1. Orange Season
  2. News

Orange Season News

List of bug fixes for the week

Hello everyone!

You may have noticed the game had many tiny updates during the week. Those updates were fixing some bugs that you reported since the release of the 0.6.1 version. Here's a list of them:

  • Some Sacis could be found multiple times.
  • Sarah appearing on top of a fridge.
  • Player could walk through the lumber near Raphael's house.
  • Error when loading saves generated between versions 0.2.9.2 and 0.5.0.6.
  • Devin events not triggered for new players.
  • Affected area not updating when trying to place buildings.
  • Graphic glitch under bridges during winter.
  • Serge was not saying anything on weekends.
  • Passage to the mountain top not working when riding a horse.
  • Cindy was invisible when inside the inn.
  • Some villagers were appearing on the forest map by error.
  • Fatal Error when talking to Nathalia.
  • Some seeds were lost when trying to use them too fast.
  • Finding many Sacis without changing areas could sometimes crash the game.
  • Fishing achievements were not being triggered.
  • Raphael's Random Request was not being marked as complete and not rewarding the player.
  • Some cutscenes were locking the player.
  • HUD not refreshing when max fatigue increased.
  • Saci disappearing without animation on his introduction cutscene.
  • Brittany not saying anything.
  • Interactions not triggering properly in some positions.



Other than those bugs, there have also been a few other minor changes:

  • Moved some objects that were too hidden and hard to find.
  • The game will now give you more information if a save file fails to load.
  • Replaced the town sign boards that shows requests and festivals.
  • Updated the festival list.
  • Pause the game when Steam Overlay is active.
  • Stop spawning items over player objects.
  • Made cheat codes harder to trigger by accident.
  • Show number of fish caught on the main diary.
  • Show money made and spent on the main diary.
  • Replaced town building signs.
  • Updated female character picture on the character creation screen.

Update v0.6.1 patch notes

Hi all!

It's Marten here with some great news, because update v0.6.1 is live! This brings a LOAD of good stuff like new home upgrades, businesses, villages a completely new cooking system and much more! Here's full patch notes for this update:
  • Send seeds to the farm storage when lacking inventory space
  • You can now change items and tools while riding your horse
  • Added the Sacis
  • Added termite nests
  • New house sprites
  • New home graphics
  • Changed Brittany’s house
  • Changed Julia’s house
  • Changed Rory’s house
  • New general store
  • New blacksmith
  • New inn/restaurant
  • New library
  • New carpenter workshop
  • New clinic
  • Added a spa
  • New tasks
  • New villagers: Duke, Sarah and Thalia
  • New house upgrade
  • New cooking system
  • New animal and friend list on the diary menu
  • Improved save/load menus
  • Changed the way crops die
  • New conversations
  • New heart events
  • New furniture shop
  • New sound effects
  • Balanced ores, mines and tools
  • Separate contents of each trash can
  • Replaced town building signs
  • Updated female character picture on the character creation screen
  • Various bug fixes

Now, this is a BIG list and I hope you'll all like it. Let me know if you do, and if you have any feedback, feel free to share it in the Steam Community Discussions :D

Have fun!

-Marten

New publisher for Fantasy Farming: Orange Season!

Hi all!

My name is Marten, and I'm Community Manager at SOEDESCO. I'm proud to announce that we've partnered up with Tropical Puppy to publish Fantasy Farming: Orange Season! I've got a message right here from the guys over at Tropical Puppy for you all:

----

Hello everyone, I'm here today to announce that Tropical Puppy is partnering up with SOEDESCO , who will be Fantasy Farming: Orange Season’s publisher!

SOEDESCO is a Dutch company that has published over 40 games worldwide on a variety of platforms, including PC and the main consoles. Their games offer a wide variety in genres.
I've been working with them for a few months now and I believe that they are a great fit for the game. Their team has shown to be great fans of farm-life games and their experience with publishing and the business side of development will be very valuable for the game.

