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RAID: World War II News

Update 25.2

[h2]Greetings, Raiders![/h2][p]Got another bigger update for you all. As we promised, we're bringing more enemy AI improvements, to try and address some of the issues since the last few updates.[/p][p]The current state of the enemy AI and game difficulty is still not where we'd like it to be, so there will be more changes made in the future based on community feedback. It has proven to be quite a challenge to try and hammer the spaghetti of the AI code into shape, so we really need the feedback on how everything feels now. Please let us know![/p][p][/p][h2]Changelog[/h2][p]Update size: 1.7 GB[/p]
  • [p]Added a minor loading optimization.[/p]
  • [p]Large bushes can now be driven over and destroyed.[/p]
  • [p]Disabled new players being able to join while on the ready-up screen.[/p][p][/p]
  • [p]Fixed a memory leak produced by environmental effects not being cleaned up.[/p]
  • [p]Fixed multiple players falling out of a map resulting in endless falling for all involved.[/p]
  • [p]Fixed a potential crash related to supply drops.[/p]
  • [p]Fixed an active interaction being completed by another player resulting in the interaction text being stuck on the screen.[/p]
  • [p]Fixed failed interactions for clients resulting in crashes or carry items getting removed.[/p]
  • [p]Fixed bug where daily bounties would not complete for clients.[/p]
  • [p]Fixed daily bounties often repeating the same level twice in a row.[/p]
  • [p]The 'grenades from ammo' challenge card effect now factors in your grenade count when blocking/picking up ammo.[/p]
  • [p]Fixed some props not being set to dynamic slot when swapping to a dynamic state. (This could cause some objects to be seen as something you can jump on incorrectly)[/p]
  • [p]Fixed vehicle engine sounds playing twice.[/p][p][/p]
[h3]Enemies and Team AI[/h3]
  • [p]Added spawn cooldowns to special enemies. This may be bypassed based on game intensity.[/p]
  • [p]Adjusted assault spawn groups.[/p]
  • [p]Added support enemy groups that don't directly rush the player.[/p]
  • [p]Added callouts to enemies when they push a player.[/p]
  • [p]Adjusted enemy spawn rates.[/p]
  • [p]Adjusted enemy tactics to charge and target players more consistently.[/p]
  • [p]Adjusted enemy group pathing to be more consistent.[/p]
  • [p]Adjusted assault ending conditions to check for enemies killed rather then enemies spawned, to prevent early assault termination when enemies naturally despawn.[/p]
  • [p]Simplified many needlessly complex enemy group decision making.[/p]
  • [p]Overhauled enemy update intervals to be more consistent.[/p]
  • [p]Removed high drama values being able to skip the assault anticipations.[/p]
  • [p]Removed a bunch of redundant assault logic.[/p][p][/p]
  • [p]Fixed officer spawn groups not spawning correctly.[/p]
  • [p]Fixed player counts not being correctly evaluated for scaled assault logic.[/p]
  • [p]Fixed enemies sometimes getting stuck if they cant navigate to a player.[/p]
  • [p]Fixed assault fades lasting longer then intended.[/p]
  • [p]Fixed Team AI locations sometimes not updating properly, causing most enemies to pile up in one place.[/p]
  • [p]Fixed Team AI always teleporting to the closest player instead of the player they are following.[/p]
  • [p]Fixed spawned enemies not being assigned their logic until the next update tick.[/p]
  • [p]Fixed the behavior for enemies picking new targets being inconsistent.[/p]
  • [p]Fixed enemies standing around for too long after reaching a target destination.[/p]
[p][/p][h3]Levels[/h3]
  • [p]Fixed small miscellaneous details (brushes) not appearing on some levels.[/p]
  • [p]Fixed a shiny weird puddle used in multiple levels.[/p]
  • [p]Fixed Berlin missions not using the correct assault logic.[/p][p][/p]
  • [p]London Calling (Operation Clear Skies 3/5)[/p]
    • [p]Moved some fuel cans avoid being blocked by vehicle collision.[/p]
    [p][/p]
  • [p]Camp[/p]
    • [p]Fixed a weapon table having contour distance set to unlimited.[/p][p][/p]
  • [p] Gold Diggers[/p]
    • [p]Fixed AI having difficulties with the concept of ladders on the train side of the pit.[/p]
    • [p]Fixed the wrong alarm announcement playing.[/p]
