to track down the issue causing new characters to sometimes not get created. We apologize for the continued problem.
  • Fonts sometimes seem to get corrupted, a restart usually fixes this.
  • Game can freeze when clicking around the weapons menu too quickly.

RAID: World War II - Update 22.1

Hello, Raiders

Thank you so much for the incredible reception for the update, it has managed to completely exceed our every expectation. We hope you've been enjoying your time with RAID as we continued to work on ironing out the reported issues.

The amount of feedback we received has been immense, and we've been trying to address as much of if as we possibly could. There are still a number of issues that require our attention, and we will try to address them in the coming weeks, as well as throwing in a few requested features.

[h2]Soundtrack[/h2]
If you're ever in the mood for some raidin' tracks, the RAID soundtrack composed by Ivan Selak is now available on Spotify, Apple Music, Amazon Music, YouTube, and Tidal.

[h2]Changelog[/h2]
Update size: 907.9 MB
  • Added extra checks to prevent raiders from mantling to their death.
  • Added new shorter variants of the alert announcements.
  • Adjusted padding on Flamer armor parts.
  • Adjusted flamer armor impact effects to be more sparky.
  • Team AI will no longer enter vehicles when out of combat.
  • Updated localization files.
  • Fixed units not getting their current states synced properly when joining as a client.
  • Fixed aiming down sight after sprinting sometimes obstructing your view. (thanks to Zdann)
  • Fixed equipment and melee weapons getting reset after switching characters.
  • Fixed crash when mantling onto ladders.
  • Fixed Raiders sometimes believing they are airplanes when spawning into the camp.
  • Fixed open supply crates not having proper shadows.
  • Fixes to detail distance settings being too limited. (We also have discovered there might be issues with certain resolutions, eg. super-wide screen, report if you still get bad poppin)
  • Fixed bug where the player was not being removed from vehicles they died in.
  • Fixed issue in city missions where friendly team AI would wander.
  • Fixed off-season pumpkin heads on the very hard difficulty officers.
  • Fixed escorts blocking bullets.


[h3]Interface[/h3]
  • Fixed subtitle speaker icons becoming blurry on lower graphics settings.
  • Fixed earned gold bars not being counted properly on the post game loot screen. (thanks to Punished Bernadetta)
  • Fixed motion dot not appearing after restarting the game.
  • Fixed the Proficiency purchase message incorrectly stating that it only effects the current character.
  • Fixed the "Edit Keybindings" and "Controller Mapping" buttons having their labels switched.
  • Fixed sometimes being instantly kicked out of the character creation menu.
  • Fixed using the communications wheel right before a level load breaking it.
  • Fixed some misalignment on the lockpicking minigame icons.


[h3]Levels[/h3]
  • Odin's Fall
    • Fixed instances where fire during the escape sequence wasnt dealing damage.
    • Fixed instances of misplaced and missing lights.
    • Fixed a staircase inside the Flaktower not correctly syncing its destroyed state when joining as a client.
  • Gold Rush
    • Fixed floating dynamite appearing near the doors when joining as a client.
    • Fixed fire sound effect persisting forever after lighting a flag.
  • Forest Convoy
    • Fixed mines being outlined from across the map when joining as a client.
  • Strongpoint
    • Fixed interacting with the radio antenna too fast softlocking the level.
    • Fixed invisible crowbars when joining as a client.
    • Fixed a few instances wheres where enemies would shoot players through walls.
  • Trainwreck
    • Fixed gold crates not spawning on Easy difficulty.
  • Hunters
    • Fixed excessive lens glow on the night time varation.
    • Fixed incorrect terrain normals on the backdrop.
  • Extraction
    • Adjusted escape areas to be easier to escape.
  • Clear Skies
    • Fixed using incorrect commander character causing hint popups for commanders.


[h3]Weapons[/h3]
  • M1 Garand
    • Increased damage from 44-58 to 44-75.
    • Changed damage falloff from 24m-40m to 8m-40m.
  • M1911
    • Increased damage from 30-38 to 35-40.


[h3]Proficiencies[/h3]
  • Fixed item weight reduction talents not applying properly.

  • Berserk warcry
    • T2 Fixed description showing the wrong values.


  • Anatomist talent
    • T2 Fixed a crash that could happen when shooting enemies in the head.


  • Doublebuck talent
    • T3 Fixed the description not mentioning the double barrel restriction.


  • Backup Mags talent
    • T3 Fixed the description not mentioning the revolver restriction.


  • Lead Belly talent
    • Fixed reload and out of ammo prompts not disappearing after absorbing a bullet.
  • Anatoist talent
    • Fixed a possible crash when shooting flamers with the talents equipped.


[h3]Known issues[/h3]
There are more issues we are still looking at, but couldn't replicate or identify yet.
We advice everyone to be careful when creating new characters.
  • New characters sometimes cannot be created properly, and can cause savefile duplication.
  • The game doesn't play any sounds for some users outside of cutscenes.
  • Joining games can sometimes cause crashes due to enemy logic not syncing properly.

RAID: World War II - Resurgence Hotfix 1

[h2]Hello, Raiders[/h2]
Some of you have had some very unfortunate issues with your savefiles duplicating after trying to play the new update for the first time. After panicking for a bit, it looks like we managed pinpoint the cause, and pushing a quick update to prevent anyone else being affected by this issue.

