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RAID: World War II News

RAID: World War II - The Tricky Treats Update

Tricky treat, Punch my teeth, Break up monsters bones to eat!

The spooky time of year is here and we've cooked up some treats for you to sink your teeth into.

[h2]The Tricky Treats event[/h2]

Fight against the pumpkin masked menace and use their own candy against them, Foes will drop all sorts of curious candies for you to consume. Try them out and see if you can survive the aftertaste.

Consuming enough candies will trigger a Candy High, granting you increasing xp multipliers, but also activating permanent negative effects for the remainder of the raid.

Scoff down enough candy during the event and earn yourself a new throwable equipment; The Gold Bar!

The event runs from October 24 to November 10.
Note: Off season this event will become a challenge card that will drop on occasion, so the mode is not gone forever.

[h2]Warcry Overhaul[/h2]
Have you ever tried to activate Ignition while playing Demolitions, only to realize those coins ya got equipped aren't very usable with it?

Fear no more, for a new shipment of Cluster grenades have arrived, which will be temporarily equipped while Ignition is active, allowing you to fully utilize every Equipment.

[h2]Achievements[/h2]
Earlier in the month, we held a contest to give names to missing difficulty achievements, and now it's time to announce the winners. Thank you everyone for participating and giving out so many great suggestions.
Hunter's Hunters Hunted by VirgoCompany
Complete the Hunters RAID on VERY HARD difficulty.

All quiet on the forest side by Igor_HellishGuy-c902
Complete the Hunters RAID without raising the alarm.

Declawed by Freeman1255
Complete the Tiger Trap RAID on VERY HARD difficulty.

Walpurgisnacht by Mayolaise
Complete the Bunker Busters RAID on VERY HARD difficulty.

Sommelier Later by Fuck Greed
Complete the Last Orders RAID on VERY HARD difficulty.

Taking Over Guard Duty by Thigh Inspector
On the Last Orders RAID, clear all guards and enter the foxholes without alerting anyone in stealth.

Plane and Simple by [MJ-12] Majestic-12 and Golem the Spider-Eyed Lamb
Complete the Extraction RAID on VERY HARD difficulty.

Jamais Vu by Crowbaria and VirgoCompany
Complete the Rogue's Gallery Outlaw RAID on VERY HARD difficulty.

A Minimalist Display of Nothing by beep
Complete the Rogue's Gallery Outlaw RAID without raising the alarm.

Golden Triathlon by OBR
Complete the Forest Convoy Outlaw RAID on VERY HARD difficulty.

Down in Gads Hill by Oshawott
Complete the Gold Diggers Outlaw RAID on VERY HARD difficulty.

Zollbeamter
On the Gold Diggers Outlaw RAID, close the gates within 30 seconds of entering the park.

Raid Gang Was Here
Complete the Kelly RAID without raising the alarm.

Taste of your own medicine by HexonDev
Kill a spotter with a grenade.

Decoin'd by beep
Kill an alarmed enemy using the Decoy Coin equipment.

Boost Friends!
Complete 20 missions with Booster cards active.

Boost Friends Forever!
Complete 60 missions with Booster cards active.
Edit: To save everyone from some needless grind we've decreased both 'Boost Friends Forever!' and 'Over And Over!' to only require 60 of each.

The following RAIDS now have Bring them home achievements for collecting all dogtags: Hunters, Tigers Trap, Bunker Busters, Last Orders, Extraction.

[h2]Cards[/h2]
A new series of challenge and booster cards have entered circulation, allowing you to spice up your raids even more.

Thanks to LGL artist Mihaela Jaklin, these new cards even got some fantastic art made for them!
Note: While the event is running, every day you'll be given one of the new cards as a login bonus.

[h3]Dooms Day[/h3]

Can you survive against a fight like the ol' days? No fancy aim-down-sights or sprinting!

[h3]Mag Roulette[/h3]

Reload weapons faster, but reload them with random amount of bullets.

[h3]Raise The Bar[/h3]

Come prepared to a mission with a crowbar for all the crates on the map will be metal footlockers with the good stuff.

[h3]Lucky Day[/h3]

Enjoy the lucky clovers rewarding you with critical hits and better goodies from kills.
Note: Although not brand new, this booster card is included in the Halloween event drops pool.

[h2]Dev Stream[/h2]
We'll be live again playing the update together on the 1st of November. Keep an eye out for the announcement next week.