    [p][/p]
  • [p] Trainwreck[/p]
    • [p]Added more enemy navigation links to prevent them getting stuck behind trains.[/p][p][/p]
  • [p] Countdown [/p]
    • [p]Fixed spawn rates being too low during the cart pushing section.[/p]
    • [p]Fixed a spot where enemies could shoot through walls.[/p]
    • [p]Fixed a stuck spot at the rewiring door.[/p][p][/p]
  • [p] Blinding Heimdall[/p]
    • [p]Fixed an out of bounds spot.[/p][p][/p]
  • [p] Full Stop [/p]
    • [p]Fixed an out of bounds spot.[/p][p][/p]
  • [p] Strongpoint[/p]
    • [p]Fixed several out of bounds spots.[/p]
    • [p]Fixed a stuck spot.[/p][p][/p]
  • [p]Gold Rush[/p]
    • [p]Removed a some scripted enemy defend positions to reduce enemy spam.[/p][p][/p]
  • [p]Extraction[/p]
    • [p]Removed a some scripted enemy defend positions to reduce enemy spam.[/p][p][/p]
  • [p]Tiger Trap[/p]
    • [p]Removed a some scripted enemy defend positions to reduce enemy spam.[/p][p][/p]
  • [p]Trainwreck[/p]
    • [p]Added more navigation links to prevent enemies getting stuck in certain places.[/p]
[p][/p][h3]Weapons[/h3]
  • [p]Fixed reloads being cancelled after throwing a loot item.[/p]
  • [p]Fixed weapons double shooting when holding the fire button while picking up a loot item.[/p]
  • [p]Fixed most grenades accidentally having collision in third and first person models.[/p]
  • [p]Fixed a potential crash related to thrown equipment.[/p][p][/p]
  • [p]Parabellum P08[/p]
    • [p]Added the "Gold Sabre" skin (Rare rarity).[/p]
[p][/p][hr][/hr][p]Mod users; Please check for broken mods! [/p][p]If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues![/p][p]In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.[/p]

A year of Resurgence

Hello Raiders
[p]Unbelievably, it's been a year since the launch of the Resurgence update, and what a year it's been! We wanted to look back at the past year and do an introspection, see what was accomplished, and what still needs doing.[/p][p][/p][h2]The Past[/h2][p]Our goal starting with the Resurgence update has been to get the game to a state where people would actually want to play it along and invite their friends, and it seems that piece by piece the game as a whole has gotten to a much better state.[/p][p]Since last August, there have been a total of 3 major and 10 minor updates. While it might not seem all that much, there have been thousands of hours of work put into them, not to mention the unfathomable amount of cleanup done to the codebase. Here are the most noteworthy update notes:[/p]
  • [p]Brand new Raid with Full Stop[/p]
  • [p]Daily Bounties feature[/p]
  • [p]Randomized Blitz operations[/p]
  • [p]Demolition warcry overhaul[/p]
  • [p]Tricky Treats Halloween event (And challenge card)[/p]
  • [p]UI Improvements[/p]
  • [p]AI Improvements and overhauls[/p]
  • [p]More achievements, many were named by the community[/p]
  • [p]The Crash Handler[/p]
  • [p]Proficiency Profiles[/p]
  • [p]Two new weapons[/p]
    • [p]Lead bar throwable (and gold bar skin)[/p]
    • [p]Parabellum P08 with 2 skins (and a shiny 3rd one coming soon!)[/p]
[p][/p][h2]The present[/h2][p]Of course, the game still hasn't been shined to a perfect sheen, numerous problems still remain, a number of much needed features are still missing, and the player counts are still on the low side. It hasn't been a smooth ride for us either, trying to wrangle a game (and it's mistreated engine) into shape with our collective free time and grand budget of 1 banana is a very exhausting endeavor.[/p][p][/p][p]The expectations for a game like this to receive constant updates and content additions is almost impossible to meet, and as much as we try to bring new stuff, burnouts and all manner of random unforeseeable complications put a damper on us achieving the output we hope for. [/p][p]We know everyone wants to see new weapons and levels, and so do we! New weapons, animations, sounds and great set pieces all require a budget, which is an issue we are trying to find a solution for, but something that's not entirely within our control. As for new missions, we kept running into technical and creative issues, and therefore are currently trying to revise our systems and methods to be able to make brand new missions at a steadier pace with less mistakes or tedious work.