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RAID: World War II News

A New Chapter

[h2]Greetings, Raiders![/h2][p]As is tradition, quite some time has passed since our last update, and we wanted to fill you in on what's been happening with our team, as it has been quite the eventful month for us.[/p][p][/p][p]We have previously showcased our future plans for RAID in our Resurgence Retrospective post, and we are still hard at work in getting those promised features released.[/p][p]For the new Berlin missions we have overhauled a big chunk of the level loading logic to allow for more dynamic levels with less hassle to create. The new settings menu is coming along as well, allowing us to add more options easily, so if you have something you want to be changeable now's the time to say it.[/p][h3][/h3][p]We have taken some time off from development during August and September to recharge and also for health related reasons, which is why news have been slow until now. During this time, we have been approached by RAID's publisher Starbreeze, about a partnership aimed at giving PAYDAY 2 some TLC it deserves...[/p][p][/p][p]...So we are excited to share that we have founded Sidetrack Games and will be handling updates for both RAID: World War II and PAYDAY 2![/p][p]This is a big opportunity for us, as it allows us to fully commit to game development without as many distractions. For what this means for RAID, we will likely have more resources at our disposal, as well as time for developments we were previously unable to slot in. Since the beginning RAID has always been our passion project, and that will not change.[/p][p][/p][p]We still have a lot to figure out, so please bare with us during this transitional period, and thank you for being with us through these crazy times. All we can say now, is Let's do this![/p][p][/p][p]- M.U.G Team Sidetrack Games![/p]

Records On Demand

[h2]Greetings, Raiders![/h2][p]We've been asked by the community for a while now to post our stream VODs, so we have (finally) set up a YouTube channel where we are going to be uploading them.[/p][p]You can check out our VODs here: @RAID_VOD[/p][p][/p][p]Currently we only have the recordings from after a certain period, If we can get our hands on the older ones we might publish them there also. In the mean time you can watch the original Lion Game Lion streams here: @LGL_VOD[/p]