[h2]Changelog[/h2]
Update size: 549.7 MB

  • Re-enabled the Halloween decorations in the camp.
  • Added a shining effect to coin pickups.
  • Reworked gear spawning system to apply contours to pumpkin hats and radio bags.
  • Flipped the order of boost/effect in boost proficiency descriptions to make it clearer which is the activated effect..
  • Updated localization files.

  • Fixed event stats not getting networked over when a host continues an operation.
  • Fixed enemies having higher then intended weapon stats like reload speeds and firing delays.(Enemies should be shooting less overall)
  • Fixed grenades not being thrown at the correct speeds for clients.
  • Fixed picking up bags at the same time as someone else sometimes clearing all your carry inventory.
  • Fixed the 'Last played with' section of operations displaying the local player twice.
  • Fixed pickup shelves spawning items with incorrect weights.
  • Fixed a crash related to armor values,


Tiger Trap
  • Added difficulty scaling guard spawns.
  • Added some collision in the warehouse wooden stage.
Countdown
  • Attempted to fix dogtags failing to spawn, please report any broken dogtag counters.


[hr][/hr]
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.

The Achievers Contest

[h2] Hello Raiders[/h2]
Even if history won't remember your deeds, you should still get rewarded for your achievements, but currently not every mission grants you this recognition. So it's time for you to change that.

There are a few missions in the game that are currently missing achievements for Very Hard completion, which we are in the process of remedying, and decided to let you come up with some good names for them. Share your name ideas with us in the comments, and we'll pick the ones we liked the most.

The raids that are missing the very hard difficulty achievement:
  • Hunters
  • Tiger Trap
  • Bunker Busters
  • Last Orders
  • Extraction
  • Rogue's Gallery
  • Forest Convoy
  • Gold Diggers


The Rules:
- Send them before October 6th.
- Keep it appropriate to the game and the raid.
- Keep the character limit reasonable.
- You are allowed to post multiple suggestions.

Of course if you have ideas for new achievements, feel free to share those too, we might implement some!

- The M.U.G Team

RAID: World War II - Update 22.3

Hello, Raiders

Summer time is over, and with vacations out of the way, we have been working on a number of new features and fixes. New content takes a while to make for our small team, but we are steadily making progress on some exciting new additions.

[h3]New Boost: Cache Basket[/h3]
Make them eat lead with a side of gunpowder.
Got a new boost for you all, it's one we've been hearing people ask for: ammo regen!

While your Warcry is active with the Cache Basket boost equipped, the team regenerates ammo every second. As a passive effect it also increases your ammo reserves and pickup rates.

More proficiencies are always in the works, remember to suggest any ideas, we love to see them!

[h3]Collectable Equipment[/h3]
A considerable quality of life change to equipment, non-grenade type equipment can now be picked up if you want to throw it again or place a mine somewhere better.

[h3]LuaJIT[/h3]
During our testing, we have identified a funny issue with raid's implementation of LuaJIT. It turns out the JIT compiler was somehow never actually enabled properly. Now we have enabled it, and even updated it, so hopefully you should see some performance improvements with this update.
Be aware, this will inevitably break lua mods until the mod loader is fixed.

[h3]RAID turns seven[/h3]
After the games initial brief lifetime and lengthy hiatus, we celebrate the seventh year since its release and we plan for an exciting next year! We didn't have time to prepare any festivities, but know that we are grateful for everyone who kept with the game. Here's to many more years of raiding.

[h2]Changelog[/h2]
Update size: 1.2 GB

  • Added the option to disable the Warcry ready popup.
  • Added an interaction timer for big healthkits, to avoid accidentally wasting them when spam interacting.
  • Updated LuaJIT and actually enabled JIT compiling.
  • Updated localization files.
  • Changing the 'Iconography Ammo Counters' setting now properly applies without the need of switching weapons.
  • Adjusted objective reminders to be less frequent when players are actively working towards them.
  • Adjusted the explosion effect on dynamite bags to be more voluminous.
  • Players will no longer comment on explosions they cause that were too far away or not observed with clear line of sight.
  • Reduced the amount of health given by medium healthkits from 75 to 50.
  • Reduced the base health of German Heavy enemies from 220 to 210.
  • Attempted to fix a rare crash related to grenades.