[/p][p][/p][p]Still, we hope we've put in a good effort, and that you all are enjoying what RAID has become. Thanks to all the community members engaging with us on Discord and the Steam forums, to the beta tester group for taking time out of their days to help us test updates and find issues, to the community translators who've been working tirelessly localizing all the new additions, and to the content creators supporting us and spreading awareness about the game and its continued development.[/p][p][/p][p]TL;DR - No money, Time is limited, Game development is hard, We're still working on the game, and thank you for sticking with us![/p][p][/p][p]Also RAID is on a 67% off sale until the 10th of August![/p][p][/p][h2]The future[/h2][p]Despite all the difficulties and roadblocks, the game is still chugging along, more stuff is in active development, with the hope that we'll be able to provide more content in the near future.[/p][p]Tomorrow, we will be hosting another developer stream where we'll showcase some of the things we've been working on, along with briefly going over what to expect in the next update.[/p][p][/p][p]You can catch us HERE LIVE on the 2nd of August at 19:00 CEST! And if you can't make it, here's a rundown on what we're planning to talk about:[/p]
  • [p]Radio Tuning Minigame: to replace the lockpick interaction on radios.[/p]
  • [p]Berlin missions rework: completely replacing the Berlin stages with more involved missions.[/p]
  • [p]Camp rework concept: cosmetic upgrades and unlocks for the camp![/p]
  • [p]Card crafting: scrap your unwanted cards and turn them into wanted cards.[/p]
  • [p]Options menu rework: a much needed redesign.[/p]
[p]Note: All of these features are in various levels of development, and their current state will likely not resemble what will be added to the game.[/p][p][/p][p]Thanks again, and here's to another year![/p][p]- M.U.G Team[/p]

Update 25.1

[h2]Greetings, Raiders![/h2][p]We hope you have been enjoying the Bounty Blitz update, and the new weapon.[/p][p]It's that time again, fixes for some of the big reports and some minor adjustments from community feedback. We are still looking into reported issues with the map selection for bounty raids, and annoyances with special spawnrates, so stayed tuned for that.[/p][p]And thank you all for saving Lange from the ninja-flamers! They should not be a problem anymore. :)[/p][p][/p][h2]Changelog[/h2][p]Update size: 631.7 MB[/p]
  • [p]Added more checks to prevent mantling to ones doom.[/p]
  • [p]Added a small chance for Officers to drop large healthkits.[/p]
  • [p]Increased the chances of flamers dropping large healthkits.[/p]
  • [p]Increased common bounty from 15 gold bars to 20,[/p]
  • [p]Increased the cost of uncommon items from 200 to 250 gold.[/p]
  • [p]Increased the cost of rare items from 250 to 500 gold.[/p]
  • [p]Allowed the text chat to be opened in Offline mode.[/p]
  • [p]Adjusted the pool of maps given to new players for a better initial experience.[/p]
  • [p]Adjusted Team AI to move faster, react quicker, and deal more damage.[/p]
  • [p]Lowered Flamer spawn rates.[/p][p][/p]
  • [p]Fixed the intel button in the mission selection menu being visible for missions without any intel.[/p]
  • [p]Fixed a crash related to weapon upgrades.[/p]
  • [p]Fixed crash caused by challenge cards being set up improperly in operations.[/p]
  • [p]Fixed going down while aiming with sniper rifles resulting in half the weapon disappearing.[/p]
  • [p]Fixed teammate warcry meters blinking when already full.[/p]
  • [p]Fixed menus sometimes being unresponsive when using a controller.[/p]
  • [p]Fixed the Operations info text in the mission selection menu being cut off in certain languages.[/p]
  • [p]Fixed heavy STG44 enemies spawning with the Kar98 version instead on VERY HARD difficulty.[/p]
  • [p]Fixed several props using incorrect textures and reflections.[/p]
  • [p]Fixed corpse limit setting sometimes not being respected.[/p]
[p][/p][h3]Levels[/h3]
  • [p]Operation Rhinegold 4/4 - Firestarter[/p]
    • [p]Fixed the assault not starting properly after shooting a barrel.[/p]
    [p][/p]
  • [p]Countdown[/p]