We're really sorry that this had to be your first introduction to the update, we can't unfortunately fix your saves, but we will look into finding some way to compensate you!

  • Attempted to fix savefiles getting duplicated when migrating from an old save.

  • Fixed startup crash related to compressed fonts.
  • Fixed some descriptions not getting highlighted correctly in the proficiencies menu.


Rally talent:
  • Fixed unequiping the talent not properly cleaning up on the ui

RAID: World War II - Resurgence update

[h2]Greetings, raiders![/h2]

After over a year of work, the Resurgence Update is finally here and with it brings an extensive number of changes.
Most parts of the game has been changed in one way or another, and we cannot wait for all of you to jump in and try out this new version of RAID.

If you wanna read upon the entire thing, here's the Full detail change logs!
Lets get started then, shall we?

[h2]Proficiencies 2.0[/h2]

The old skill system has been replaced in order to freshen up the gameplay experience and provide more unique experiences between each class. We wanted skills to be more interesting where unique builds are actually possible, while also hopefully avoiding mandatory picks.
You can equip up to 10 different proficiencies: A Warcry, a Boost, and 8 talents.

Besides the already existing warcries, we have also added 3 new ones:
  • Silver Bullet (Recon)
    • Load up on high velocity rounds, and pierce through any cover. Also highlights enemies through walls.
  • Sentry (Assault)
    • Gain perfect accuracy at the cost of movement speed, perfect for mowing down hoards of enemies.
  • Pain Train (Insurgent)
    • Initiate an uncontrollable charge, knocking down and damaging every enemy infront of you.
    Note: Due to future reworks regarding how some warcries work, Demolitions hasn't received a new one for now.

If you want to read more into how this new system works check out our Deep Dive!

[h2]Carry & Loot overhaul[/h2]
We finally did it, a new way to carry things!

The raiders have hit the benches a little and now are able to carry more then just 1 type of loot at a time.
All classes can carry different amount of items, and all loot items have different carry weights that impact how much can be carried.
There have also been new skills added that can increase your carry limit even further, allowing you do potentially carry 9 gold bars at once, keep in mind some items like bodies cannot be stacked.


The significance of loot has increased overall, with secured loot granting gold bars even outside of Outlaw Raids, so get robbing those trains and treasuries.

[h2]Enemy Rebalance[/h2]
Closing the floodgates

Enemies have been tweaked to be less bullet spongy, their spawn rates were also lowered and their responsiveness has been improved. They should now be considered a threat on higher difficulties even in small groups.

Note: to compensate for enemy health reductions, all weapons have had their damage, accuracy and other stats tweaked.
PS: No, your weapon upgrades won't get reset again.



Officers are now equipped with a radio backpack, making them more recognizable at longer ranges and in large crowds.
You may also notice a new elite officer variation added for the Very Hard difficulty.

[h2]Optimization & Visual Improvements[/h2]
Perfect is the enemy of good


We have made big effort to improve the visual fidelity of the game, with all maps receiving complete lighting reworks and even some fresh new textures. There are still maps however that can look pretty potato, so there will definitely be more improvements made on that front in the future.

Additionally many of the frequently reported stuttering issues and engines crashes have been fixed, and the game should now perform much better then before.

[h2]Audio, UI, and Everything Nice[/h2]
A lot of unused voice lines have been properly implemented, some UI elements were refreshed, and bunch of new quality of life options were added.
If you're not a fan of the funny mustache man, you may be pleased to know that you can now turn off the post mission videos if you so choose!

[h2]Mod Tools[/h2]
With this update, we are also releasing our first official modding tool!
The Bundle Browser tool will allow everyone to open and extract assets from the game easily. Its still in early stages and only has limited functionality, but overtime we're hoping to to add more features to it such as automatic ScriptData conversion, drag and drop extraction support, quick searching etc.

Note: For technical reasons Bundle Browser is not compatible with other version's of the Diesel Engine besides the current RAID update.

You should find the Raid: World War II Modding Tools automatically added to your library already.
In the future we're going to try to release more tools for the community as well. These tools will all built in parallel to internal tooling we are making for ourselves, so whatever we get we'll make sure you get a version as well.

[h2]Addendum[/h2]
This past year has been a big challenge for us, what started as a skills rework ballooned into a huge
project to fix as much stuff as we could. It has taken us countless nights and overtime to make this possible. We have put everything we had into this update, and even tho we haven't been able to do everything we wanted to, we're still proud of what we were able to achieve and hope you're going to enjoy it regardless of some issues still being present.

If you do find issues or you have suggestions, be sure to voice them on the forums or on our Discord. There are always unexpected problems that can arise, and while we can't promise to quickly remedy every issue, but we will try our best!

A huge thanks to all the community feedback from beta testers and outside members alike who helped us shape this update.

We promise that we will try our best to deliver future updates at a quicker pace, we know having to wait such long times for updates sucks. For a while, we are going to stick with the current update and try to iron out all the issues that will inevitable arise, before starting on something new.
One thing for sure, is we're really going to need some time to relax before we start thinking about what's next, but we are already full of ideas.

Now with all that out of the way, time to give those nasty Krauts a good kicking!
- The M.U.G Team

[hr][/hr]
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.