  • Fixed trying to create a new character sometimes failing.
  • Fixed creating a new character with a controller kicking you out of the character menu.
  • Fixed incorrect setting of steam stats for level related statistics.
  • Fixed crash when dying while a warcry is active.
  • Fixed teammate healthbars showing low health under 50% instead of 25%.
  • Fixed the reward screen getting softlocked when earning a cosmetic reward.
  • Fixed a VA mistake on a Rivet officer spotting line.
  • Fixed a VA mistake on a Rivet turret spotting line.
  • Fixed spring mine kills not counting for the "Mine Field" achievement as a client.
  • Fixed incorrect character data on commander backup units.
  • Fixed bug that caused commanders to not lock in the assault properly.
  • Fixed carry item linking issues on vehicles for drop-in clients
  • Fixed misusing static collision for exploded ground decals, they should now be less obtrusive with vehicles.
  • Fixed crash when quitting while some props are waypointed.
  • Fixed crash relating to stored dogtag data in operation stages on older saves.
  • Fixed clients not seeing supply drop beams.


[h3]Levels[/h3]
  • Fixed a city outpost sometimes spawning a crowbar in a water tank.
  • Fixed escort bonus not applying double for both spies secured.

  • Operation Rheingold 2/4 - Fuel For The Fire
    • Adjusted airplane drop timers in the destroyed part of city escape sequence.
  • Bunker Busters
    • Fixed a few boxes that were floating.
  • Forest Convoy
    • Fixed some navigation issues around the escape area.
  • Last Orders
    • Fixed an unobtainable intel file location.
  • Strongpoint
    • Fixed a bad turret spot in the outer areas.
    • Fixed Russian Generals not losing their heads when dismembered.
  • Gold Rush
    • Fixed craters left behind by explosions during the escape sequence having collision.

[h3]Weapons[/h3]
  • Welrod
    • Increased base damage from 85@10m-40@20m to 90@10m-45@20m.
    • Increased base ammo pickup from 3 to 5.
  • Decoy Coin
    • Added voicelines for enemies noticing coins.
    • Changed distraction effect to trigger on impact instead of a delay.
    • Can now do 15 damage to enemies if you hit them, with a 3x headshot multiplier.
    • Can now be collected off the ground when thrown, but can no longer be resupplied from grenade piles.
    • Reduced total capacity from 9 to 5.
    • Enemies will now pinch your coin when they approach the distraction.
  • S-Mine
    • Can now be collected off the ground when deployed.

[h3]Proficiencies[/h3]
  • New boost: Cache Basket
    • TI During your warcry, you and your team gains 3.5% ammo regeneration per second.
      Increased ammo pickup rate by 12%.
    • TII Warcry ammo regeneration is increased to 4% per second.
    • TIII Warcry ammo regeneration is increased to 4.5% per second.
    • TIV Warcry Ammo regeneration is increased to 5% per second.
      Total ammo is increased by 15%.


  • Pain Train
    • Fixed taking fall damage while charging forcing you into a crouched state.


  • Pack Mule
    • TI Decreased total ammo bonus from 38% to 25%.
    • TII Replaced ammo pickup bonus with +1 equipment capacity.
    • TIV Increased ammo sharing from 13% to 15%.


[hr][/hr]
Mod users; Please check for broken mods!
If your game is not launching and you may have outdated or incompatible mods installed, please be sure to completely uninstall mods if you are having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.

RAID: World War II - Update 22.2

Hello, Raiders

It's been a few weeks, and we've been hard at work on fixing more issues that were found, but also on new stuff. Let's take a look!

[h3]Proficiency Profiles[/h3]
You can now make new configurations of your proficiencies without having to constantly unequip and re-equip everything. A new button has been added to the proficiencies menu that lets you switch between 8 profiles per character.

The first two profiles are free, but the rest requires increasing amounts of gold bars to unlock (training alone can't solve everything). You only have to buy a profile once, after which it will be unlocked for every character. They can even be renamed, imagine that.

[h3]Officer Upgrades[/h3]
Officers were pretty rare and hard to find, so their spawn rates have been slightly increased, and those backpacks of theirs will now emit a constant radio sound effect making them easier to track down.
To avoid confusion about scripted spawn Officers who don't actually strengthen enemies or count towards challenges, those version will not spawn with a backpack anymore.