    • [p]Fixed the lever not activating when players already passed a doorway in the mid-section.[/p][p][/p]
  • [p]Extraction [/p]
    • [p]Fixed a stuck spot near the officer's hut.[/p][p][/p]
  • [p] Forest Convoy [/p]
    • [p]Fixed being able to die from fall damage during the parachute escape.[/p]
    [p][/p]
  • [p]Rogue's Gallery[/p]
    • [p]Fixed bullets not passing through the barred windows.[/p]
    [p][/p]
  • [p]Wire Tap[/p]
    • [p]Removed the ability for Flamers and Officers to climb the radio tower.[/p]
[p][/p][h3]Weapons[/h3]
  • [p]Fixed going down while aiming with sniper rifles resulting in half the weapon disappearing.[/p][p][/p]
  • [p]Parabellum P08[/p]
    • [p]Increased base accuracy from 61 to 65.[/p]
    • [p]Switched off the safety on the weapon model.[/p]
    • [p]Changed the textures on the default skin to be a darker grey.[/p][p][/p]
    • [p]Fixed a typo in the Über skin description.[/p]
[p][/p][h3]Proficiencies[/h3]
  • [p]Lead Belly Talent[/p]
    • [p]Fixed weapon slides not resetting after absorbing a bullet.[/p]
[p]
[/p][hr][/hr][p]Mod users; Please check for broken mods! [/p][p]If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues![/p][p]In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.[/p]

Update 25 - Bounty Blitz

[h2]Greetings, Raiders![/h2][p]Time has flown us by once again (seriously, how is it summer already), and brought along with it a brand new update. The main focus of the update is to provide new ways to play the game, along with making the enemies act more tactically.[/p][p]And of course, what most of you are probably here for, after much difficulty and lucky coincidences, the weapon that has been the most requested weapon for years. We are happy to finally be able to release this coveted item, and hope it has been worth the wait![/p][p][/p][h2]The Parabellum P08[/h2][p]Better late then never.[/p][p][/p][p]What kind of world war would it be without this piece of kit? This long overdue addition is finally available in the arsenal, providing a middle ground between the Webley and the M1911.[/p][p]It also includes collectible designs thanks to the revamped weapon skin system. Skins can be purchased with gold, or earned randomly from end mission crate drops.[/p][p][/p][p][/p][p]The following are the stats for the weapon:[/p]
[p]Stat[/p]
[p]Default[/p]
[p]Upgraded[/p]
[p]Damage[/p]
[p]56[/p]
[p]67[/p]
[p]Magazine[/p]
[p]8[/p]
[p]10[/p]
[p]Total Ammo[/p]
[p]48[/p]
[p]"[/p]
[p]Rate Of Fire[/p]
[p]330[/p]
[p]"[/p]
[p]Accuracy[/p]
[p]61[/p]
[p]69[/p]
[p]Stability[/p]
[p]32[/p]
[p]35[/p]
[p][/p][h2]Daily Bounties[/h2][p][/p][p]Introducing a new way to play, every day you will have a randomly assigned mission to complete with varying rewards and difficulty through randomly generated bounty challenge cards. These effects aren't limited to your normal challenge cards you may already be familiar with. There's a lot of unique effects to see out there. So you've got a job to do![/p][p][/p][h2]Blitz Operations[/h2][h2][/h2][p]For those that cant decide what missions to play next 3 new operations called "Blitz" can be selected to play a random assortment of missions strung together for an operation like experience.[/p][p]The longer Blitz operations will contain high paying missions if you're keen on gold robbing![/p][p][/p][h2]Operation Free-Play[/h2][p][/p][p]For the raiders who would rather play only their favorite slice of a full operation we also took the time to split up operations into their own missions that can be chosen at will. This allows for a much bigger immediate mission pool then before.[/p][p]At Level 10 or higher, Free-play operations can be found in the Operations tab and then the gold "Free Play" option.[/p][p][/p][h2]Quality of Life[/h2][p]A few notable things to recap. If you want more detailed explanations, they can be found on the previous Progress Report post.[/p]
  • [p]Enemy AI Changes, Enemies should behave a bit more tactically and not rush you as brainlessly. This is an ongoing effort due to the lack of professional AI programmers on the team. If you see something weird mention it in bug reporting or on the discord![/p]
  • [p]Controller Hot-swapping, You should be able to swap to and from controller and keyboard on the fly without a game restart![/p]