We're looking forward to working with them and make the most out of Fantasy Farming: Orange Season together. We will continue to develop the game with the same drive and spirit as always!

----

Now of course, in the future you'll also be hearing from Tropical Puppy again, but I'm also here for you if you have any questions! By the way, to join the conversation you should join our Discord server to stay up to date at https://discord.gg/soedesco

That's all for now, thanks!

-Marten

Fantasy Farming: Orange Season Update 0.6


Hello everyone! Orange Season update 0.6 is out now!

This update brings a lot of bug fixes and general improvements to the game, but more importantly it finally includes the option to date villagers.

If you want a list of requirements for dating each villager, there's one right here!

I'll keep this announcement short this time so you can go ahead and spend some quality time with your favorite Orange Town residents, but you can check the in-game changelog for detailed information!

Orange Season Update 0.5.1

Hello everyone! Today I bring you a new update, version 0.5.1. Here's what's new:

World Changes


The beach was added back in the game, with a new layout, new graphics and a new location. There you can catch sea water fish and other exclusive items.
You can access the beach through a new area that was added to the right of your farm, or by going down from the town in the passage near Gabriel's house.
This new area between the town and the beach is mostly empty now, but in the future it'll be used for building a petting zoo, where you can keep all the wild animals you tame.

There's also a new shortcut from your farm to the mountains, making the mines faster to reach.




New Mines


The layout of the mines has changed to be better manageable. Some areas may require an upgraded hammer to be accessed, while others are available from the start but can be accessed faster after you upgrade the hammer.
Blue and White crystals are now more easily dropped, but limited in quantity. The game will also boost the crystal drop rate every day that you don't find any, so you can hit the mines every now and then with an increased drop rate instead of going there everyday to try your luck.
There are also new kinds of rocks to be found on the mines and on the mountains, each one requiring a different hammer level to break.

Keyboard Mapping and Controller Profiles


The keyboard mapping screen was fixed to allow customization of the key controls. The gamepad mapping screen was replaced with the controller profiles screen, where the game will detect what kind of controller you are using and show what actions are mapped to it.
I've also implemented support for the nintendo switch joy cons, with different mappings based on which joy cons you have connected and how many. Playing with a pair will behave the same way as any other controller, while playing with a single joycon will have adapted controls for the smaller number of buttons.

Diary screen


You can now check the list of items you've shipped, as well as checking the detailed progress of the game.
There are also new keys to open the inventory screen directly.

Tool Upgrades


From now on, you'll need to acquire experience with each tool before you are able to upgrade them. If you have already upgraded a tool that you don't have enough experience on, the game will temporarily downgrade it until you reach the required exp. You won't need to redo the upgrades.

This update also includes two Fishing Rod upgrades. The upgraded rod will attract fish that swim close to the bait, allowing you to catch fish that only swim far from you. The fish location, spawn rate and prices have all changes with this update as well.

Graphics


Some graphics have been improved, while others were added in this update:
  • New Fences
  • New Town roads.
  • Five New Villager Portraits
  • New Weather Effects and Weather Announcement TV Channels
  • Festival Announcement TV Channels
  • New emotes
  • Small changes on the town layout
  • New graphics for weeds, tree stumps, logs and stones





Other Changes
  • You can now buy ores from the blacksmith after you ship a certain number of them
  • You can buy lumber from the carpenter
  • The game will show what kind of crop is sown on your farm when you approach it
  • The game will show animal names when you approach them
  • The hay maker now turns wheat into hay as well.
  • New tasks.
  • The bank and debt systems were removed from the game.
  • The miner's guild was removed from Orange Town. You now get access to the gold mine by upgrading your hammer.
  • The mushroom people were removed from the game.


Since the mushroom people were underdeveloped, with no personalities and nothing but the promised ability to open passages on caves, I've decided to replace them with new unique characters. I'm writing a few new villagers that will show up in the next few updates and are going to be much more interesting.

What's Next?


The dating system is finally being implemented. It'll most likely be released in an update two months from now.