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Orange Season News

New mines, story progress and new OST - Development update January 2022

Hey everyone!

Another month has passed, a new year has started. Let's talk about what the team has been up to for Orange Season! Make sure to check out last month's dev update if you haven't already, some good stuff in there: https://store.steampowered.com/news/app/416000/view/3121552948617618656
This time we'll talk about some brand new stuff that's been in the works. As we talked about last time, the game is currently being rebuilt in the Unity Engine which opens up opportunities. One of these is the way maps could be structured.

Map designs - New Mines
The previous engine limited the map structures to being square and having square borders. That's why currently, most maps in Orange Season are big squares with paths. The most prominent example of this are the mines. They're big, squared boxes fliled with clay and rocks, at all levels, from the surface to the bottom. Thankfully, level design can now be made in a more 'free' manner, like these brand new designs show!



Story improvements
This month there's been 30+ story arc drafts made. They include events and tasks for both the main story and characters you can interact even have relationships with. Check out these dialog examples:


The town ain’t big enough for both of these farmers. Billy promises farm-warfare to regain his position in the eyes of Orange Town.


Any day is the best day to fight the forces of destruction, specially if Pilot Lucas and Pilot Richard are using their mechas to save humanity and orangekind!


Phi always says that skirts are a sign of intelligence and wisdom. Devin needs to really think if he wants to impress whoever is going to receive his present!


Some families sit together to watch TV while others feud over fertile lands. Stella’s Family may be reaching a point of no return if her feud with her grandfather Rory is not resolved.

We also have new concept art for the new intro, that shows you the journey to Orange Town:


Summer Festival
In the last dev update, we shared some swimming characters. This was for the new Summer Festival! Check out how far it's come (also, peep the new music in this preview) [previewyoutube][/previewyoutube]
New OST in the works
Orange Season's composer, Jonas Zaggo, has been working hard to create new tracks that we believe deepen the game experience. We have a very little sneak peek of the new Spring Theme, one of the first tracks you'll hear in the updated version: [previewyoutube][/previewyoutube]
That's the update for now! We're progressing to a better, more stable new version of the game. At this moment we do not have an estimate for when this goes live, but of course this will be the first place to hear about it, along with the Discord server (https://discord.gg/DtykZfFTGn or https://discord.gg/soedesco).

-Marten, Rafael & Kazz

A sign of life! - Development update December 2021

Hello everyone,

So... It's been a while! The last big game update (v0.6.2) was back in August of 2020. In the meantime we haven't been sitting still, but what is going on?

Behind the scenes a lot has happened in terms of the team. The project's original lead developer who you might know as 'Hudell' on the Steam Community Hub and the Orange Season Discord server is no longer affiliated with Fantasy Farming: Orange Season. No, nothing happened. He's just off to do other things! Thank you for everything, Hudell!

The team that was working on Fantasy Farming: Orange Season under Hudell is still there, and a veteran from the team has taken over the lead role. Introducing: Rafael & Kazz! Them and I will be the main points of contact both here and on Fantasy Farming: Orange Season social media/Discord.

In the meantime, a lot has happened on the development side behind the scenes, check this out!

When summer comes, some villagers like to test their skills in the water

Updated day/night cycle

The mines are getting expanded. New maps and system are in the oven

BUT, what about game updates? With this change in management, another decision came. Fantasy Farming: Orange Season was built on an engine that does not fit with our plans for the title. This is why we decided to start a porting process to the Unity engine. We expect this process to be done around May of 2022 and it'll come as a free update right here in Early Access on Steam. This also means that in the meantime, we will unfortunately not have any game updates for you in the meantime.

However, what will we have? From now on every month, we will post development updates to show you what kinds of new stuff we're adding to the game, that will become available once the Unity version of the game launches once we're ready!

If you have any concerns, please let us know through the Steam Community Hub! We'll see you in the next development update ;)

-Marten, Rafael & Kazz

Update v0.6.2 patch notes

Hey all!

Another patch just went live, which means we are at v0.6.2! This patch introduces new villagers, a new fishing system, sheep and animal petting! Check out the full patch notes here:

  • Improved the graphics of trees, animals and mountain areas.
  • Redesigned festival locations
  • Added 4 completely new villagers to Orange Town: Gary, Yumiko, Shinnosuke and Kaori
  • Expanded possible interactions with Orange Town Villagers: Martin, Mia and Prince
  • Added portraits for every villager
  • New brand fishing system with dozens of new fish
  • Changed the way wild animals behave once tamed. They now have a regular routine and they sometimes will leave gifts for you
  • Added new barn and coop interior
  • Added sheep to the game, which introduces wool
  • You can now pet farm animals and talk to them as your voice soothes them
  • Implemented changes to the way farm animals are managed
  • Added wind animation on trees
  • A lot of bug fixes and improvements to general usability
  • Changed game zoom level
  • Added A few new sound effects, including footsteps
  • Upgraded internal engine code
  • New way to load and manage gamepad profiles


I hope you all like it! Please let us know any feedback you may have on the Steam Community Hub ;)

-Marten

Welcome, new Summer Sale players!

Hi everyone!

As we've gotten quite a lot of new players with the Steam Summer Sale, I just wanted to let you know that we're still very much looking for feedback on the game! Any feedback we could work with is interesting to us, so if you have any, feel free to leave it as a Steam Community Hub post, or join our Discord server at https://discord.gg/soedesco to let us know!

Stay tuned for our next update post!

-Marten

List of bug fixes for the week

Hello everyone!

You may have noticed the game had many tiny updates during the week. Those updates were fixing some bugs that you reported since the release of the 0.6.1 version. Here's a list of them:

  • Some Sacis could be found multiple times.
  • Sarah appearing on top of a fridge.
  • Player could walk through the lumber near Raphael's house.
  • Error when loading saves generated between versions 0.2.9.2 and 0.5.0.6.
  • Devin events not triggered for new players.
  • Affected area not updating when trying to place buildings.
  • Graphic glitch under bridges during winter.
  • Serge was not saying anything on weekends.
  • Passage to the mountain top not working when riding a horse.
  • Cindy was invisible when inside the inn.
  • Some villagers were appearing on the forest map by error.
  • Fatal Error when talking to Nathalia.
  • Some seeds were lost when trying to use them too fast.
  • Finding many Sacis without changing areas could sometimes crash the game.
  • Fishing achievements were not being triggered.
  • Raphael's Random Request was not being marked as complete and not rewarding the player.
  • Some cutscenes were locking the player.
  • HUD not refreshing when max fatigue increased.
  • Saci disappearing without animation on his introduction cutscene.
  • Brittany not saying anything.
  • Interactions not triggering properly in some positions.



Other than those bugs, there have also been a few other minor changes:

  • Moved some objects that were too hidden and hard to find.
  • The game will now give you more information if a save file fails to load.
  • Replaced the town sign boards that shows requests and festivals.
  • Updated the festival list.
  • Pause the game when Steam Overlay is active.
  • Stop spawning items over player objects.
  • Made cheat codes harder to trigger by accident.
  • Show number of fish caught on the main diary.
  • Show money made and spent on the main diary.
  • Replaced town building signs.
  • Updated female character picture on the character creation screen.