  • [p]Team AI Health system, This should fix moments where a team AI dies immediately if they accidentally roam into a crowd of enemies. Their health is now visible on the HUD. [/p]
  • [p]Equipment Outlines with settings to disable it. Now you can find your coins and lead bars![/p]
  • [p]Crash Handler, gone are the days of figuring out where the appdata folder is! In the case of a game crash you should now get a new window that gives you the brief explanation on what to do to keep us informed on what happened.[/p][p][/p]
[h2]Developer Stream[/h2][p]To celebrate the launch of the update, we will be streaming it on Twitch on the 28th of June at 19:00 CEST![/p][p][/p][h2]Changelog[/h2][p]Update size: 2.8 GB[/p]
  • [p]Added a more robust controller hotswapping system.[/p]
  • [p]Added an option to auto-fire while holding fire for all primary and secondary weapons.[/p]
  • [p]Added support for weapon skins being awarded from chests.[/p]
  • [p]Added more steam stat tracking. You can see what those stats are here![/p]
  • [p]Large health kits can now be used with full health if any lives are missing.[/p]
  • [p]Restarting or returning to camp will no longer have a countdown when no other players are present in the lobby[/p]
  • [p]Randomized music will no longer play the same tracks in a row without playing others first.[/p]
  • [p]Increased the volume on the dogtag shimmer sounds.[/p]
  • [p]Increased the damage grace period for Team AI.[/p]
  • [p]Adjusted the way lobbies are networked to support custom modded levels better.[/p]
  • [p]Updated localization files.
    [/p]
  • [p]Fixed crouching, aiming down sights, or other similar actions causing slight framerate drops.[/p]
  • [p]Fixed slides and bolts on empty weapons not staying locked open after cancelling a reload or switching weapons.[/p]
  • [p]Fixed Kurgan not being able to call out Wolfgang during a control phase.[/p]
  • [p]Fixed raider dialog getting cut off when picking up dogtags.[/p]
  • [p]Fixed a crash related to an unused legacy bipod feature.[/p]
  • [p]Fixed mouse sensitivity being set incorrectly after unplugging a controller.[/p]
  • [p]Fixed a slowdown when opening the tabscreen after restarting a bunch in online lobbies.[/p]
  • [p]Fixed many instances of Team AI weapons floating below ground (still more to fix).[/p]
  • [p]Fixed screen blur areas not being cleaned up.[/p]
  • [p]Fixed restart and return to camp timers being longer then displayed.[/p]
  • [p]Fixed some loot items not having an interaction if a player drops them from dying.[/p]
  • [p]Fixed item rarities not being properly accounted for in chest rewards.[/p]
  • [p]Fixed flicker with some sniper rifles when using medium to high FOV.[/p]
  • [p]Fixed shader override mods not being loaded.[/p]
  • [p]Fixed rare crash when the host leaves the game on the mission complete screen.[/p]
[p][/p][h3]Enemies and Team AI[/h3]
  • [p]Restored enemy group tactics, such as flanking, defending and pushing.[/p]
  • [p]Added an escort group for radio officers.[/p]
  • [p]Added fire and explosion resistance for team AI.[/p]
  • [p]Added damage resistance for team AI while they are reviving teammates.[/p]
  • [p]Added enemy callouts when retreating.[/p]
  • [p]Added enemy callouts for loosing detection over a player in stealth.[/p]
  • [p]Added enemy callouts for being lured by a coin but not finding it.[/p]
  • [p]Added checks to make enemies exit the level faster if they are extremely far away from players.[/p]
  • [p]Reduced the frequency of enemy reload callouts.[/p]
  • [p]Added "Death guard" to some enemy tactics, to quickly approach and surround downed players.[/p]
  • [p]Added complete roster of enemy weapon types for all difficulties.[/p]
  • [p]Increased the movement speed and awareness of Team AI.[/p]
  • [p]Team Ai will now slowly regenerate health instead of healing to full after not being shot.[/p]
  • [p]Team Ai health has been cut roughly down to 100 (scaling up to 150 at max difficulty) to account for the 4.5%/s health regen.[/p]
  • [p]Team Ai will now swap to a pistol when downed.[/p]
  • [p]Removed bleedout health from Team AI, making them more inline with players.[/p]
  • [p]Removed third eye from enemies, allowing them to always know the players exact location.
