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Orange Season News

Update v0.6.4 patch notes

Hi everyone!

We've just pushed another patch! We'd been getting more and more reports of crashes and other stuff as well, so we figured we'd push an update for the game to fix that, while we're of course still working on the Unity version of the game that we're talking about in our monthly update posts. Check out the full patch notes here:
  • Achievements are working again
  • Portuguese language working again. Use Steam in Portuguese to work
  • Fixed Curupira task progression
  • Fixed some Annie tasks not starting
  • Fixed game crash when getting the crystal from Lucas
  • Fixed UI freeze after buying the rooster from Lucas
  • Fixed game crash after buying a chick in a full coop
  • Fixed a beaver not spawning and not reacting in the Mountain Top
  • Removed festivals from the calendar as it is not implemented yet
  • Fixed button icons in the controller mapping menu

That's it for now! If you haven't yet, make sure to check out the latest development update post that we published just now ;)

-Marten

A Deeper Dive in the Forest! - Development Update March

Hey everyone!

We are back again to show how the new forest area is coming up! Today we are showing snippets of the lives of the villagers that make the woods their home.

Of course, make sure you read the previous monthly dev update posts as well! After last post there was a bit of confusion, as some players thought all these things are live NOW in the game. What's happening now is that the game is essentially being rebuilt in the Unity Engine instead of the current RPG Maker engine which opens up a lot of possibilities for the future of the game! Read more about it in the first devlog: https://store.steampowered.com/news/app/416000/view/3121552948617618656 Please be aware that everything shown here is a work in progress and can change during development ;)

So! Benjamin’s farm is now situated at the border of the woods and the city. The last house before nature’s abode. Here you can find him toiling away on the fields to surpass his sister Brittany farm, but our cowboy only managed to be stuck in second place forever.

However… this might change. Brittany may be on a collision course with her life.

Benjamin may have an important part to play in a land dispute taking over at his sister’s farm.

Our cowboy may be the number two farmer in the city, but to his animals he is the most valuable farmer. Benjamin takes pride in taking good care of his animals, giving them a comfortable life on the edge of the world where Orange Town is. Benjamin’s horses can go to country capital in one gallop and be back in another.

A feat that will be put to test!



Drama will bloom in the next harvest at Benjamin’s farm, but this is not everything for the new Forest map!

Gazing over the trees, one may find a spot unlike any other. A spot where the trees dictate the law of the land, where the unreal takes shape. Amidst the new map, lies the entrance to the new Enchanted Forest, where magic makes its home.

Few in Orange Town dare to explore it, but carpenter Raphael has been seen running in the area on Thursday to Friday nights for unknown reasons…



To finish this log, we also would like to give you a preview of Jonas Zaggo’s new music for Orange Season! This time, it is the day theme for Winter:

[previewyoutube][/previewyoutube]
That's it for this time, I hope to welcome you to another dev log next month! Of course let me know what you think :)

-Marten, Rafael & Kazz

Romance Story Arcs, Updated Forest map & OST - Development Update February 2022

Hey everyone!

Another dev update and YES, I know. We're a tad late. This is supposed to be the February update, but please bear with us :D.

Today we'd like to share some new stuff surrounding Amanda and Benjamin, the updated forest area that's underwent a lot of changes and of course another piece of brand new OST composed by Jonas Zaggo.

[h3]Story Arcs Amanda & Benjamin[/h3]
Story arcs that the player will encounter if they pursue Amanda or Benjamin (or both)


There is more to Amanda’s relationship with flowers than everyone knows. The florist will need to face new challenges if she wants to continue her life’s work.


Benjamin, the left hand of the Mayor, may hear again a calling of his past. A drama worth of a Telenovela may cross his path.

[h3]Updated Forest Area[/h3]
We have a set of images of the new Forest area that's underwent a lot of changes. Here you can see what the Forest map looked like before:


The Forest in its current form. A great place to nap.

And this is what it looks like now:


Phi and Richard now have a treehouse to play, but their new club only accept kids. No adults allowed, unless they have pizza with them 🍕


Raphael, the Carpenter, now lives in the forest, away from the chaos that the farmers of Orange Town create.

These new maps belong to the same area. The Forest is now a bigger map, where you can also find Benjamin’s Farm and the Magical Forest.

Of course, these maps are still a work in progress and can change during development!