[h3]Challenge changes[/h3]
We heard a lot of complaints about the weapon challenges, and while we agree that they are uninteresting and often grindy, and we do want to eventually rework the entire system, we aren't ready to tackle that yet.
However we have tried to at least remedy the two most polarizing ones:
  • The challenge requiring you to kill Officers with headshots have been split up to two different ones
    • For most weapons killing Snipers or Spotters will now also contribute towards the target.
    • For shotguns this challenge is replaced completely by a new one that requires killing enemies within 5 meters.
  • The challenge requiring killing enemies with the last bullet in the magazine was changed to simply require kills while aiming down sights.
Note: the kill requirements for these challenges have been slightly increased to account for these changes.


[h2]Changelog[/h2]
Update size: 3.60 GB

  • Added blending between sniper rifle rechambering animations.
  • Added new hitmarkers for shooting Flamer armor and gas tank.
  • Added sounds for rewiring interactions.
  • Added radio sounds to Radio Officer enemies.
  • Level placed officers no longer spawn with radio backpacks.
  • Increased the spawn rates of Radio Officers on Normal, Hard and Very Hard.
  • Increased 2-4 player assault spawns on higher difficulties.
  • Increased the delay between Spotter barrages from 140-100s to 140-120s.
  • Adjusted barrage damage on players from 20 to 25 and enemies from 80 to 75.
  • Adjusted barrage damage range to 24m radius.
  • Slightly decreased the damage radius for barrages.
  • Decreased the chances of supply crates spawning equipment pickups, but increased their spawn quantities.
  • Decreased drop chances of card packs for T2 and T3 crates but increased the amount that can drop per day.
  • Adjusted rolling physics settings on 343d and Mills grenades.
  • Adjusted supply crate item spawn alignment to be easier to see at a distance.
  • Updated localization files.
  • Updated the engine to Wwise 2022.1.15 in hopes of fixing sound issue.
  • Tuned the physics on Spotter flares.
  • Tuned behind the scenes 'drama' mechanic.
    • Increased the time it takes for drama to fully decay from 72s to 80s.
    • Increased drama gain from taking health damage and going down.


  • Fixed clients sometimes receiving incorrect mission rewards.
  • Fixed a bug that caused Spotter barrages to deal no damage. (How did no one report this!?)
  • Fixed a crash when getting disconnected while meleeing.
  • Fixed a VA mistake on a Rivet spotter flare line.
  • Fixed seeing distraction coins through walls when held by other players.
  • Fixed crash related to instances getting spawned multiple times.
  • Fixed disabled state for parallax settings not being respected.
  • Fixed hitmarker alignment on the camp target dummies.
  • Fixed 'Take From Them Everything, EVERYTHING!' achievement popping too early.
  • Attempted to fix player dropin crash relating lower body actions.
  • Attempted to fix a networking crash related to character customization.


[h3]Interface[/h3]
  • Added a countdown to the window mode change confirmation dialog.
  • Window mode changes now won't take effect until the apply button has been pressed.
  • Opening the escape menu now pauses even online when there are no other players in the game.
  • Adjusted the padding on the missions selection list.

  • Fixed using the communications wheel right before a level load making it inoperable.
  • Fixed softlock when a player joins the game during the Ready Up menu.
  • Fixed lockpicking icon not aligning to rings when completing interactions.
  • Fixed critical health bar colors not being correct when using critical health skills.
  • Fixed the "Out of ammo" prompt not disappearing after picking up ammo.
  • Fixed crash on teammate hud panels incorrectly trying to assign a level instead of character nationality.
  • Fixed overlapping text when selecting operations.
  • Fixed operations sometimes being incorrectly labeled as outlaw raids.


[h3]Levels[/h3]
  • Decreased spawn limits on repeating sniper spawns on some maps through sniper spawn logic instance changes.
  • Fixed spotters shortsightedness on some levels.
  • Added new outlaw intel locations to some levels.

  • Operation Rhinegold 3/4 - Urgent Delivery
    • Massively increased the speed of the truck.
  • Operation Clear Skies 2/6 - Enigmatic
    • Fixed the officers holding the rotors counting for kill challenges.
    • Fixed lacking enemy spawns on Clear Skies treasury stage.
    • Shortened some wordy objective titles.
  • Operation Clear Skies 6/6 - Blinding Heimdall
    • Adjusted parachute area triggers to be more forgiving to desynced clients.