    [/p]
  • [p]Fixed many enemy groups being assigned to incorrect group tactics.[/p]
  • [p]Fixed enemies sometimes thinking for too long (thanks Fugsystem for the tips!)[/p]
  • [p]Fixed downed Team AI shooting dead enemies.[/p]
  • [p]Fix enemies not disembarking from turrets properly for clients.[/p]
  • [p]Fixed weapons dropped by enemies not despawning after a restart.[/p]
  • [p]Fixed enemy firing sounds sometimes being inaudible.[/p]
[p][/p][h3]Interface[/h3]
  • [p]Added a setting for changing the Communication Wheel to a toggle input.[/p]
  • [p]Added the option to outline thrown equipment.[/p]
  • [p]Added an option for capitalized player names. (off by default)[/p]
  • [p]Added a new weapon skin selection menu.[/p]
  • [p]Added missing Simplified Chinese characters.[/p]
  • [p]Added health bars for team AI.[/p][p][/p]
  • [p]Fixed the card descriptions cutting out on the host card selection menu.[/p]
  • [p]Fixed not being able to back out of the card suggestion menu on a controller.[/p]
  • [p]Fixed not being able to back out from the ready up menu on a controller.[/p]
  • [p]Fixed multiple menus being in an incorrect state when a controller is connected, but not being used.[/p]
  • [p]Fixed closing the card selection table not returning to the pause menu as intended.[/p]
  • [p]Fixed operation stages using the wrong proceed objectives in the camp.[/p]
  • [p]Fixed selected operation slots not being colored correctly.[/p]
  • [p]Fixed the title for proficiencies being cut off in Simplified Chinese.[/p]
  • [p]Fixed the minigames interface being hidden when using the Toggle Hud keybind.[/p]
  • [p]Fixed renaming the selected proficiency profile not updating the name correctly on the interface.[/p]
  • [p]Fixed incorrect graphic on the end screen when unlocking multiple proficiencies.[/p]
  • [p]Fixed several navigation issues in the options menus.[/p]
  • [p]Fixed the communication and carry wheels not working after switching between keyboard and controller.[/p]
  • [p]Fixed options menus saving even when no options were changed.[/p]
  • [p]Fixed the description of the mission restart confirmation dialog not being displayed properly.[/p]
  • [p]Fixed key bindings sometimes not applying properly.[/p]
  • [p]Fixed alignment issues in the suggested cards menu.[/p]
  • [p]Fixed hitting the equip weapon button playing double sounds in the weapons menu.[/p]
  • [p]Fixed proficiency descriptions sometimes being colored incorrectly.[/p]
  • [p]Fixed bleedout counters being incorrect for dropin players.[/p]
  • [p]Fixed bleedout counters being misaligned.[/p]
  • [p]Fixed the "Exiting Vehicle" progress bar memory leak.[/p]
[p][/p][h3]Levels[/h3]
  • [p]Fixed small loot items not spawning on operation levels.[/p][p][/p]
  • [p]Operation Rhinegold 1/4 - Cloak and Dagger [/p]
    • [p]Fixed an instance where the spy's crashed car was clipping through a street light.[/p][p][/p]
  • [p]Operation Rhinegold 3/4 - Urgent Delivery[/p]
    • [p]Fixed invisible walls blocking multiple items from being picked up.[/p][p][/p]
  • [p]Operation Clear Skies 5/6 - Rolling Stock[/p]
    • [p]Added XP bonuses. Each destroyed gun is +1% XP, Destroying every gun is +25% XP.[/p]
    • [p]Added mounted guns to prevent melee only card softlocks.[/p][p][/p]
  • [p]Operation Clear Skies 6/6 - Blinding Heimdall