Update 25.2

[h2]Greetings, Raiders![/h2][p]Got another bigger update for you all. As we promised, we're bringing more enemy AI improvements, to try and address some of the issues since the last few updates.[/p][p]The current state of the enemy AI and game difficulty is still not where we'd like it to be, so there will be more changes made in the future based on community feedback. It has proven to be quite a challenge to try and hammer the spaghetti of the AI code into shape, so we really need the feedback on how everything feels now. Please let us know![/p][p][/p][h2]Changelog[/h2][p]Update size: 1.7 GB[/p]
  • [p]Added a minor loading optimization.[/p]
  • [p]Large bushes can now be driven over and destroyed.[/p]
  • [p]Disabled new players being able to join while on the ready-up screen.[/p][p][/p]
  • [p]Fixed a memory leak produced by environmental effects not being cleaned up.[/p]
  • [p]Fixed multiple players falling out of a map resulting in endless falling for all involved.[/p]
  • [p]Fixed a potential crash related to supply drops.[/p]
  • [p]Fixed an active interaction being completed by another player resulting in the interaction text being stuck on the screen.[/p]
  • [p]Fixed failed interactions for clients resulting in crashes or carry items getting removed.[/p]
  • [p]Fixed bug where daily bounties would not complete for clients.[/p]
  • [p]Fixed daily bounties often repeating the same level twice in a row.[/p]
  • [p]The 'grenades from ammo' challenge card effect now factors in your grenade count when blocking/picking up ammo.[/p]
  • [p]Fixed some props not being set to dynamic slot when swapping to a dynamic state. (This could cause some objects to be seen as something you can jump on incorrectly)[/p]
  • [p]Fixed vehicle engine sounds playing twice.[/p][p][/p]
[h3]Enemies and Team AI[/h3]
  • [p]Added spawn cooldowns to special enemies. This may be bypassed based on game intensity.[/p]
  • [p]Adjusted assault spawn groups.[/p]
  • [p]Added support enemy groups that don't directly rush the player.[/p]
  • [p]Added callouts to enemies when they push a player.[/p]
  • [p]Adjusted enemy spawn rates.[/p]
  • [p]Adjusted enemy tactics to charge and target players more consistently.[/p]
  • [p]Adjusted enemy group pathing to be more consistent.[/p]
  • [p]Adjusted assault ending conditions to check for enemies killed rather then enemies spawned, to prevent early assault termination when enemies naturally despawn.[/p]
  • [p]Simplified many needlessly complex enemy group decision making.[/p]
  • [p]Overhauled enemy update intervals to be more consistent.[/p]
  • [p]Removed high drama values being able to skip the assault anticipations.[/p]
  • [p]Removed a bunch of redundant assault logic.[/p][p][/p]
  • [p]Fixed officer spawn groups not spawning correctly.[/p]
  • [p]Fixed player counts not being correctly evaluated for scaled assault logic.[/p]
  • [p]Fixed enemies sometimes getting stuck if they cant navigate to a player.[/p]
  • [p]Fixed assault fades lasting longer then intended.[/p]
  • [p]Fixed Team AI locations sometimes not updating properly, causing most enemies to pile up in one place.[/p]
  • [p]Fixed Team AI always teleporting to the closest player instead of the player they are following.[/p]
  • [p]Fixed spawned enemies not being assigned their logic until the next update tick.[/p]
  • [p]Fixed the behavior for enemies picking new targets being inconsistent.[/p]
  • [p]Fixed enemies standing around for too long after reaching a target destination.[/p]
[p][/p][h3]Levels[/h3]
  • [p]Fixed small miscellaneous details (brushes) not appearing on some levels.[/p]
  • [p]Fixed a shiny weird puddle used in multiple levels.[/p]
  • [p]Fixed Berlin missions not using the correct assault logic.[/p][p][/p]
  • [p]London Calling (Operation Clear Skies 3/5)[/p]
    • [p]Moved some fuel cans avoid being blocked by vehicle collision.[/p]
    [p][/p]
  • [p]Camp[/p]
    • [p]Fixed a weapon table having contour distance set to unlimited.[/p][p][/p]
  • [p] Gold Diggers[/p]
    • [p]Fixed AI having difficulties with the concept of ladders on the train side of the pit.[/p]
    • [p]Fixed the wrong alarm announcement playing.[/p]
    [p][/p]
  • [p] Trainwreck[/p]
    • [p]Added more enemy navigation links to prevent them getting stuck behind trains.[/p][p][/p]
  • [p] Countdown [/p]
    • [p]Fixed spawn rates being too low during the cart pushing section.[/p]
    • [p]Fixed a spot where enemies could shoot through walls.[/p]
    • [p]Fixed a stuck spot at the rewiring door.[/p][p][/p]
  • [p] Blinding Heimdall[/p]
    • [p]Fixed an out of bounds spot.[/p][p][/p]
  • [p] Full Stop [/p]
    • [p]Fixed an out of bounds spot.[/p][p][/p]
  • [p] Strongpoint[/p]
    • [p]Fixed several out of bounds spots.[/p]
    • [p]Fixed a stuck spot.[/p][p][/p]
  • [p]Gold Rush[/p]
    • [p]Removed a some scripted enemy defend positions to reduce enemy spam.[/p][p][/p]
  • [p]Extraction[/p]
    • [p]Removed a some scripted enemy defend positions to reduce enemy spam.[/p][p][/p]
  • [p]Tiger Trap[/p]
    • [p]Removed a some scripted enemy defend positions to reduce enemy spam.[/p][p][/p]
  • [p]Trainwreck[/p]
    • [p]Added more navigation links to prevent enemies getting stuck in certain places.[/p]
[p][/p][h3]Weapons[/h3]
  • [p]Fixed reloads being cancelled after throwing a loot item.[/p]
  • [p]Fixed weapons double shooting when holding the fire button while picking up a loot item.[/p]
  • [p]Fixed most grenades accidentally having collision in third and first person models.[/p]
  • [p]Fixed a potential crash related to thrown equipment.[/p][p][/p]
  • [p]Parabellum P08[/p]
    • [p]Added the "Gold Sabre" skin (Rare rarity).[/p]
[p][/p][hr][/hr][p]Mod users; Please check for broken mods! [/p][p]If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues![/p][p]In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.[/p]