    • Fixed multiple players jumping off the flakturm spawning too many enemies.
    • Fixed crash when jumping off the flakturm while reloading.
    • Fixed throwing shells into the elevator too quickly softlocking the mission.
    • Fixed a door frame at the starting area disappearing from certain positions.
  • Odins Fall
    • Reduced xp payout from 6000 to 5800.
    • Fixed inferno fire during the escape sequence not dealing damage in some locations.
    • Fixed many misplaced and missing lights.
  • Bunker Busters
    • Replaced bonus loot in the officers room with carry items.
  • Tiger Trap
    • Fixed a ladder in the sewers being difficult to climb.
    • Fixed stuck spot behind the barracks.
  • Gold Rush
    • Added active tanks during the escape sequence.
    • Adjusted lighting.
    • The random explosions now cause craters during the escape sequence.
    • Moved some props around in the escape area to be easier to drive.
  • Trainwreck
    • Adjusted spawn rates on gold piles to have more variations.
  • Strongpoint
    • Fixed Strongpoint doors getting blocked navigation when opened.
    • Fixed a few instances of intel files not getting highlighted when approached.
  • Kelly
    • Fixed a few navigation issues around the bank windows.
  • Forest Convoy
    • Added some landmine signs around the escape path to indicate your impending doom.
    • Adjusted the hitboxes on gold trucks to reduce chances of exploding them.
  • Rogue's Gallery
    • Added more cover nearby the player spawns to prevent being spotted on spawn.
  • Gold Diggers
      Fixed a stuck spot near the front of the arriving train.


[h3]Weapons[/h3]
  • DP28
    • Decreased overall weapon kick.
    • Increased spread maximum bloom slightly.
  • BAR
    • Decreased stability.
    • Increased damage falloff from 24m-40m to 30m-48m.
  • Bren
    • Increased base damage from 59 to 63.
    • Increased total ammo amount from 100 to 120.
    • Slightly decreased spread and accuracy.
  • Sterling
    • Increased base ammo pickup from 19 to 25 (supply pickups now give 25, 75 and 150).
    • Increased total ammo from 120 to 140.
  • Sten
    • Increased base ammo pickup from 19 to 25 (supply pickups now give 25, 75 and 150).
    • Decreased total ammo from 192 to 160.
  • Thompson
    • Increased base ammo pickup from 20 to 25 (supply pickup now give 25, 75 and 150).
    • Increased base damage from 37@10m to 38@10m.
      This is just enough to kill Hard difficulty heavies with one less bullet from body hits.
  • MP38
    • Increased base ammo pickup from 19 to 20 (supply pickups now give 20, 60 and 120).


[h3]Proficiencies[/h3]
  • Pain Train warcry
    • Fixed a possible crash related to desynced clients running over enemies.
  • Apex Predator talent
    • T3 Increased stealth alert grace period bonus from 0.42s to 0.47s.
  • Anatomist talent
    • Fixed a crash when shooting flamers with the talent equipped.
  • High-Dive talent
    • Fixed initiating a dive before parachutes activate sometimes getting you stuck in crouch mode.
  • Rally talent
    • Fixed rally stacks not getting properly reset after getting downed or using a warcry.
  • Fast Hands
    • T2 Decreased ladder climbing & mantling speed bonus from 55% to 50%.
    • T3 Decreased weapon swap speed bonus from 26% to 25%.
    • T4 Decreased reload speed bonus from 34% to 20%.
      *This gives us more room to implement other talents that can improve these on top without over-clocking animations.


[h3]Known issues[/h3]
  • We unfortunately still haven't been able to track down the issue causing new characters to sometimes not get created. We apologize for the continued problem.
  • Fonts sometimes seem to get corrupted, a restart usually fixes this.
  • Game can freeze when clicking around the weapons menu too quickly.

RAID: World War II - Update 22.1

Hello, Raiders

Thank you so much for the incredible reception for the update, it has managed to completely exceed our every expectation. We hope you've been enjoying your time with RAID as we continued to work on ironing out the reported issues.

The amount of feedback we received has been immense, and we've been trying to address as much of if as we possibly could. There are still a number of issues that require our attention, and we will try to address them in the coming weeks, as well as throwing in a few requested features.