    • [p]Fixed throwing in multiple AA shells into the elevator too quickly softlocking the mission.[/p]
    • [p]Fixed picking up AA shells playing the voicelines on the wrong characters.[/p]
    • [p]Fixed collision overlap issues with explosive shells used.[/p]
    • [p]Fixed Sabre Squadron accidentally dropping two parachute canisters.[/p]
    [/p]
  • [p]Amber Train
    • [p]Fixed a stuck spot.[/p]
    [/p]
  • [p]Countdown
    • [p]Fixed a few navigation issues.[/p]
    [/p]
  • [p]Forest Convoy
    • [p]Added a path for team Ai to climb an obstacle near the escape.[/p]
    • [p]Fixed some stuck spots near the end.[/p]
    [/p]
  • [p]Full Stop
    • [p]Fixed softlock after restarting the level many times.[/p]
    [/p]
  • [p]Strongpoint
    • [p]Fixed the Russian generals sometimes deciding to run to a turret.[/p]
    [/p]
  • [p]Rogue's Gallery
    • [p]The escape truck will now flee even if loot has been secured.[/p]
    • [p]The escape truck will now flee faster when the alarm is raised.[/p]
    • [p]Fixed bug that would leave a floating escape zone if you secured loot a second before the truck fled.[/p]
    [/p]
  • [p]Gold Rush[/p]
    • [p]Attempted to fix a turret related crash.[/p]
    • [p]Fixed a stuck spot with a supply crate.[/p]
    [p][/p]
  • [p]Gold Diggers[/p]
    • [p] Rebaked lighting.[/p]
    [p][/p]
  • [p]Wiretap[/p]
    • [p]Fixed a stuck spot at the middle area.[/p]
[p][/p][h3]Weapons[/h3]
  • [p]Equipped weapon skins are now saved per character profile. [/p]
  • [p]Fixed bolt action rifles rechambering themselves after opening the weapons menu while reloading.[/p]
  • [p]Fixed other players' equipment being able to be picked up by dropin clients.[/p]
  • [p]Fixed bug where some throwables could fail to be picked up and become broken ghost pickups.
    [/p]
  • [p]Lead Bar
    • [p]The gold bar skin can now be purchased, or obtained from reward drops.[/p]
    [/p]
[p][/p][h3]Proficiencies[/h3]
  • [p]Fixed crash when the Ignition or Scorched Earth warcries end while parachuting.[/p]
  • [p]Fixed a crash that could occur when spectating with certain proficiencies equipped. [/p][p][/p]
  • [p]Blamm-Fu talent[/p]
    • [p]Fixed crash when hitting an enemy with a grenade just before dying.[/p][p][/p]
  • [p] Revenant talent: [/p]
    • [p]T4 Increased critical chance time after being revived from 7s to 12s.[/p]
[p]
[hr][/hr]Mod users; Please check for broken mods! If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
[/p]

Bounty Blitz Update Trailer

Hello Raiders
[p]The next update day draws near, and Rivet has a little surprise for everyone.[/p][previewyoutube][/previewyoutube][p]The Bounty Blitz update launches on June 26th, and includes a weapon the community has been requesting for a long time :)[/p][p]It also includes daily bounties, randomized operations, amongst many other things.[/p][p][/p][hr][/hr][p][/p][p]Thanks for everyone who kept with us for so long. Also thank you to every creator and streamer who has covered the game, everyone giving positive reviews, giving us feedback, and helping out with the update. It's been a huge help![/p][p]Special thanks to SkeleBen for making the trailer, and vladimir_kurgan for providing the voice for the officer.[/p][p] This update has been a big challenge for us, largely due to real life reasons, but we are very happy to be able to finally release it for you all![/p][p][/p][p]- The M.U.G Team[/p]