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  3. Enemy Secondary Abilities: Runewood Update

Enemy Secondary Abilities: Runewood Update

[p]A new patch has arrived![/p][p]This update addresses feedback from the awesome LAN event I was privileged to attend.[/p][p][/p][p]Patch notes:[/p]
  • [p]Added a tutorial (shown when starting the game)[/p]
  • [p]Enemies now have secondary abilities — the chance increases each day[/p]
  • [p]Fixed cards getting locked when pressing “New Area” too quickly[/p]
  • [p]Nerfed Lifeleech items[/p]
  • [p]BARRIER is now active only for the day; it resets after each battle[/p]
  • [p]Goliath Crystal item description was too long[/p]
  • [p]Batterim Claw description was too long[/p]
  • [p]Nature Glass unequipping subtracted 10 AP instead of 8 — now fixed[/p]
  • [p]Some UI elements were on the wrong layer, covering cards[/p]
  • [p]Batterim Claw description updated for clarity[/p]
  • [p]Max Health could go into negative numbers — fixed[/p]
  • [p]Lifeleech now scales with the damage the player deals instead of being a flat number[/p]
  • [p]Flabby enemy description updated to include the word “Coins”[/p]
[p][/p][p]PLAY THE RUNEWOOD DEMO HERE (itch.io link)[/p][p][/p][p]I hope to see you playing Runewood and remember to wishlist the game on Steam! Official launch is December 1st, 2025. ❤️[/p][p][/p]