A year of Resurgence

Hello Raiders
[p]Unbelievably, it's been a year since the launch of the Resurgence update, and what a year it's been! We wanted to look back at the past year and do an introspection, see what was accomplished, and what still needs doing.[/p][p][/p][h2]The Past[/h2][p]Our goal starting with the Resurgence update has been to get the game to a state where people would actually want to play it along and invite their friends, and it seems that piece by piece the game as a whole has gotten to a much better state.[/p][p]Since last August, there have been a total of 3 major and 10 minor updates. While it might not seem all that much, there have been thousands of hours of work put into them, not to mention the unfathomable amount of cleanup done to the codebase. Here are the most noteworthy update notes:[/p]
  • [p]Brand new Raid with Full Stop[/p]
  • [p]Daily Bounties feature[/p]
  • [p]Randomized Blitz operations[/p]
  • [p]Demolition warcry overhaul[/p]
  • [p]Tricky Treats Halloween event (And challenge card)[/p]
  • [p]UI Improvements[/p]
  • [p]AI Improvements and overhauls[/p]
  • [p]More achievements, many were named by the community[/p]
  • [p]The Crash Handler[/p]
  • [p]Proficiency Profiles[/p]
  • [p]Two new weapons[/p]
    • [p]Lead bar throwable (and gold bar skin)[/p]
    • [p]Parabellum P08 with 2 skins (and a shiny 3rd one coming soon!)[/p]
[p][/p][h2]The present[/h2][p]Of course, the game still hasn't been shined to a perfect sheen, numerous problems still remain, a number of much needed features are still missing, and the player counts are still on the low side. It hasn't been a smooth ride for us either, trying to wrangle a game (and it's mistreated engine) into shape with our collective free time and grand budget of 1 banana is a very exhausting endeavor.[/p][p][/p][p]The expectations for a game like this to receive constant updates and content additions is almost impossible to meet, and as much as we try to bring new stuff, burnouts and all manner of random unforeseeable complications put a damper on us achieving the output we hope for. [/p][p]We know everyone wants to see new weapons and levels, and so do we! New weapons, animations, sounds and great set pieces all require a budget, which is an issue we are trying to find a solution for, but something that's not entirely within our control. As for new missions, we kept running into technical and creative issues, and therefore are currently trying to revise our systems and methods to be able to make brand new missions at a steadier pace with less mistakes or tedious work.[/p][p][/p][p]Still, we hope we've put in a good effort, and that you all are enjoying what RAID has become. Thanks to all the community members engaging with us on Discord and the Steam forums, to the beta tester group for taking time out of their days to help us test updates and find issues, to the community translators who've been working tirelessly localizing all the new additions, and to the content creators supporting us and spreading awareness about the game and its continued development.[/p][p][/p][p]TL;DR - No money, Time is limited, Game development is hard, We're still working on the game, and thank you for sticking with us![/p][p][/p][p]Also RAID is on a 67% off sale until the 10th of August![/p][p][/p][h2]The future[/h2][p]Despite all the difficulties and roadblocks, the game is still chugging along, more stuff is in active development, with the hope that we'll be able to provide more content in the near future.[/p][p]Tomorrow, we will be hosting another developer stream where we'll showcase some of the things we've been working on, along with briefly going over what to expect in the next update.[/p][p][/p][p]You can catch us HERE LIVE on the 2nd of August at 19:00 CEST! And if you can't make it, here's a rundown on what we're planning to talk about:[/p]
  • [p]Radio Tuning Minigame: to replace the lockpick interaction on radios.[/p]
  • [p]Berlin missions rework: completely replacing the Berlin stages with more involved missions.[/p]
  • [p]Camp rework concept: cosmetic upgrades and unlocks for the camp![/p]
  • [p]Card crafting: scrap your unwanted cards and turn them into wanted cards.[/p]
  • [p]Options menu rework: a much needed redesign.[/p]
[p]Note: All of these features are in various levels of development, and their current state will likely not resemble what will be added to the game.[/p][p][/p][p]Thanks again, and here's to another year![/p][p]- M.U.G Team[/p]