[h3]New Soundtrack - Autumn (Day)[/h3]
Jonas Zaggo is creating an entirely new OST for Orange Season and here is another example! Check out the day theme for the Autumn season: https://youtu.be/MOZ4scIuuvI
That's it for "this" month (February), sorry for being late again :(. But of course for March we'll have another dev update lined up :)

Hope you enjoyed it and see you next time!

-Marten, Rafael & Kazz

New mines, story progress and new OST - Development update January 2022

Hey everyone!

Another month has passed, a new year has started. Let's talk about what the team has been up to for Orange Season! Make sure to check out last month's dev update if you haven't already, some good stuff in there: https://store.steampowered.com/news/app/416000/view/3121552948617618656
This time we'll talk about some brand new stuff that's been in the works. As we talked about last time, the game is currently being rebuilt in the Unity Engine which opens up opportunities. One of these is the way maps could be structured.

Map designs - New Mines
The previous engine limited the map structures to being square and having square borders. That's why currently, most maps in Orange Season are big squares with paths. The most prominent example of this are the mines. They're big, squared boxes fliled with clay and rocks, at all levels, from the surface to the bottom. Thankfully, level design can now be made in a more 'free' manner, like these brand new designs show!



Story improvements
This month there's been 30+ story arc drafts made. They include events and tasks for both the main story and characters you can interact even have relationships with. Check out these dialog examples:


The town ain’t big enough for both of these farmers. Billy promises farm-warfare to regain his position in the eyes of Orange Town.


Any day is the best day to fight the forces of destruction, specially if Pilot Lucas and Pilot Richard are using their mechas to save humanity and orangekind!


Phi always says that skirts are a sign of intelligence and wisdom. Devin needs to really think if he wants to impress whoever is going to receive his present!


Some families sit together to watch TV while others feud over fertile lands. Stella’s Family may be reaching a point of no return if her feud with her grandfather Rory is not resolved.

We also have new concept art for the new intro, that shows you the journey to Orange Town:


Summer Festival
In the last dev update, we shared some swimming characters. This was for the new Summer Festival! Check out how far it's come (also, peep the new music in this preview) [previewyoutube][/previewyoutube]
New OST in the works
Orange Season's composer, Jonas Zaggo, has been working hard to create new tracks that we believe deepen the game experience. We have a very little sneak peek of the new Spring Theme, one of the first tracks you'll hear in the updated version: [previewyoutube][/previewyoutube]
That's the update for now! We're progressing to a better, more stable new version of the game. At this moment we do not have an estimate for when this goes live, but of course this will be the first place to hear about it, along with the Discord server (https://discord.gg/DtykZfFTGn or https://discord.gg/soedesco).

-Marten, Rafael & Kazz

A sign of life! - Development update December 2021

Hello everyone,

So... It's been a while! The last big game update (v0.6.2) was back in August of 2020. In the meantime we haven't been sitting still, but what is going on?

Behind the scenes a lot has happened in terms of the team. The project's original lead developer who you might know as 'Hudell' on the Steam Community Hub and the Orange Season Discord server is no longer affiliated with Fantasy Farming: Orange Season. No, nothing happened. He's just off to do other things! Thank you for everything, Hudell!

The team that was working on Fantasy Farming: Orange Season under Hudell is still there, and a veteran from the team has taken over the lead role. Introducing: Rafael & Kazz! Them and I will be the main points of contact both here and on Fantasy Farming: Orange Season social media/Discord.

In the meantime, a lot has happened on the development side behind the scenes, check this out!

When summer comes, some villagers like to test their skills in the water

Updated day/night cycle

The mines are getting expanded. New maps and system are in the oven

BUT, what about game updates? With this change in management, another decision came. Fantasy Farming: Orange Season was built on an engine that does not fit with our plans for the title. This is why we decided to start a porting process to the Unity engine. We expect this process to be done around May of 2022 and it'll come as a free update right here in Early Access on Steam. This also means that in the meantime, we will unfortunately not have any game updates for you in the meantime.

However, what will we have? From now on every month, we will post development updates to show you what kinds of new stuff we're adding to the game, that will become available once the Unity version of the game launches once we're ready!

If you have any concerns, please let us know through the Steam Community Hub! We'll see you in the next development update ;)

-Marten, Rafael & Kazz