[h2]Soundtrack[/h2]
If you're ever in the mood for some raidin' tracks, the RAID soundtrack composed by Ivan Selak is now available on Spotify, Apple Music, Amazon Music, YouTube, and Tidal.

[h2]Changelog[/h2]
Update size: 907.9 MB
  • Added extra checks to prevent raiders from mantling to their death.
  • Added new shorter variants of the alert announcements.
  • Adjusted padding on Flamer armor parts.
  • Adjusted flamer armor impact effects to be more sparky.
  • Team AI will no longer enter vehicles when out of combat.
  • Updated localization files.
  • Fixed units not getting their current states synced properly when joining as a client.
  • Fixed aiming down sight after sprinting sometimes obstructing your view. (thanks to Zdann)
  • Fixed equipment and melee weapons getting reset after switching characters.
  • Fixed crash when mantling onto ladders.
  • Fixed Raiders sometimes believing they are airplanes when spawning into the camp.
  • Fixed open supply crates not having proper shadows.
  • Fixes to detail distance settings being too limited. (We also have discovered there might be issues with certain resolutions, eg. super-wide screen, report if you still get bad poppin)
  • Fixed bug where the player was not being removed from vehicles they died in.
  • Fixed issue in city missions where friendly team AI would wander.
  • Fixed off-season pumpkin heads on the very hard difficulty officers.
  • Fixed escorts blocking bullets.


[h3]Interface[/h3]
  • Fixed subtitle speaker icons becoming blurry on lower graphics settings.
  • Fixed earned gold bars not being counted properly on the post game loot screen. (thanks to Punished Bernadetta)
  • Fixed motion dot not appearing after restarting the game.
  • Fixed the Proficiency purchase message incorrectly stating that it only effects the current character.
  • Fixed the "Edit Keybindings" and "Controller Mapping" buttons having their labels switched.
  • Fixed sometimes being instantly kicked out of the character creation menu.
  • Fixed using the communications wheel right before a level load breaking it.
  • Fixed some misalignment on the lockpicking minigame icons.


[h3]Levels[/h3]
  • Odin's Fall
    • Fixed instances where fire during the escape sequence wasnt dealing damage.
    • Fixed instances of misplaced and missing lights.
    • Fixed a staircase inside the Flaktower not correctly syncing its destroyed state when joining as a client.
  • Gold Rush
    • Fixed floating dynamite appearing near the doors when joining as a client.
    • Fixed fire sound effect persisting forever after lighting a flag.
  • Forest Convoy
    • Fixed mines being outlined from across the map when joining as a client.
  • Strongpoint
    • Fixed interacting with the radio antenna too fast softlocking the level.
    • Fixed invisible crowbars when joining as a client.
    • Fixed a few instances wheres where enemies would shoot players through walls.
  • Trainwreck
    • Fixed gold crates not spawning on Easy difficulty.
  • Hunters
    • Fixed excessive lens glow on the night time varation.
    • Fixed incorrect terrain normals on the backdrop.
  • Extraction
    • Adjusted escape areas to be easier to escape.
  • Clear Skies
    • Fixed using incorrect commander character causing hint popups for commanders.


[h3]Weapons[/h3]
  • M1 Garand
    • Increased damage from 44-58 to 44-75.
    • Changed damage falloff from 24m-40m to 8m-40m.
  • M1911
    • Increased damage from 30-38 to 35-40.


[h3]Proficiencies[/h3]
  • Fixed item weight reduction talents not applying properly.

  • Berserk warcry
    • T2 Fixed description showing the wrong values.


  • Anatomist talent
    • T2 Fixed a crash that could happen when shooting enemies in the head.


  • Doublebuck talent
    • T3 Fixed the description not mentioning the double barrel restriction.


  • Backup Mags talent
    • T3 Fixed the description not mentioning the revolver restriction.


  • Lead Belly talent
    • Fixed reload and out of ammo prompts not disappearing after absorbing a bullet.
  • Anatoist talent
    • Fixed a possible crash when shooting flamers with the talents equipped.


[h3]Known issues[/h3]
There are more issues we are still looking at, but couldn't replicate or identify yet.
We advice everyone to be careful when creating new characters.
  • New characters sometimes cannot be created properly, and can cause savefile duplication.
  • The game doesn't play any sounds for some users outside of cutscenes.
  • Joining games can sometimes cause crashes due to enemy logic not syncing properly.