Update 25.1

[h2]Greetings, Raiders![/h2][p]We hope you have been enjoying the Bounty Blitz update, and the new weapon.[/p][p]It's that time again, fixes for some of the big reports and some minor adjustments from community feedback. We are still looking into reported issues with the map selection for bounty raids, and annoyances with special spawnrates, so stayed tuned for that.[/p][p]And thank you all for saving Lange from the ninja-flamers! They should not be a problem anymore. :)[/p][p][/p][h2]Changelog[/h2][p]Update size: 631.7 MB[/p]
  • [p]Added more checks to prevent mantling to ones doom.[/p]
  • [p]Added a small chance for Officers to drop large healthkits.[/p]
  • [p]Increased the chances of flamers dropping large healthkits.[/p]
  • [p]Increased common bounty from 15 gold bars to 20,[/p]
  • [p]Increased the cost of uncommon items from 200 to 250 gold.[/p]
  • [p]Increased the cost of rare items from 250 to 500 gold.[/p]
  • [p]Allowed the text chat to be opened in Offline mode.[/p]
  • [p]Adjusted the pool of maps given to new players for a better initial experience.[/p]
  • [p]Adjusted Team AI to move faster, react quicker, and deal more damage.[/p]
  • [p]Lowered Flamer spawn rates.[/p][p][/p]
  • [p]Fixed the intel button in the mission selection menu being visible for missions without any intel.[/p]
  • [p]Fixed a crash related to weapon upgrades.[/p]
  • [p]Fixed crash caused by challenge cards being set up improperly in operations.[/p]
  • [p]Fixed going down while aiming with sniper rifles resulting in half the weapon disappearing.[/p]
  • [p]Fixed teammate warcry meters blinking when already full.[/p]
  • [p]Fixed menus sometimes being unresponsive when using a controller.[/p]
  • [p]Fixed the Operations info text in the mission selection menu being cut off in certain languages.[/p]
  • [p]Fixed heavy STG44 enemies spawning with the Kar98 version instead on VERY HARD difficulty.[/p]
  • [p]Fixed several props using incorrect textures and reflections.[/p]
  • [p]Fixed corpse limit setting sometimes not being respected.[/p]
[p][/p][h3]Levels[/h3]
  • [p]Operation Rhinegold 4/4 - Firestarter[/p]
    • [p]Fixed the assault not starting properly after shooting a barrel.[/p]
    [p][/p]
  • [p]Countdown[/p]
    • [p]Fixed the lever not activating when players already passed a doorway in the mid-section.[/p][p][/p]
  • [p]Extraction [/p]
    • [p]Fixed a stuck spot near the officer's hut.[/p][p][/p]
  • [p] Forest Convoy [/p]
    • [p]Fixed being able to die from fall damage during the parachute escape.[/p]
    [p][/p]
  • [p]Rogue's Gallery[/p]
    • [p]Fixed bullets not passing through the barred windows.[/p]
    [p][/p]
  • [p]Wire Tap[/p]
    • [p]Removed the ability for Flamers and Officers to climb the radio tower.[/p]
[p][/p][h3]Weapons[/h3]
  • [p]Fixed going down while aiming with sniper rifles resulting in half the weapon disappearing.[/p][p][/p]
  • [p]Parabellum P08[/p]
    • [p]Increased base accuracy from 61 to 65.[/p]
    • [p]Switched off the safety on the weapon model.[/p]
    • [p]Changed the textures on the default skin to be a darker grey.[/p][p][/p]
    • [p]Fixed a typo in the Über skin description.[/p]
[p][/p][h3]Proficiencies[/h3]
  • [p]Lead Belly Talent[/p]
    • [p]Fixed weapon slides not resetting after absorbing a bullet.[/p]
[p]
[/p][hr][/hr][p]Mod users; Please check for broken mods! [/p][p]If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues![/p][p]In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.[/p]